Autogenerated interpolation
This commit is contained in:
@@ -48,7 +48,6 @@ public class UnitTypes implements ContentList{
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dagger = new UnitType("dagger"){{
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speed = 0.5f;
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hitsize = 8f;
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mass = 1.75f;
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health = 130;
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weapons.add(new Weapon("large-weapon"){{
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reload = 14f;
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@@ -64,7 +63,6 @@ public class UnitTypes implements ContentList{
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tier = 2;
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speed = 0.4f;
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mass = 3.5f;
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hitsize = 9f;
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range = 10f;
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health = 460;
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@@ -85,7 +83,6 @@ public class UnitTypes implements ContentList{
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crawler = new UnitType("crawler"){{
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speed = 0.65f;
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hitsize = 8f;
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mass = 1.75f;
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health = 120;
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sway = 0.25f;
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weapons.add(new Weapon(){{
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@@ -160,7 +157,6 @@ public class UnitTypes implements ContentList{
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tier = 3;
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speed = 0.38f;
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mass = 5f;
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hitsize = 13f;
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rotateSpeed = 3f;
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targetAir = false;
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@@ -184,7 +180,6 @@ public class UnitTypes implements ContentList{
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speed = 0.4f;
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drag = 0.4f;
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mass = 5f;
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hitsize = 10f;
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rotateSpeed = 3f;
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targetAir = false;
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@@ -206,7 +201,6 @@ public class UnitTypes implements ContentList{
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speed = 3f;
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accel = 0.08f;
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drag = 0.01f;
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mass = 1.5f;
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flying = true;
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health = 75;
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faceTarget = false;
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@@ -229,7 +223,6 @@ public class UnitTypes implements ContentList{
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health = 220;
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speed = 2f;
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mass = 3f;
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accel = 0.08f;
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drag = 0.016f;
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flying = true;
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@@ -255,7 +248,6 @@ public class UnitTypes implements ContentList{
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speed = 1.1f;
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accel = 0.02f;
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drag = 0.05f;
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mass = 30f;
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rotateSpeed = 0.5f;
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flying = true;
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lowAltitude = true;
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@@ -279,7 +271,6 @@ public class UnitTypes implements ContentList{
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speed = 1.3f;
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drag = 0.1f;
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hitsize = 8f;
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mass = 1.75f;
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health = 130;
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immunities = ObjectSet.with(StatusEffects.wet);
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weapons.add(new Weapon("mount-weapon"){{
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@@ -331,7 +322,6 @@ public class UnitTypes implements ContentList{
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mineSpeed = 2f;
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buildSpeed = 0.5f;
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drag = 0.05f;
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mass = 2f;
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speed = 2.4f;
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rotateSpeed = 15f;
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accel = 0.1f;
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@@ -356,7 +346,6 @@ public class UnitTypes implements ContentList{
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phantom = new UnitType("phantom"){{
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flying = true;
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drag = 0.05f;
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mass = 2f;
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speed = 3f;
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rotateSpeed = 15f;
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accel = 0.3f;
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@@ -374,10 +363,8 @@ public class UnitTypes implements ContentList{
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drillTier = -1;
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speed = 0.6f;
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hitsize = 9f;
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mass = 1.75f;
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boostMultiplier = 2f;
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itemCapacity = 15;
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mass = 0.9f;
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health = 160f;
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buildSpeed = 0.9f;
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canBoost = true;
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@@ -399,11 +399,11 @@ public class NetClient implements ApplicationListener{
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}
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//read the entity
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entity.read(Reads.get(input));
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entity.readSync(Reads.get(input));
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if(created && entity.interpolator().target != null){
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//set initial starting position
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entity.setNet(entity.interpolator().target.x, entity.interpolator().target.y);
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if(created){
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//snap initial starting position
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entity.snapSync();
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}
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if(add){
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@@ -36,6 +36,7 @@ import static mindustry.Vars.*;
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public class NetServer implements ApplicationListener{
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private final static int maxSnapshotSize = 430, timerBlockSync = 0;
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private final static float serverSyncTime = 12, blockSyncTime = 60 * 8;
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private final static FloatBuffer fbuffer = FloatBuffer.allocate(20);
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private final static Vec2 vector = new Vec2();
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private final static Rect viewport = new Rect();
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/** If a player goes away of their server-side coordinates by this distance, they get teleported back. */
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@@ -598,34 +599,53 @@ public class NetServer implements ApplicationListener{
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float maxSpeed = player.dead() ? Float.MAX_VALUE : player.unit().type().speed;
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float maxMove = elapsed / 1000f * 60f * maxSpeed * 1.1f;
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vector.set(x - unit.interpolator().target.x, y - unit.interpolator().target.y);
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if(connection.lastUnit != unit && !player.dead()){
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connection.lastUnit = unit;
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connection.lastPosition.set(unit);
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}
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vector.set(x, y).sub(connection.lastPosition);
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vector.limit(maxMove);
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float prevx = unit.x(), prevy = unit.y();
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unit.set(unit.interpolator().target.x, unit.interpolator().target.y);
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unit.set(connection.lastPosition);
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if(!unit.isFlying()){
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unit.move(vector.x, vector.y);
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}else{
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unit.trns(vector.x, vector.y);
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}
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//set last position after movement
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connection.lastPosition.set(unit);
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float newx = unit.x(), newy = unit.y();
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if(!verifyPosition){
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unit.x(prevx);
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unit.y(prevy);
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unit.set(prevx, prevy);
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newx = x;
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newy = y;
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}else if(Mathf.dst(x, y, newx, newy) > correctDist){
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}else if(!Mathf.within(x, y, newx, newy, correctDist)){
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Call.onPositionSet(player.con(), newx, newy); //teleport and correct position when necessary
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}
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//reset player to previous synced position so it gets interpolated
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unit.x(prevx);
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unit.y(prevy);
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unit.set(prevx, prevy);
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//set interpolator target to *new* position so it moves toward it
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unit.interpolator().read(unit.x(), unit.y(), newx, newy, rotation, baseRotation);
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unit.vel().set(xVelocity, yVelocity); //only for visual calculation purposes, doesn't actually update the player
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//write sync data to the buffer
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fbuffer.limit(20);
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fbuffer.position(0);
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//now, put the new position, rotation and baserotation into the buffer so it can be read
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if(unit instanceof Legsc) fbuffer.put(baseRotation); //base rotation is optional
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fbuffer.put(rotation); //rotation is always there
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fbuffer.put(newx);
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fbuffer.put(newy);
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fbuffer.flip();
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//read sync data so it can be used for interpolation for the server
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unit.readSyncManual(fbuffer);
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//TODO fix
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unit.vel().set(xVelocity, yVelocity); //only for visual calculation purposes, doesn't actually update the player (TODO or does it?)
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}else{
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player.x(x);
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player.y(y);
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@@ -795,7 +815,7 @@ public class NetServer implements ApplicationListener{
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//write all entities now
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dataStream.writeInt(entity.id()); //write id
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dataStream.writeByte(entity.classId()); //write type ID
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entity.write(Writes.get(dataStream)); //write entity
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entity.writeSync(Writes.get(dataStream)); //write entity
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sent++;
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@@ -7,9 +7,7 @@ import mindustry.gen.*;
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@Component
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abstract class LegsComp implements Posc, Flyingc, Hitboxc, Unitc, Legsc, ElevationMovec{
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@Import float x, y;
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float baseRotation;
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@SyncField(false) float baseRotation;
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transient float walkTime;
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@Override
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@@ -1,5 +1,6 @@
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package mindustry.entities.comp;
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import arc.math.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.async.PhysicsProcess.*;
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import mindustry.gen.*;
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@@ -9,10 +10,17 @@ import mindustry.gen.*;
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* Has mass.*/
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@Component
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abstract class PhysicsComp implements Velc, Hitboxc, Flyingc{
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transient PhysicRef physref;
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transient float mass = 1f;
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@Import float hitSize;
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public void impulse(float x, float y){
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transient PhysicRef physref;
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//mass is simply the area of this object
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float mass(){
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return hitSize * hitSize * Mathf.pi;
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}
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void impulse(float x, float y){
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float mass = mass();
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vel().add(x / mass, y / mass);
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}
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}
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@@ -12,7 +12,7 @@ import static mindustry.Vars.world;
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@Component
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abstract class PosComp implements Position{
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float x, y;
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@SyncField(true) float x, y;
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void set(float x, float y){
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this.x = x;
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@@ -5,13 +5,5 @@ import mindustry.gen.*;
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@Component
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abstract class RotComp implements Entityc{
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float rotation;
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void interpolate(){
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Syncc sync = as(Syncc.class);
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if(sync.interpolator().values.length > 0){
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rotation = sync.interpolator().values[0];
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}
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}
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@SyncField(false) float rotation;
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}
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@@ -1,26 +1,23 @@
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package mindustry.entities.comp;
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import arc.util.io.*;
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import mindustry.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.gen.*;
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import mindustry.net.*;
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import java.nio.*;
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@Component
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abstract class SyncComp implements Posc{
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@Import float x, y;
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abstract class SyncComp implements Entityc{
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transient long lastUpdated, updateSpacing;
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transient Interpolator interpolator = new Interpolator();
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void setNet(float x, float y){
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set(x, y);
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//TODO change interpolator API
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interpolator.target.set(x, y);
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interpolator.last.set(x, y);
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interpolator.pos.set(0, 0);
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interpolator.updateSpacing = 16;
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interpolator.lastUpdated = 0;
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}
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//all these method bodies are internally generated
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void snapSync(){}
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void readSync(Reads read){}
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void writeSync(Writes write){}
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void readSyncManual(FloatBuffer buffer){}
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void writeSyncManual(FloatBuffer buffer){}
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void interpolate(){}
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@Override
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public void update(){
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@@ -28,10 +25,4 @@ abstract class SyncComp implements Posc{
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interpolate();
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}
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}
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void interpolate(){
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interpolator.update();
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x = interpolator.pos.x;
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y = interpolator.pos.y;
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}
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}
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@@ -18,7 +18,7 @@ import static mindustry.Vars.*;
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/** Stores player unlocks. Clientside only. */
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public class GlobalData{
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private ObjectMap<ContentType, ObjectSet<String>> unlocked = new ObjectMap<>();
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private ObjectSet<String> unlocked = new ObjectSet<>();
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private ObjectIntMap<Item> items = new ObjectIntMap<>();
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private boolean modified;
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@@ -128,7 +128,7 @@ public class GlobalData{
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/** Returns whether or not this piece of content is unlocked yet. */
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public boolean isUnlocked(UnlockableContent content){
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return content.alwaysUnlocked() || unlocked.getOr(content.getContentType(), ObjectSet::new).contains(content.name);
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return content.alwaysUnlocked() || unlocked.contains(content.name);
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}
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/**
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@@ -140,7 +140,7 @@ public class GlobalData{
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if(content.alwaysUnlocked()) return;
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//fire unlock event so other classes can use it
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if(unlocked.getOr(content.getContentType(), ObjectSet::new).add(content.name)){
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if(unlocked.add(content.name)){
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modified = true;
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content.onUnlock();
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Events.fire(new UnlockEvent(content));
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@@ -162,7 +162,7 @@ public class GlobalData{
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@SuppressWarnings("unchecked")
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public void load(){
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items.clear();
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unlocked = Core.settings.getJson("unlocks", ObjectMap.class, ObjectMap::new);
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unlocked = Core.settings.getJson("unlocked-content", ObjectSet.class, ObjectSet::new);
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for(Item item : Vars.content.items()){
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items.put(item, Core.settings.getInt("item-" + item.name, 0));
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}
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@@ -174,7 +174,7 @@ public class GlobalData{
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}
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public void save(){
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Core.settings.putJson("unlocks", unlocked);
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Core.settings.putJson("unlocked-content", String.class, unlocked);
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for(Item item : Vars.content.items()){
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Core.settings.put("item-" + item.name, items.get(item, 0));
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}
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@@ -209,6 +209,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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if(controlledType != null && player.dead()){
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Unitc unit = Units.closest(player.team(), player.x(), player.y(), u -> !u.isPlayer() && u.type() == controlledType);
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if(unit != null){
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Call.onUnitControl(player, unit);
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}
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@@ -218,6 +219,10 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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public void checkUnit(){
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if(controlledType != null){
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Unitc unit = Units.closest(player.team(), player.x(), player.y(), u -> !u.isPlayer() && u.type() == controlledType);
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if(unit == null && controlledType == UnitTypes.block){
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unit = world.entWorld(player.x(), player.y()) instanceof ControlBlock ? ((ControlBlock)world.entWorld(player.x(), player.y())).unit() : null;
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}
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if(unit != null){
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if(net.client()){
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Call.onUnitControl(player, unit);
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@@ -1,66 +0,0 @@
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package mindustry.net;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.util.*;
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public class Interpolator{
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//used for movement
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public Vec2 target = new Vec2();
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public Vec2 last = new Vec2();
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public float[] targets = {};
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public float[] lasts = {};
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public long lastUpdated, updateSpacing;
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//current state
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public Vec2 pos = new Vec2();
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public float[] values = {};
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public void read(float cx, float cy, float x, float y, float... target1ds){
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if(lastUpdated != 0) updateSpacing = Time.timeSinceMillis(lastUpdated);
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lastUpdated = Time.millis();
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targets = target1ds;
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if(lasts.length != values.length){
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lasts = new float[values.length];
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}
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System.arraycopy(values, 0, lasts, 0, values.length);
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last.set(cx, cy);
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target.set(x, y);
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}
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public void reset(){
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values = new float[0];
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targets = new float[0];
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target.setZero();
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last.setZero();
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lastUpdated = 0;
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updateSpacing = 16; //1 frame
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pos.setZero();
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}
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public void update(){
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if(lastUpdated != 0 && updateSpacing != 0){
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float timeSinceUpdate = Time.timeSinceMillis(lastUpdated);
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float alpha = Math.min(timeSinceUpdate / updateSpacing, 2f);
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pos.set(last).lerpPast(target, alpha);
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if(values.length != targets.length){
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values = new float[targets.length];
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}
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if(lasts.length != targets.length){
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lasts = new float[targets.length];
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}
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for(int i = 0; i < values.length; i++){
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values[i] = Mathf.slerp(lasts[i], targets[i], alpha);
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}
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}else{
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pos.set(target);
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}
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}
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}
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@@ -1,5 +1,6 @@
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package mindustry.net;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.ArcAnnotate.*;
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import arc.util.*;
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@@ -18,6 +19,8 @@ public abstract class NetConnection{
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public String uuid = "AAAAAAAA", usid = uuid;
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public boolean mobile, modclient;
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public @Nullable Playerc player;
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public @Nullable Unitc lastUnit;
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public Vec2 lastPosition = new Vec2();
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/** ID of last recieved client snapshot. */
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public int lastRecievedClientSnapshot = -1;
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@@ -33,7 +33,7 @@ public class UnitType extends UnlockableContent{
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public @Nullable UnitType upgrade;
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public int tier = 1;
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public float speed = 1.1f, boostMultiplier = 1f, rotateSpeed = 5f, baseRotateSpeed = 5f;
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public float drag = 0.3f, mass = 1f, accel = 0.5f, landShake = 0f;
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public float drag = 0.3f, accel = 0.5f, landShake = 0f;
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public float health = 200f, range = -1, armor = 0f;
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public boolean targetAir = true, targetGround = true;
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public boolean faceTarget = true, isCounted = true, lowAltitude = false;
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@@ -84,8 +84,6 @@ public class OverflowGate extends Block{
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lastItem = item;
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time = 0f;
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lastInput = source.tile();
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updateTile();
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}
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public @Nullable Tilec getTileTarget(Item item, Tile src, boolean flip){
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|
||||
@@ -43,7 +43,7 @@ public class UnitBlock extends PayloadAcceptor{
|
||||
Unitc unit = payload.unit;
|
||||
unit.set(x, y);
|
||||
unit.rotation(rotdeg());
|
||||
unit.vel().trns(rotdeg(), payloadSpeed * 2f).add(Mathf.range(0.1f), Mathf.range(0.1f));
|
||||
unit.vel().trns(rotdeg(), payloadSpeed * 2f).add(Mathf.range(0.3f), Mathf.range(0.3f));
|
||||
unit.trns(Tmp.v1.trns(rotdeg(), size * tilesize/2f));
|
||||
unit.trns(unit.vel());
|
||||
unit.add();
|
||||
|
||||
@@ -35,8 +35,8 @@ public class UnitFactory extends UnitBlock{
|
||||
hasPower = true;
|
||||
hasItems = true;
|
||||
solid = true;
|
||||
flags = EnumSet.of(BlockFlag.producer, BlockFlag.unitModifier);
|
||||
unitCapModifier = 4;
|
||||
//flags = EnumSet.of(BlockFlag.producer, BlockFlag.unitModifier);
|
||||
//unitCapModifier = 2;
|
||||
configurable = true;
|
||||
outputsPayload = true;
|
||||
rotate = true;
|
||||
|
||||
Reference in New Issue
Block a user