Some new sounds
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@@ -288,6 +288,10 @@ public class Blocks implements ContentList{
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attributes.set(Attribute.water, 1f);
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cacheLayer = CacheLayer.mud;
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albedo = 0.35f;
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walkSound = Sounds.mud;
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walkSoundVolume = 0.08f;
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walkSoundPitchMin = 0.4f;
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walkSoundPitchMax = 0.5f;
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}};
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((ShallowLiquid)darksandTaintedWater).set(Blocks.taintedWater, Blocks.darksand);
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@@ -593,7 +597,7 @@ public class Blocks implements ContentList{
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drawer = new DrawWeave();
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ambientSound = Sounds.techloop;
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ambientSoundVolume = 0.05f;
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ambientSoundVolume = 0.02f;
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consumes.items(with(Items.thorium, 4, Items.sand, 10));
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consumes.power(5f);
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@@ -1225,7 +1229,7 @@ public class Blocks implements ContentList{
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thoriumReactor = new NuclearReactor("thorium-reactor"){{
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requirements(Category.power, with(Items.lead, 300, Items.silicon, 200, Items.graphite, 150, Items.thorium, 150, Items.metaglass, 50));
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ambientSound = Sounds.hum;
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ambientSoundVolume = 0.16f;
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ambientSoundVolume = 0.2f;
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size = 3;
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health = 700;
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itemDuration = 360f;
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