Some new sounds

This commit is contained in:
Anuken
2020-11-08 15:58:23 -05:00
parent 99d32b9903
commit 7bb23c3384
13 changed files with 38 additions and 7 deletions

View File

@@ -288,6 +288,10 @@ public class Blocks implements ContentList{
attributes.set(Attribute.water, 1f);
cacheLayer = CacheLayer.mud;
albedo = 0.35f;
walkSound = Sounds.mud;
walkSoundVolume = 0.08f;
walkSoundPitchMin = 0.4f;
walkSoundPitchMax = 0.5f;
}};
((ShallowLiquid)darksandTaintedWater).set(Blocks.taintedWater, Blocks.darksand);
@@ -593,7 +597,7 @@ public class Blocks implements ContentList{
drawer = new DrawWeave();
ambientSound = Sounds.techloop;
ambientSoundVolume = 0.05f;
ambientSoundVolume = 0.02f;
consumes.items(with(Items.thorium, 4, Items.sand, 10));
consumes.power(5f);
@@ -1225,7 +1229,7 @@ public class Blocks implements ContentList{
thoriumReactor = new NuclearReactor("thorium-reactor"){{
requirements(Category.power, with(Items.lead, 300, Items.silicon, 200, Items.graphite, 150, Items.thorium, 150, Items.metaglass, 50));
ambientSound = Sounds.hum;
ambientSoundVolume = 0.16f;
ambientSoundVolume = 0.2f;
size = 3;
health = 700;
itemDuration = 360f;