Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -2315,6 +2315,8 @@ lst.getblock = Get tile data at any location.
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lst.setblock = Set tile data at any location.
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lst.setblock = Set tile data at any location.
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lst.spawnunit = Spawn unit at a location.
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lst.spawnunit = Spawn unit at a location.
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lst.applystatus = Apply or clear a status effect from a unit.
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lst.applystatus = Apply or clear a status effect from a unit.
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lst.weathersensor = Check if a type of weather is active.
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lst.weatherset = Set the current state of a type of weather.
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lst.spawnwave = Spawn a wave.
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lst.spawnwave = Spawn a wave.
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lst.explosion = Create an explosion at a location.
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lst.explosion = Create an explosion at a location.
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lst.setrate = Set processor execution speed in instructions/tick.
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lst.setrate = Set processor execution speed in instructions/tick.
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@@ -2264,6 +2264,8 @@ lst.getblock = Get tile data at any location.
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lst.setblock = Set tile data at any location.
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lst.setblock = Set tile data at any location.
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lst.spawnunit = Spawn unit at a location.
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lst.spawnunit = Spawn unit at a location.
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lst.applystatus = Apply or clear a status effect from a uniut.
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lst.applystatus = Apply or clear a status effect from a uniut.
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lst.weathersensor = Check if a type of weather is active.
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lst.weatherset = Set the current state of a type of weather.
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lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
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lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
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lst.explosion = Create an explosion at a location.
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lst.explosion = Create an explosion at a location.
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lst.setrate = Set processor execution speed in instructions/tick.
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lst.setrate = Set processor execution speed in instructions/tick.
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@@ -2278,6 +2278,8 @@ lst.getblock = Get tile data at any location.
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lst.setblock = Set tile data at any location.
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lst.setblock = Set tile data at any location.
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lst.spawnunit = Spawn unit at a location.
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lst.spawnunit = Spawn unit at a location.
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lst.applystatus = Apply or clear a status effect from a uniut.
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lst.applystatus = Apply or clear a status effect from a uniut.
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lst.weathersensor = Check if a type of weather is active.
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lst.weatherset = Set the current state of a type of weather.
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lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
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lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
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lst.explosion = Create an explosion at a location.
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lst.explosion = Create an explosion at a location.
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lst.setrate = Set processor execution speed in instructions/tick.
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lst.setrate = Set processor execution speed in instructions/tick.
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@@ -674,11 +674,11 @@ objective.destroycore.name = Destrueix el nucli
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objective.commandmode.name = Mode de comandament
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objective.commandmode.name = Mode de comandament
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objective.flag.name = Bandera
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objective.flag.name = Bandera
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marker.shapetext.name = Forma del text
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marker.shapetext.name = Forma del text
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marker.point.name = Point
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marker.point.name = Punt
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marker.shape.name = Forma
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marker.shape.name = Forma
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marker.text.name = Text
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marker.text.name = Text
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marker.line.name = Línia
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marker.line.name = Línia
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marker.quad.name = Quad
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marker.quad.name = Rectangle
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marker.background = Fons
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marker.background = Fons
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marker.outline = Contorn
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marker.outline = Contorn
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@@ -763,8 +763,8 @@ sector.curlost = Sector perdut
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sector.missingresources = [scarlet]Recursos insuficients al nucli
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sector.missingresources = [scarlet]Recursos insuficients al nucli
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sector.attacked = Ataquen el sector [accent]{0}[white]!
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sector.attacked = Ataquen el sector [accent]{0}[white]!
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sector.lost = Heu perdut el sector [accent]{0}[white]!
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sector.lost = Heu perdut el sector [accent]{0}[white]!
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sector.capture = Sector [accent]{0}[white]Captured!
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sector.capture = S’ha capturat el sector [accent]{0}[white]!
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sector.capture.current = Sector Captured!
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sector.capture.current = Sector capturat!
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sector.changeicon = Canvia la icona
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sector.changeicon = Canvia la icona
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sector.noswitch.title = Els sectors no es poden canviar.
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sector.noswitch.title = Els sectors no es poden canviar.
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sector.noswitch = Potser no podeu canviar de sector perquè n’ataquen un altre.\n\nSector: [accent]{0}[] de [accent]{1}[]
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sector.noswitch = Potser no podeu canviar de sector perquè n’ataquen un altre.\n\nSector: [accent]{0}[] de [accent]{1}[]
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@@ -1145,7 +1145,7 @@ setting.sfxvol.name = Volums dels efectes de so
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setting.mutesound.name = Silencia el so
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setting.mutesound.name = Silencia el so
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setting.crashreport.name = Envia informes d’error anònims
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setting.crashreport.name = Envia informes d’error anònims
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setting.savecreate.name = Desa automàticament la partida
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setting.savecreate.name = Desa automàticament la partida
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setting.steampublichost.name = Public Game Visibility
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setting.steampublichost.name = Visibilitat de la partida pública
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setting.playerlimit.name = Límit de jugadors
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setting.playerlimit.name = Límit de jugadors
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setting.chatopacity.name = Opacitat del xat
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setting.chatopacity.name = Opacitat del xat
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setting.lasersopacity.name = Opacitat dels làsers d’energia
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setting.lasersopacity.name = Opacitat dels làsers d’energia
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@@ -1550,7 +1550,7 @@ block.inverted-sorter.name = Classificador invers
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block.message.name = Missatge
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block.message.name = Missatge
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block.reinforced-message.name = Missatge destacat
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block.reinforced-message.name = Missatge destacat
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block.world-message.name = Missatge mundial
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block.world-message.name = Missatge mundial
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block.world-switch.name = World Switch
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block.world-switch.name = Interruptor mundial
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block.illuminator.name = Il·luminador
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block.illuminator.name = Il·luminador
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block.overflow-gate.name = Porta de desbordament
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block.overflow-gate.name = Porta de desbordament
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block.underflow-gate.name = Porta de subdesbordament
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block.underflow-gate.name = Porta de subdesbordament
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@@ -1911,7 +1911,7 @@ onset.turrets = Les unitats són efectives, però les [accent]torretes[] proporc
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onset.turretammo = Subministreu [accent]munició de beril·li[] a la torreta.
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onset.turretammo = Subministreu [accent]munició de beril·li[] a la torreta.
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onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de beril·li[] al voltant de la torreta.
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onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de beril·li[] al voltant de la torreta.
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onset.enemies = S’apropa un enemic. Prepareu la defensa.
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onset.enemies = S’apropa un enemic. Prepareu la defensa.
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onset.defenses = [accent]Set up defenses:[lightgray] {0}
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onset.defenses = [accent]Establiu defenses:[lightgray] {0}
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onset.attack = L’enemic és vulnerable. Contraataqueu.
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onset.attack = L’enemic és vulnerable. Contraataqueu.
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onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli.
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onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli.
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onset.detect = L’enemic us detectarà d’aquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
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onset.detect = L’enemic us detectarà d’aquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
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@@ -2288,6 +2288,8 @@ lst.getblock = Obtén les dades d’un bloc en qualsevol posició.
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lst.setblock = Estableix les dades d’un bloc en qualsevol posició.
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lst.setblock = Estableix les dades d’un bloc en qualsevol posició.
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lst.spawnunit = Fes aparèixer una unitat en una posició.
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lst.spawnunit = Fes aparèixer una unitat en una posició.
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lst.applystatus = Aplica o esborra un efecte d’estat d’una unitat.
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lst.applystatus = Aplica o esborra un efecte d’estat d’una unitat.
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lst.weathersensor = Check if a type of weather is active.
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lst.weatherset = Set the current state of a type of weather.
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lst.spawnwave = Simula l’aparició d’una onada enemiga en una posició arbitrària.\nEl comptador d’onades no s’incrementarà.
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lst.spawnwave = Simula l’aparició d’una onada enemiga en una posició arbitrària.\nEl comptador d’onades no s’incrementarà.
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lst.explosion = Crea una explosió en una posició.
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lst.explosion = Crea una explosió en una posició.
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lst.setrate = Estableix la velocitat d’execució del processador en instruccions/tic.
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lst.setrate = Estableix la velocitat d’execució del processador en instruccions/tic.
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@@ -2491,10 +2493,10 @@ lenum.build = Construeix una estructura.
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lenum.getblock = Obté un bloc i el seu tipus a les coordenades indicades.\nLa posició escollida ha d’estar a l’abast de la unitat.\nEls blocs que no són construccions tindran el tipus [accent]@solid[].
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lenum.getblock = Obté un bloc i el seu tipus a les coordenades indicades.\nLa posició escollida ha d’estar a l’abast de la unitat.\nEls blocs que no són construccions tindran el tipus [accent]@solid[].
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lenum.within = Comprova si la unitat està a prop d’una posició.
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lenum.within = Comprova si la unitat està a prop d’una posició.
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lenum.boost = Inicia/Detén el vol.
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lenum.boost = Inicia/Detén el vol.
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lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
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lenum.flushtext = Passa el contingut de la cua d’impressió al marcador, si es pot.\nSi s’estableix «fetch» a vertader, s’intentarà carregar les propietats de la traducció del mapa o del joc.
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lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
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lenum.texture = Nom de la textura directa de l’atles de textures del joc (amb l’estil de noms kebab-case).\nSi «printFlush» s’estableix a vertader, consumeix el contingut de la cua d’impressió com a argument de text.
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lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
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lenum.texturesize = Mida de la textura a les caselles. Un valor de zero indica que s’ha d'escalar l’amplada del marcador a la mida original de la textura.
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lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
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lenum.autoscale = Indica si cal escalar el marcador segons el nivell de zoom del jugador.
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lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
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lenum.posi = Posició indexada que es fa servir per a marcadors de línia i de rectangles on l’índex zero és la primera posició.
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lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
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lenum.uvi = Posició de la textura que va de zero a u i que es fa servir per a marcadors de tipus rectangle.
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lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
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lenum.colori = Posició indexada que es fa servir per a marcadors de línies i rectangles on l’índex zero és el primer color.
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@@ -2283,6 +2283,8 @@ lst.getblock = Get tile data at any location.
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lst.setblock = Set tile data at any location.
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lst.setblock = Set tile data at any location.
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lst.spawnunit = Spawn unit at a location.
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lst.spawnunit = Spawn unit at a location.
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lst.applystatus = Apply or clear a status effect from a uniut.
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lst.applystatus = Apply or clear a status effect from a uniut.
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lst.weathersensor = Check if a type of weather is active.
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lst.weatherset = Set the current state of a type of weather.
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lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
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lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
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lst.explosion = Create an explosion at a location.
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lst.explosion = Create an explosion at a location.
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lst.setrate = Set processor execution speed in instructions/tick.
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lst.setrate = Set processor execution speed in instructions/tick.
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@@ -2264,6 +2264,8 @@ lst.getblock = Get tile data at any location.
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lst.setblock = Set tile data at any location.
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lst.setblock = Set tile data at any location.
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lst.spawnunit = Spawn unit at a location.
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lst.spawnunit = Spawn unit at a location.
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lst.applystatus = Apply or clear a status effect from a uniut.
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lst.applystatus = Apply or clear a status effect from a uniut.
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lst.weathersensor = Check if a type of weather is active.
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lst.weatherset = Set the current state of a type of weather.
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lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
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lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
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lst.explosion = Create an explosion at a location.
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lst.explosion = Create an explosion at a location.
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lst.setrate = Set processor execution speed in instructions/tick.
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lst.setrate = Set processor execution speed in instructions/tick.
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@@ -2313,6 +2313,8 @@ lst.getblock = Lese Tile-Daten von jedem Standort.
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lst.setblock = Setze Tile-Daten an jedem Standort.
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lst.setblock = Setze Tile-Daten an jedem Standort.
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lst.spawnunit = Einheit an einem Standort erstellen.
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lst.spawnunit = Einheit an einem Standort erstellen.
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lst.applystatus = Füge einer Einheit einen Effekt hinzu oder entferne ihn.
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lst.applystatus = Füge einer Einheit einen Effekt hinzu oder entferne ihn.
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lst.weathersensor = Check if a type of weather is active.
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lst.weatherset = Set the current state of a type of weather.
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lst.spawnwave = Schickt die nächste Welle.
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lst.spawnwave = Schickt die nächste Welle.
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lst.explosion = Erstellt an einer beliebigen Stelle eine Explosion.
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lst.explosion = Erstellt an einer beliebigen Stelle eine Explosion.
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lst.setrate = Setzt die Ausführungsgeschwindigkeit von Prozessoren in Anweisungen/tick.
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lst.setrate = Setzt die Ausführungsgeschwindigkeit von Prozessoren in Anweisungen/tick.
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@@ -2306,6 +2306,8 @@ lst.getblock = Obtiene los datos de un bloque en cualquier lugar.
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lst.setblock = Cambia los datos de un bloque en cualquier lugar.
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lst.setblock = Cambia los datos de un bloque en cualquier lugar.
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lst.spawnunit = Crea una unidad en una localización.
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lst.spawnunit = Crea una unidad en una localización.
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lst.applystatus = Aplica o elimina un efecto de alteración de estado a una unidad.
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lst.applystatus = Aplica o elimina un efecto de alteración de estado a una unidad.
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lst.weathersensor = Check if a type of weather is active.
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lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simula la aparición de una oleada de enemigos en una localización arbitraria.\nNo incrementará el contador de oleadas.
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lst.spawnwave = Simula la aparición de una oleada de enemigos en una localización arbitraria.\nNo incrementará el contador de oleadas.
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lst.explosion = Crea una explosión en una localización.
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lst.explosion = Crea una explosión en una localización.
|
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lst.setrate = Establece la velocidad de ejecución de los procesadores lógicos en formato instrucción/tick.
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lst.setrate = Establece la velocidad de ejecución de los procesadores lógicos en formato instrucción/tick.
|
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|||||||
@@ -2266,6 +2266,8 @@ lst.getblock = Get tile data at any location.
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lst.setblock = Set tile data at any location.
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lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
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lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
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lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
|
|||||||
@@ -2268,6 +2268,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
|
|||||||
@@ -2269,6 +2269,8 @@ lst.getblock = Selvitä laattadata missä tahansa sijainnissa.
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|||||||
lst.setblock = Aseta laattadata missä tahansa sijainnissa.
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lst.setblock = Aseta laattadata missä tahansa sijainnissa.
|
||||||
lst.spawnunit = Luo joukko tietyssä sijainnissa.
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lst.spawnunit = Luo joukko tietyssä sijainnissa.
|
||||||
lst.applystatus = Lisää tai poista statusefekti yksiköltä.
|
lst.applystatus = Lisää tai poista statusefekti yksiköltä.
|
||||||
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lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simuloi tason syntymistä mielivaltaisessa sijainnissa.\nEi vaikuta tasolaskuriin.
|
lst.spawnwave = Simuloi tason syntymistä mielivaltaisessa sijainnissa.\nEi vaikuta tasolaskuriin.
|
||||||
lst.explosion = Luo räjähdys tietyssä sijainnissa.
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lst.explosion = Luo räjähdys tietyssä sijainnissa.
|
||||||
lst.setrate = Aseta prosessorin suoritusnopeus ohjeessa/sekunti.
|
lst.setrate = Aseta prosessorin suoritusnopeus ohjeessa/sekunti.
|
||||||
|
|||||||
@@ -2265,6 +2265,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
|
|||||||
@@ -2314,6 +2314,8 @@ lst.getblock = Obtient les données d'une tuile à n'importe quel emplacement.
|
|||||||
lst.setblock = Définit les données d'une tuile à n'importe quel emplacement.
|
lst.setblock = Définit les données d'une tuile à n'importe quel emplacement.
|
||||||
lst.spawnunit = Fait apparaître une unité à un emplacement.
|
lst.spawnunit = Fait apparaître une unité à un emplacement.
|
||||||
lst.applystatus = Ajoute ou enlève un effet de statut d'une unité.
|
lst.applystatus = Ajoute ou enlève un effet de statut d'une unité.
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simule un déclenchement de vague à n'importe quel emplacement.\nCela n'incrémente pas le compteur de vaugues.
|
lst.spawnwave = Simule un déclenchement de vague à n'importe quel emplacement.\nCela n'incrémente pas le compteur de vaugues.
|
||||||
lst.explosion = Crée une explosion à un emplacement.
|
lst.explosion = Crée une explosion à un emplacement.
|
||||||
lst.setrate = Définit la vitesse d'exécution d'un processeur en instructions/tick.
|
lst.setrate = Définit la vitesse d'exécution d'un processeur en instructions/tick.
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -2304,6 +2304,8 @@ lst.getblock = Mendapatkan data petak di lokasi manapun.
|
|||||||
lst.setblock = Menentukan data petak di lokasi manapun.
|
lst.setblock = Menentukan data petak di lokasi manapun.
|
||||||
lst.spawnunit = Munculkan unit pada tempat yang ditentukan.
|
lst.spawnunit = Munculkan unit pada tempat yang ditentukan.
|
||||||
lst.applystatus = Menerapkan atau menghapus status efek dari sebuah unit.
|
lst.applystatus = Menerapkan atau menghapus status efek dari sebuah unit.
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulasikan adanya gelombang pada lokasi acak.\nTidak akan ditambahkan pada jumlah gelombang keseluruhan.
|
lst.spawnwave = Simulasikan adanya gelombang pada lokasi acak.\nTidak akan ditambahkan pada jumlah gelombang keseluruhan.
|
||||||
lst.explosion = Membuat sebuah ledakan pada lokasi yang ditentukan.
|
lst.explosion = Membuat sebuah ledakan pada lokasi yang ditentukan.
|
||||||
lst.setrate = Menentukan kecepatan eksekusi prosesor dalam instruksi per tick.
|
lst.setrate = Menentukan kecepatan eksekusi prosesor dalam instruksi per tick.
|
||||||
|
|||||||
@@ -2278,6 +2278,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
|
|||||||
@@ -2282,6 +2282,8 @@ lst.getblock = 任意の座標のタイルの情報を取得します。
|
|||||||
lst.setblock = 任意の座標のタイルの情報を変更します。
|
lst.setblock = 任意の座標のタイルの情報を変更します。
|
||||||
lst.spawnunit = 任意の座標にユニットをスポーンさせます。
|
lst.spawnunit = 任意の座標にユニットをスポーンさせます。
|
||||||
lst.applystatus = ユニットからステータス効果を適用または削除する。
|
lst.applystatus = ユニットからステータス効果を適用または削除する。
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = 任意の座標で発生するウェーブをシミュレーションします。\nウェーブを進めません。
|
lst.spawnwave = 任意の座標で発生するウェーブをシミュレーションします。\nウェーブを進めません。
|
||||||
lst.explosion = ある場所で爆発を起こします。
|
lst.explosion = ある場所で爆発を起こします。
|
||||||
lst.setrate = プロセッサーの実行速度を1命令/tickで設定します。
|
lst.setrate = プロセッサーの実行速度を1命令/tickで設定します。
|
||||||
|
|||||||
@@ -2281,6 +2281,8 @@ lst.getblock = 특정 위치의 타일 정보를 불러옴
|
|||||||
lst.setblock = 특정 위치의 타일 정보 설정
|
lst.setblock = 특정 위치의 타일 정보 설정
|
||||||
lst.spawnunit = 특정 위치에 기체 소환
|
lst.spawnunit = 특정 위치에 기체 소환
|
||||||
lst.applystatus = 기체에게 상태이상을 적용하거나 삭제
|
lst.applystatus = 기체에게 상태이상을 적용하거나 삭제
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = 특정 위치에 이전 단계를 실행\n실제 단계가 넘어가지 않습니다
|
lst.spawnwave = 특정 위치에 이전 단계를 실행\n실제 단계가 넘어가지 않습니다
|
||||||
lst.explosion = 특정 위치에 폭발 생성
|
lst.explosion = 특정 위치에 폭발 생성
|
||||||
lst.setrate = 프로세서 실행 속도를 틱당 연산량으로 설정
|
lst.setrate = 프로세서 실행 속도를 틱당 연산량으로 설정
|
||||||
|
|||||||
@@ -2266,6 +2266,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
|
|||||||
@@ -2279,6 +2279,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
|
|||||||
@@ -2266,6 +2266,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
|
|||||||
@@ -2300,6 +2300,8 @@ lst.getblock = Uzyskaj dane dla dowolnej lokalizacji.
|
|||||||
lst.setblock = Ustaw dane dla dowolnej lokalizacji.
|
lst.setblock = Ustaw dane dla dowolnej lokalizacji.
|
||||||
lst.spawnunit = Odródź jednostkę w lokalizacji.
|
lst.spawnunit = Odródź jednostkę w lokalizacji.
|
||||||
lst.applystatus = Zastosuj lub wyczyść efekty statusu jednostki.
|
lst.applystatus = Zastosuj lub wyczyść efekty statusu jednostki.
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Symuluj falę odradzającą się w dowolnym miejscu.\nNie zwiększy licznika fali.
|
lst.spawnwave = Symuluj falę odradzającą się w dowolnym miejscu.\nNie zwiększy licznika fali.
|
||||||
lst.explosion = Stwórz eksplozję w lokalizacji.
|
lst.explosion = Stwórz eksplozję w lokalizacji.
|
||||||
lst.setrate = Ustaw szybkość wykonywania procesora w instrukcjach/tick.
|
lst.setrate = Ustaw szybkość wykonywania procesora w instrukcjach/tick.
|
||||||
|
|||||||
@@ -2299,6 +2299,8 @@ lst.getblock = Obtenha dados de blocos em qualquer local.
|
|||||||
lst.setblock = Defina os dados do bloco em qualquer local.
|
lst.setblock = Defina os dados do bloco em qualquer local.
|
||||||
lst.spawnunit = Gere uma unidade em um local.
|
lst.spawnunit = Gere uma unidade em um local.
|
||||||
lst.applystatus = Aplique ou elimine um efeito de status de uma unidade.
|
lst.applystatus = Aplique ou elimine um efeito de status de uma unidade.
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Gerar uma onda.
|
lst.spawnwave = Gerar uma onda.
|
||||||
lst.explosion = Crie uma explosão em um local.
|
lst.explosion = Crie uma explosão em um local.
|
||||||
lst.setrate = Defina a velocidade de execução do processador em instruções/tick.
|
lst.setrate = Defina a velocidade de execução do processador em instruções/tick.
|
||||||
|
|||||||
@@ -2266,6 +2266,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
|
|||||||
@@ -2283,6 +2283,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
|
|||||||
@@ -2285,6 +2285,8 @@ lst.getblock = Получает данные о плитке в любом ме
|
|||||||
lst.setblock = Устанавливает плитку в любом месте.
|
lst.setblock = Устанавливает плитку в любом месте.
|
||||||
lst.spawnunit = Создает боевую единицу на локации.
|
lst.spawnunit = Создает боевую единицу на локации.
|
||||||
lst.applystatus = Применяет или снимает эффект статуса с боевой единицы.
|
lst.applystatus = Применяет или снимает эффект статуса с боевой единицы.
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Имитация волны, создаваемой в произвольном месте.\nСчетчик волн не увеличивается.
|
lst.spawnwave = Имитация волны, создаваемой в произвольном месте.\nСчетчик волн не увеличивается.
|
||||||
lst.explosion = Создает взрыв на локации.
|
lst.explosion = Создает взрыв на локации.
|
||||||
lst.setrate = Устанавливает скорость выполнения процессора в инструкциях/тиках.
|
lst.setrate = Устанавливает скорость выполнения процессора в инструкциях/тиках.
|
||||||
|
|||||||
@@ -2286,6 +2286,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Prizovi jedinicu na mestu.
|
lst.spawnunit = Prizovi jedinicu na mestu.
|
||||||
lst.applystatus = Dodaj ili ukloni statusni efekat na jedinicu/e.
|
lst.applystatus = Dodaj ili ukloni statusni efekat na jedinicu/e.
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Izazovi eksploziju na mestu.
|
lst.explosion = Izazovi eksploziju na mestu.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
|
|||||||
@@ -2266,6 +2266,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
|
|||||||
@@ -2303,6 +2303,8 @@ lst.getblock = รับข้อมูลของช่องที่ตำ
|
|||||||
lst.setblock = ปรับแต่งข้อมูลของช่องที่ตำแหน่งใดๆ
|
lst.setblock = ปรับแต่งข้อมูลของช่องที่ตำแหน่งใดๆ
|
||||||
lst.spawnunit = เสกยูนิตมาที่ตำแหน่งที่กำหนดไว้
|
lst.spawnunit = เสกยูนิตมาที่ตำแหน่งที่กำหนดไว้
|
||||||
lst.applystatus = ใส่หรือล้างเอฟเฟกต์สถานะจากยูนิต
|
lst.applystatus = ใส่หรือล้างเอฟเฟกต์สถานะจากยูนิต
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = จำลองคลื่นที่ตำแหน่งใดๆ
|
lst.spawnwave = จำลองคลื่นที่ตำแหน่งใดๆ
|
||||||
lst.explosion = เสกระเบิดที่ตำแหน่ง
|
lst.explosion = เสกระเบิดที่ตำแหน่ง
|
||||||
lst.setrate = ตั้งค่าความเร็วการสั่งเป็นคำสั่งใน คำสั่ง/ติก
|
lst.setrate = ตั้งค่าความเร็วการสั่งเป็นคำสั่งใน คำสั่ง/ติก
|
||||||
|
|||||||
@@ -2266,6 +2266,8 @@ lst.getblock = Get tile data at any location.
|
|||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Spawn unit at a location.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Create an explosion at a location.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
|
|||||||
@@ -2283,6 +2283,8 @@ lst.getblock = Herhangi bir yerdeki blok bilgisini al.
|
|||||||
lst.setblock = Herhangi bir yerdeki blok bilgisini değiştir.
|
lst.setblock = Herhangi bir yerdeki blok bilgisini değiştir.
|
||||||
lst.spawnunit = Herhangi bir yerde birim var et.
|
lst.spawnunit = Herhangi bir yerde birim var et.
|
||||||
lst.applystatus = Bir Birime Durum Etkisi ekle.
|
lst.applystatus = Bir Birime Durum Etkisi ekle.
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Bellir bir noktada dalga başlat.\nDalga Zamanlayıcı Oluşturmaz!
|
lst.spawnwave = Bellir bir noktada dalga başlat.\nDalga Zamanlayıcı Oluşturmaz!
|
||||||
lst.explosion = Bir Noktada Patlama oluştur.
|
lst.explosion = Bir Noktada Patlama oluştur.
|
||||||
lst.setrate = İşlemci Hızını Ayarla (işlem/tick)
|
lst.setrate = İşlemci Hızını Ayarla (işlem/tick)
|
||||||
|
|||||||
@@ -2310,6 +2310,8 @@ lst.getblock = Отримує дані плитки в будь-якому мі
|
|||||||
lst.setblock = Установлює дані плитки в будь-якому місці.
|
lst.setblock = Установлює дані плитки в будь-якому місці.
|
||||||
lst.spawnunit = Породжує одиницю на певному місці.
|
lst.spawnunit = Породжує одиницю на певному місці.
|
||||||
lst.applystatus = Застосовує або видаляє ефект стану з одиниці.
|
lst.applystatus = Застосовує або видаляє ефект стану з одиниці.
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Змодельовує хвилю, що виникає у довільному місці.\nНе збільшує лічильник хвиль.
|
lst.spawnwave = Змодельовує хвилю, що виникає у довільному місці.\nНе збільшує лічильник хвиль.
|
||||||
lst.explosion = Створює вибух у певному місці.
|
lst.explosion = Створює вибух у певному місці.
|
||||||
lst.setrate = Установлює швидкість виконання процесора в інструкціях за такт.
|
lst.setrate = Установлює швидкість виконання процесора в інструкціях за такт.
|
||||||
|
|||||||
@@ -2284,6 +2284,8 @@ lst.getblock = Lấy dữ liệu từ ô từ vị trí bất kì.
|
|||||||
lst.setblock = Chỉnh sửa dữ liệu từ ô từ vị trí bất kì.
|
lst.setblock = Chỉnh sửa dữ liệu từ ô từ vị trí bất kì.
|
||||||
lst.spawnunit = Tạo ra quân từ vị trí.
|
lst.spawnunit = Tạo ra quân từ vị trí.
|
||||||
lst.applystatus = Áp dụng hoặc loại bỏ một hiệu ứng trạng thái cho một đơn vị.
|
lst.applystatus = Áp dụng hoặc loại bỏ một hiệu ứng trạng thái cho một đơn vị.
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = Mô phỏng một lượt xuất hiện ở vị trí tùy ý.\nSẽ không tăng số đếm lượt.
|
lst.spawnwave = Mô phỏng một lượt xuất hiện ở vị trí tùy ý.\nSẽ không tăng số đếm lượt.
|
||||||
lst.explosion = Tạo ra một vụ nổ tại vị trí đó.
|
lst.explosion = Tạo ra một vụ nổ tại vị trí đó.
|
||||||
lst.setrate = Đặt tốc độ thực thi khối xử lý theo chỉ thị/tíc-tắc.
|
lst.setrate = Đặt tốc độ thực thi khối xử lý theo chỉ thị/tíc-tắc.
|
||||||
|
|||||||
@@ -2309,6 +2309,8 @@ lst.getblock = 获取任意位置的地块数据
|
|||||||
lst.setblock = 设置任意位置的地块数据
|
lst.setblock = 设置任意位置的地块数据
|
||||||
lst.spawnunit = 在指定位置生成单位
|
lst.spawnunit = 在指定位置生成单位
|
||||||
lst.applystatus = 添加或清除单位的一个状态效果
|
lst.applystatus = 添加或清除单位的一个状态效果
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = 在任意位置生成一波敌人\n并不记录在波数计数器中
|
lst.spawnwave = 在任意位置生成一波敌人\n并不记录在波数计数器中
|
||||||
lst.explosion = 在某个位置生成爆炸
|
lst.explosion = 在某个位置生成爆炸
|
||||||
lst.setrate = 在指令/时间刻的时间下设置处理器处理速度
|
lst.setrate = 在指令/时间刻的时间下设置处理器处理速度
|
||||||
|
|||||||
@@ -2295,6 +2295,8 @@ lst.getblock = 由位置取方塊數據
|
|||||||
lst.setblock = 由位置設置方塊數據
|
lst.setblock = 由位置設置方塊數據
|
||||||
lst.spawnunit = 在某一位置生成單位
|
lst.spawnunit = 在某一位置生成單位
|
||||||
lst.applystatus = 爲單位添加或移除狀態效果
|
lst.applystatus = 爲單位添加或移除狀態效果
|
||||||
|
lst.weathersensor = Check if a type of weather is active.
|
||||||
|
lst.weatherset = Set the current state of a type of weather.
|
||||||
lst.spawnwave = 在某一位置生成一波敵人\n不計入波數
|
lst.spawnwave = 在某一位置生成一波敵人\n不計入波數
|
||||||
lst.explosion = 在某一位置製造爆炸
|
lst.explosion = 在某一位置製造爆炸
|
||||||
lst.setrate = 以指令/每時刻設置處理器速度
|
lst.setrate = 以指令/每時刻設置處理器速度
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ public class Weathers{
|
|||||||
suspendParticles;
|
suspendParticles;
|
||||||
|
|
||||||
public static void load(){
|
public static void load(){
|
||||||
snow = new ParticleWeather("snow"){{
|
snow = new ParticleWeather("snowing"){{
|
||||||
particleRegion = "particle";
|
particleRegion = "particle";
|
||||||
sizeMax = 13f;
|
sizeMax = 13f;
|
||||||
sizeMin = 2.6f;
|
sizeMin = 2.6f;
|
||||||
|
|||||||
@@ -314,6 +314,14 @@ public class ContentLoader{
|
|||||||
return getByName(ContentType.planet, name);
|
return getByName(ContentType.planet, name);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Seq<Weather> weathers(){
|
||||||
|
return getBy(ContentType.weather);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Weather weather(String name){
|
||||||
|
return getByName(ContentType.weather, name);
|
||||||
|
}
|
||||||
|
|
||||||
public Seq<UnitStance> unitStances(){
|
public Seq<UnitStance> unitStances(){
|
||||||
return getBy(ContentType.unitStance);
|
return getBy(ContentType.unitStance);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -125,6 +125,10 @@ public class GlobalVars{
|
|||||||
put("@" + type.name, type);
|
put("@" + type.name, type);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for(Weather weather : Vars.content.weathers()){
|
||||||
|
put("@" + weather.name, weather);
|
||||||
|
}
|
||||||
|
|
||||||
//store sensor constants
|
//store sensor constants
|
||||||
for(LAccess sensor : LAccess.all){
|
for(LAccess sensor : LAccess.all){
|
||||||
put("@" + sensor.name(), sensor);
|
put("@" + sensor.name(), sensor);
|
||||||
|
|||||||
@@ -13,8 +13,8 @@ import mindustry.content.*;
|
|||||||
import mindustry.core.*;
|
import mindustry.core.*;
|
||||||
import mindustry.ctype.*;
|
import mindustry.ctype.*;
|
||||||
import mindustry.entities.*;
|
import mindustry.entities.*;
|
||||||
import mindustry.game.*;
|
|
||||||
import mindustry.game.EventType.*;
|
import mindustry.game.EventType.*;
|
||||||
|
import mindustry.game.*;
|
||||||
import mindustry.game.MapObjectives.*;
|
import mindustry.game.MapObjectives.*;
|
||||||
import mindustry.game.Teams.*;
|
import mindustry.game.Teams.*;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
@@ -1511,6 +1511,47 @@ public class LExecutor{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static class SenseWeatherI implements LInstruction{
|
||||||
|
public int type, to;
|
||||||
|
|
||||||
|
public SenseWeatherI(int type, int to){
|
||||||
|
this.type = type;
|
||||||
|
this.to = to;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void run(LExecutor exec){
|
||||||
|
exec.setbool(to, exec.obj(type) instanceof Weather weather && weather.isActive());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class SetWeatherI implements LInstruction{
|
||||||
|
public int type, state;
|
||||||
|
|
||||||
|
public SetWeatherI(int type, int state){
|
||||||
|
this.type = type;
|
||||||
|
this.state = state;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void run(LExecutor exec){
|
||||||
|
if(exec.obj(type) instanceof Weather weather){
|
||||||
|
if(exec.bool(state)){
|
||||||
|
if(!weather.isActive()){ //Create is not already active
|
||||||
|
Tmp.v1.setToRandomDirection();
|
||||||
|
Call.createWeather(weather, 1f, WeatherState.fadeTime, Tmp.v1.x, Tmp.v1.y);
|
||||||
|
}else{
|
||||||
|
weather.instance().life(WeatherState.fadeTime);
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
if(weather.isActive() && weather.instance().life > WeatherState.fadeTime){
|
||||||
|
weather.instance().life(WeatherState.fadeTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static class ApplyEffectI implements LInstruction{
|
public static class ApplyEffectI implements LInstruction{
|
||||||
public boolean clear;
|
public boolean clear;
|
||||||
public String effect;
|
public String effect;
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ import mindustry.logic.LCanvas.*;
|
|||||||
import mindustry.logic.LExecutor.*;
|
import mindustry.logic.LExecutor.*;
|
||||||
import mindustry.ui.*;
|
import mindustry.ui.*;
|
||||||
|
|
||||||
import static mindustry.Vars.ui;
|
import static mindustry.Vars.*;
|
||||||
import static mindustry.logic.LCanvas.*;
|
import static mindustry.logic.LCanvas.*;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -1380,6 +1380,115 @@ public class LStatements{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@RegisterStatement("weathersensor")
|
||||||
|
public static class WeatherSenseStatement extends LStatement{
|
||||||
|
public String to = "result";
|
||||||
|
public String weather = "@rain";
|
||||||
|
|
||||||
|
private transient TextField tfield;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void build(Table table){
|
||||||
|
field(table, to, str -> to = str);
|
||||||
|
|
||||||
|
table.add(" = weather ");
|
||||||
|
|
||||||
|
row(table);
|
||||||
|
|
||||||
|
tfield = field(table, weather, str -> weather = str).padRight(0f).get();
|
||||||
|
|
||||||
|
table.button(b -> {
|
||||||
|
b.image(Icon.pencilSmall);
|
||||||
|
|
||||||
|
b.clicked(() -> showSelectTable(b, (t, hide) -> {
|
||||||
|
t.row();
|
||||||
|
t.table(i -> {
|
||||||
|
i.left();
|
||||||
|
int c = 0;
|
||||||
|
for(Weather w : Vars.content.weathers()){
|
||||||
|
i.button(w.name, Styles.flatt, () -> {
|
||||||
|
weather = "@" + w.name;
|
||||||
|
tfield.setText(weather);
|
||||||
|
hide.run();
|
||||||
|
}).height(40f).uniformX().wrapLabel(false).growX();
|
||||||
|
|
||||||
|
if(++c % 2 == 0) i.row();
|
||||||
|
}
|
||||||
|
}).left();
|
||||||
|
}));
|
||||||
|
}, Styles.logict, () -> {}).size(40f).padLeft(-1).color(table.color);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean privileged(){
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public LInstruction build(LAssembler builder){
|
||||||
|
return new SenseWeatherI(builder.var(weather), builder.var(to));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public LCategory category(){
|
||||||
|
return LCategory.world;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@RegisterStatement("weatherset")
|
||||||
|
public static class WeatherSetStatement extends LStatement{
|
||||||
|
public String weather = "@rain", state = "true";
|
||||||
|
|
||||||
|
private transient TextField tfield;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void build(Table table){
|
||||||
|
table.add(" set weather ");
|
||||||
|
|
||||||
|
tfield = field(table, weather, str -> weather = str).padRight(0f).get();
|
||||||
|
|
||||||
|
table.button(b -> {
|
||||||
|
b.image(Icon.pencilSmall);
|
||||||
|
|
||||||
|
b.clicked(() -> showSelectTable(b, (t, hide) -> {
|
||||||
|
t.row();
|
||||||
|
t.table(i -> {
|
||||||
|
i.left();
|
||||||
|
int c = 0;
|
||||||
|
for(Weather w : Vars.content.weathers()){
|
||||||
|
i.button(w.name, Styles.flatt, () -> {
|
||||||
|
weather = "@" + w.name;
|
||||||
|
tfield.setText(weather);
|
||||||
|
hide.run();
|
||||||
|
}).height(40f).uniformX().wrapLabel(false).growX();
|
||||||
|
|
||||||
|
if(++c % 2 == 0) i.row();
|
||||||
|
}
|
||||||
|
}).left();
|
||||||
|
}));
|
||||||
|
}, Styles.logict, () -> {}).size(40f).padLeft(-1).color(table.color);
|
||||||
|
|
||||||
|
table.add(" state ");
|
||||||
|
|
||||||
|
fields(table, state, str -> state = str);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean privileged(){
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public LInstruction build(LAssembler builder){
|
||||||
|
return new SetWeatherI(builder.var(weather), builder.var(state));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public LCategory category(){
|
||||||
|
return LCategory.world;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@RegisterStatement("spawnwave")
|
@RegisterStatement("spawnwave")
|
||||||
public static class SpawnWaveStatement extends LStatement{
|
public static class SpawnWaveStatement extends LStatement{
|
||||||
public String x = "10", y = "10", natural = "false";
|
public String x = "10", y = "10", natural = "false";
|
||||||
|
|||||||
@@ -218,7 +218,10 @@ public class Mods implements Loadable{
|
|||||||
}
|
}
|
||||||
//this returns a *runnable* which actually packs the resulting pixmap; this has to be done synchronously outside the method
|
//this returns a *runnable* which actually packs the resulting pixmap; this has to be done synchronously outside the method
|
||||||
return () -> {
|
return () -> {
|
||||||
String fullName = (prefix ? mod.name + "-" : "") + baseName;
|
//don't prefix with mod name if it's already prefixed by a category, e.g. `block-modname-content-full`.
|
||||||
|
int hyphen = baseName.indexOf('-');
|
||||||
|
String fullName = ((prefix && !(hyphen != -1 && baseName.substring(hyphen + 1).startsWith(mod.name + "-"))) ? mod.name + "-" : "") + baseName;
|
||||||
|
|
||||||
packer.add(getPage(file), fullName, new PixmapRegion(pix));
|
packer.add(getPage(file), fullName, new PixmapRegion(pix));
|
||||||
if(textureScale != 1.0f){
|
if(textureScale != 1.0f){
|
||||||
textureResize.put(fullName, textureScale);
|
textureResize.put(fullName, textureScale);
|
||||||
|
|||||||
@@ -314,7 +314,7 @@ public class Weather extends UnlockableContent{
|
|||||||
@EntityDef(value = {WeatherStatec.class}, pooled = true, isFinal = false)
|
@EntityDef(value = {WeatherStatec.class}, pooled = true, isFinal = false)
|
||||||
@Component(base = true)
|
@Component(base = true)
|
||||||
abstract static class WeatherStateComp implements Drawc, Syncc{
|
abstract static class WeatherStateComp implements Drawc, Syncc{
|
||||||
private static final float fadeTime = 60 * 4;
|
public static final float fadeTime = 60 * 4;
|
||||||
|
|
||||||
Weather weather;
|
Weather weather;
|
||||||
float intensity = 1f, opacity = 0f, life, effectTimer;
|
float intensity = 1f, opacity = 0f, life, effectTimer;
|
||||||
|
|||||||
@@ -1,4 +1,8 @@
|
|||||||
[
|
[
|
||||||
|
{
|
||||||
|
"name": "gods field",
|
||||||
|
"address": ["n2.akiracloud.net:10225"]
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"name": "STP",
|
"name": "STP",
|
||||||
"address": ["23.88.73.88:25617"]
|
"address": ["23.88.73.88:25617"]
|
||||||
@@ -94,7 +98,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Chaotic Neutral",
|
"name": "Chaotic Neutral",
|
||||||
"address": ["c-n.ddns.net:7012", "c-n.ddns.net:7013", "c-n.ddns.net:7014", "c-n.ddns.net:7015", "c-n.ddns.net:7016", "c-n.ddns.net:7017", "c-n.ddns.net:7003", "37.187.73.180:7021"]
|
"address": ["37.187.73.180:7011", "37.187.73.180:7012", "37.187.73.180:7013", "37.187.73.180:7014", "37.187.73.180:7015", "37.187.73.180:7016", "37.187.73.180:7017"]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "io",
|
"name": "io",
|
||||||
@@ -108,10 +112,6 @@
|
|||||||
"name": "Phoenix Network",
|
"name": "Phoenix Network",
|
||||||
"address": ["phoenix-network.dev", "phoenix-network.dev:6464", "phoenix-network.dev:2023"]
|
"address": ["phoenix-network.dev", "phoenix-network.dev:6464", "phoenix-network.dev:2023"]
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"name": "Xpdustry",
|
|
||||||
"address": ["37.187.73.180", "37.187.73.180:7000", "37.187.73.180:7001", "37.187.73.180:7002", "37.187.73.180:7003", "37.187.73.180:7004", "37.187.73.180:7005"]
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"name": "LatamDustry",
|
"name": "LatamDustry",
|
||||||
"address": ["45.158.9.23:5532", "45.158.9.23:5422", "45.158.9.23:5463", "45.158.9.23:5520"]
|
"address": ["45.158.9.23:5532", "45.158.9.23:5422", "45.158.9.23:5463", "45.158.9.23:5520"]
|
||||||
@@ -126,7 +126,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Fish",
|
"name": "Fish",
|
||||||
"address": ["162.248.101.95", "162.248.100.98", "162.248.100.133", "162.248.102.204", "c-n.ddns.net:7003"]
|
"address": ["162.248.101.95", "162.248.100.98", "162.248.100.133", "162.248.102.204", "37.187.73.180:7012"]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "OmniCorp Classic",
|
"name": "OmniCorp Classic",
|
||||||
@@ -288,5 +288,9 @@
|
|||||||
{
|
{
|
||||||
"name": "Sever.VN",
|
"name": "Sever.VN",
|
||||||
"address": ["srv24.godlike.club:26189"]
|
"address": ["srv24.godlike.club:26189"]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "NPTS",
|
||||||
|
"address": ["81.94.159.242"]
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
|
|||||||
Reference in New Issue
Block a user