make shield field in database more clear (#10182)
* make shield field in database more clear * max shield
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@@ -1061,7 +1061,8 @@ ability.liquidexplode.description = Spills liquid on death
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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ability.stat.shield = [stat]{0}[lightgray] max shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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@@ -34,6 +34,8 @@ public class ShieldRegenFieldAbility extends Ability{
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t.row();
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t.row();
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t.add(abilityStat("firingrate", Strings.autoFixed(60f / reload, 2)));
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t.add(abilityStat("firingrate", Strings.autoFixed(60f / reload, 2)));
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t.row();
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t.row();
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t.add(abilityStat("pulseregen", Strings.autoFixed(amount, 2)));
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t.row();
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t.add(abilityStat("shield", Strings.autoFixed(max, 2)));
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t.add(abilityStat("shield", Strings.autoFixed(max, 2)));
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}
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}
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