Bugfixes
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@@ -354,8 +354,7 @@ public class DesktopInput extends InputHandler{
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table.button(Icon.up, Styles.clearPartiali, () -> {
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ui.planet.show(state.getSector(), player.team().core());
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}).visible(() -> state.isCampaign())
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.disabled(b -> player.team().core() == null || !player.team().core().items.has(player.team().core().block.requirements)).tooltip("@launchcore");
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}).visible(() -> state.isCampaign()).tooltip("@launchcore");
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}
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void pollInput(){
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@@ -105,57 +105,107 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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player.builder().removeBuild(x, y, breaking);
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}
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@Remote(targets = Loc.both, called = Loc.server, forward = true)
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public static void pickupUnitPayload(Player player, Unit target){
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@Remote(targets = Loc.both, called = Loc.server)
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public static void requestUnitPayload(Player player, Unit target){
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if(player == null) return;
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Unit unit = player.unit();
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Payloadc pay = (Payloadc)unit;
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if(target.isAI() && target.isGrounded() && pay.canPickup(target)
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&& target.within(unit, unit.type().hitsize * 1.5f + target.type().hitsize)){
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pay.pickup(target);
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&& target.within(unit, unit.type().hitsize * 2f + target.type().hitsize * 2f)){
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Call.pickedUnitPayload(player, target);
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}
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}
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@Remote(targets = Loc.both, called = Loc.server, forward = true)
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public static void pickupBlockPayload(Player player, Building tile){
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@Remote(targets = Loc.both, called = Loc.server)
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public static void requestBlockPayload(Player player, Building tile){
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if(player == null) return;
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Unit unit = player.unit();
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Payloadc pay = (Payloadc)unit;
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if(tile != null && tile.team == unit.team
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&& unit.within(tile, tilesize * tile.block.size * 1.2f)){
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&& unit.within(tile, tilesize * tile.block.size * 1.2f + tilesize * 5f)){
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//pick up block directly
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if(tile.block.buildVisibility != BuildVisibility.hidden && tile.canPickup() && pay.canPickup(tile)){
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pay.pickup(tile);
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Call.pickedBlockPayload(player, tile, true);
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}else{ //pick up block payload
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Payload current = tile.getPayload();
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if(current != null && pay.canPickupPayload(current)){
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Payload taken = tile.takePayload();
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if(taken != null){
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pay.addPayload(taken);
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Fx.unitPickup.at(tile);
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}
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Call.pickedBlockPayload(player, tile, false);
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}
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}
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}
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}
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@Remote(targets = Loc.both, called = Loc.server, forward = true)
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public static void dropPayload(Player player, float x, float y){
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@Remote(targets = Loc.server, called = Loc.server)
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public static void pickedUnitPayload(Player player, Unit target){
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if(player == null || target == null || !(player.unit() instanceof Payloadc)){
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if(target != null){
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target.remove();
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}
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return;
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}
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((Payloadc)player.unit()).pickup(target);
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}
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@Remote(targets = Loc.server, called = Loc.server)
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public static void pickedBlockPayload(Player player, Building tile, boolean onGround){
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if(player == null || tile == null || !(player.unit() instanceof Payloadc)){
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if(tile != null && onGround){
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Fx.unitPickup.at(tile);
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tile.tile.remove();
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}
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return;
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}
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Unit unit = player.unit();
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Payloadc pay = (Payloadc)unit;
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if(onGround){
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if(tile.block.buildVisibility != BuildVisibility.hidden && tile.canPickup() && pay.canPickup(tile)){
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pay.pickup(tile);
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}else{
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Fx.unitPickup.at(tile);
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tile.tile.remove();
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}
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}else{
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Payload current = tile.getPayload();
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if(current != null && pay.canPickupPayload(current)){
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Payload taken = tile.takePayload();
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if(taken != null){
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pay.addPayload(taken);
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Fx.unitPickup.at(tile);
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}
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}
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}
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}
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@Remote(targets = Loc.both, called = Loc.server)
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public static void requestDropPayload(Player player, float x, float y){
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if(player == null || net.client()) return;
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Payloadc pay = (Payloadc)player.unit();
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//apply margin of error
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Tmp.v1.set(x, y).sub(pay).limit(tilesize * 4f).add(pay);
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float cx = Tmp.v1.x, cy = Tmp.v1.y;
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Call.payloadDropped(player, cx, cy);
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}
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@Remote(called = Loc.server, targets = Loc.server)
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public static void payloadDropped(Player player, float x, float y){
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if(player == null) return;
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Payloadc pay = (Payloadc)player.unit();
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//allow a slight margin of error
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if(pay.within(x, y, tilesize * 2f)){
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float prevx = pay.x(), prevy = pay.y();
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pay.set(x, y);
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pay.dropLastPayload();
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pay.set(prevx, prevy);
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}
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float prevx = pay.x(), prevy = pay.y();
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pay.set(x, y);
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pay.dropLastPayload();
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pay.set(prevx, prevy);
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}
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@Remote(targets = Loc.client, called = Loc.server)
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@@ -340,12 +390,12 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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Unit target = Units.closest(player.team(), pay.x(), pay.y(), unit.type().hitsize * 2.5f, u -> u.isAI() && u.isGrounded() && pay.canPickup(u) && u.within(unit, u.hitSize + unit.hitSize * 1.2f));
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if(target != null){
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Call.pickupUnitPayload(player, target);
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Call.requestUnitPayload(player, target);
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}else{
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Building tile = world.buildWorld(pay.x(), pay.y());
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if(tile != null && tile.team == unit.team){
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Call.pickupBlockPayload(player, tile);
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Call.requestBlockPayload(player, tile);
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}
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}
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}
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@@ -354,7 +404,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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Unit unit = player.unit();
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if(!(unit instanceof Payloadc)) return;
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Call.dropPayload(player, player.x, player.y);
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Call.requestDropPayload(player, player.x, player.y);
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}
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public float getMouseX(){
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