New campaign map / Fixed #3414
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@@ -54,7 +54,7 @@ public class BaseAI{
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}
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//only schedule when there's something to build.
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if(data.blocks.isEmpty() && timer.get(timerStep, step)){
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if(data.blocks.isEmpty() && timer.get(timerStep, Mathf.lerp(20f, 4f, data.team.rules().aiTier))){
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if(!triedWalls){
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tryWalls();
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triedWalls = true;
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