Misc turret progress
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@@ -3319,23 +3319,31 @@ public class Blocks{
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requirements(Category.turret, with(Items.carbide, 250, Items.surgeAlloy, 160, Items.silicon, 300, Items.beryllium, 400));
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ammo(Items.scrap, new BasicBulletType(){{
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damage = 40;
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damage = 50;
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speed = 8.5f;
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width = 11f;
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height = 16f;
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//width = 11f;
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//height = 19f;
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width = height = 17;
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backSprite = "large-bomb-back";
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sprite = "mine-bullet";
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trailColor = Pal.bulletYellowBack;
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velocityInaccuracy = 0.11f;
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collidesGround = false;
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collidesTiles = false;
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shootEffect = Fx.shootBig2;
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smokeEffect = Fx.shootBigSmoke2;
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frontColor = Color.white;
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frontColor = trailColor = Color.white;
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backColor = Color.valueOf("869cbe");
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trailInterval = 3;
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lifetime = 34f;
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rotationOffset = 90f;
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//spin = 360f;
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//controversial
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homingDelay = 10f;
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homingPower = 0.01f;
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//homingDelay = 10f;
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//homingPower = 0.01f;
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hitEffect = despawnEffect = Fx.hitBulletColor;
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}});
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//TODO bullet.
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@@ -3357,7 +3365,7 @@ public class Blocks{
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widthSpread = true;
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targetGround = false;
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spread = 4.6f;
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inaccuracy = 9f;
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inaccuracy = 8f;
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restitution = 0.1f;
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shootWarmupSpeed = 0.08f;
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@@ -3368,6 +3376,8 @@ public class Blocks{
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scaledHealth = 340;
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range = 270f;
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size = 4;
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limitRange(4f);
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}};
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//endregion
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