From 7c52444e3c77b3d6484c644d2a6064eb8ee77266 Mon Sep 17 00:00:00 2001 From: Anuken Date: Fri, 19 May 2023 12:30:45 -0400 Subject: [PATCH] typo --- core/src/mindustry/content/Blocks.java | 2 +- .../world/blocks/defense/turrets/BaseTurret.java | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/core/src/mindustry/content/Blocks.java b/core/src/mindustry/content/Blocks.java index 6ad0a5b3dd..3bfcb95dfe 100644 --- a/core/src/mindustry/content/Blocks.java +++ b/core/src/mindustry/content/Blocks.java @@ -4663,7 +4663,7 @@ public class Blocks{ recoil = 0.5f; - fogRadiusMultiuplier = 0.4f; + fogRadiusMultiplier = 0.4f; coolantMultiplier = 6f; shootSound = Sounds.missileLaunch; diff --git a/core/src/mindustry/world/blocks/defense/turrets/BaseTurret.java b/core/src/mindustry/world/blocks/defense/turrets/BaseTurret.java index 916be9f4dc..a959c00ba2 100644 --- a/core/src/mindustry/world/blocks/defense/turrets/BaseTurret.java +++ b/core/src/mindustry/world/blocks/defense/turrets/BaseTurret.java @@ -18,7 +18,7 @@ public class BaseTurret extends Block{ public float range = 80f; public float placeOverlapMargin = 8 * 7f; public float rotateSpeed = 5; - public float fogRadiusMultiuplier = 1f; + public float fogRadiusMultiplier = 1f; /** Effect displayed when coolant is used. */ public Effect coolEffect = Fx.fuelburn; @@ -57,7 +57,7 @@ public class BaseTurret extends Block{ } placeOverlapRange = Math.max(placeOverlapRange, range + placeOverlapMargin); - fogRadius = Math.max(Mathf.round(range / tilesize * fogRadiusMultiuplier), fogRadius); + fogRadius = Math.max(Mathf.round(range / tilesize * fogRadiusMultiplier), fogRadius); super.init(); } @@ -67,8 +67,8 @@ public class BaseTurret extends Block{ Drawf.dashCircle(x * tilesize + offset, y * tilesize + offset, range, Pal.placing); - if(fogRadiusMultiuplier < 0.99f && state.rules.fog){ - Drawf.dashCircle(x * tilesize + offset, y * tilesize + offset, range * fogRadiusMultiuplier, Pal.lightishGray); + if(fogRadiusMultiplier < 0.99f && state.rules.fog){ + Drawf.dashCircle(x * tilesize + offset, y * tilesize + offset, range * fogRadiusMultiplier, Pal.lightishGray); } }