From 7bbb81cd172936184b8905443f86e535af1f64f1 Mon Sep 17 00:00:00 2001 From: SomeonesShade Date: Sat, 7 Feb 2026 07:38:58 +0800 Subject: [PATCH] Salvo Buff (#11625) --- core/src/mindustry/content/Blocks.java | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) diff --git a/core/src/mindustry/content/Blocks.java b/core/src/mindustry/content/Blocks.java index a5a202ebce..584fede457 100644 --- a/core/src/mindustry/content/Blocks.java +++ b/core/src/mindustry/content/Blocks.java @@ -3740,21 +3740,22 @@ public class Blocks{ salvo = new ItemTurret("salvo"){{ requirements(Category.turret, with(Items.copper, 100, Items.graphite, 80, Items.titanium, 50)); ammo( - Items.copper, new BasicBulletType(2.5f, 11){{ + Items.copper, new BasicBulletType(2.5f, 15){{ width = 7f; height = 9f; lifetime = 60f; - ammoMultiplier = 2; + ammoMultiplier = 4; hitEffect = despawnEffect = Fx.hitBulletColor; hitColor = backColor = trailColor = Pal.copperAmmoBack; frontColor = Pal.copperAmmoFront; }}, - Items.graphite, new BasicBulletType(3.5f, 20){{ + Items.graphite, new BasicBulletType(3.5f, 31){{ width = 9f; height = 12f; ammoMultiplier = 4; lifetime = 60f; + reloadMultiplier = 0.8f; rangeChange = 4f * 8f; @@ -3762,7 +3763,7 @@ public class Blocks{ hitColor = backColor = trailColor = Pal.graphiteAmmoBack; frontColor = Pal.graphiteAmmoFront; }}, - Items.pyratite, new BasicBulletType(3.2f, 18){{ + Items.pyratite, new BasicBulletType(3.2f, 25){{ width = 10f; height = 12f; frontColor = hitColor = Pal.lightishOrange; @@ -3772,13 +3773,13 @@ public class Blocks{ ammoMultiplier = 5; - splashDamage = 12f; + splashDamage = 15f; splashDamageRadius = 22f; makeFire = true; lifetime = 60f; }}, - Items.silicon, new BasicBulletType(3f, 15, "bullet"){{ + Items.silicon, new BasicBulletType(3f, 23, "bullet"){{ width = 8f; height = 10f; homingPower = 0.2f; @@ -3792,13 +3793,14 @@ public class Blocks{ hitColor = backColor = trailColor = Pal.siliconAmmoBack; frontColor = Pal.siliconAmmoFront; }}, - Items.thorium, new BasicBulletType(4f, 29, "bullet"){{ + Items.thorium, new BasicBulletType(4f, 28, "bullet"){{ width = 8f; height = 13f; shootEffect = Fx.shootBig; smokeEffect = Fx.shootBigSmoke; ammoMultiplier = 4; lifetime = 60f; + armorMultiplier = 0.8f; hitEffect = despawnEffect = Fx.hitBulletColor; backColor = hitColor = trailColor = Pal.thoriumAmmoBack; @@ -3822,7 +3824,7 @@ public class Blocks{ size = 2; range = 190f; - reload = 31f; + reload = 29f; consumeAmmoOnce = false; ammoEjectBack = 3f; recoil = 0f;