Property cleanup

This commit is contained in:
Anuken
2020-12-11 19:28:03 -05:00
parent 6983f57459
commit 7c80af85e3
4 changed files with 25 additions and 25 deletions

View File

@@ -760,7 +760,7 @@ public class UnitTypes implements ContentList{
ejectEffect = Fx.casing1;
shootSound = Sounds.artillery;
rotate = true;
occlusion = 8f;
shadow = 8f;
recoil = 3f;
bullet = new ArtilleryBulletType(2f, 12){{
@@ -827,7 +827,7 @@ public class UnitTypes implements ContentList{
ejectEffect = Fx.casing1;
shootSound = Sounds.shootBig;
rotate = true;
occlusion = 12f;
shadow = 12f;
recoil = 3f;
shots = 2;
spacing = 17f;
@@ -859,7 +859,7 @@ public class UnitTypes implements ContentList{
ejectEffect = Fx.casing3;
shootSound = Sounds.artillery;
rotate = true;
occlusion = 30f;
shadow = 30f;
bullet = new ArtilleryBulletType(3f, 50){{
hitEffect = Fx.sapExplosion;
@@ -1061,7 +1061,7 @@ public class UnitTypes implements ContentList{
bullet = missiles;
shootSound = Sounds.missile;
rotate = true;
occlusion = 6f;
shadow = 6f;
}},
new Weapon("missiles-mount"){{
y = -8f;
@@ -1072,7 +1072,7 @@ public class UnitTypes implements ContentList{
bullet = missiles;
shootSound = Sounds.missile;
rotate = true;
occlusion = 6f;
shadow = 6f;
}},
new Weapon("large-bullet-mount"){{
y = 2f;
@@ -1084,7 +1084,7 @@ public class UnitTypes implements ContentList{
ejectEffect = Fx.casing1;
shootSound = Sounds.shootBig;
rotate = true;
occlusion = 8f;
shadow = 8f;
bullet = new BasicBulletType(7f, 50){{
width = 12f;
height = 18f;
@@ -1132,7 +1132,7 @@ public class UnitTypes implements ContentList{
reload = 45f;
recoil = 4f;
shootSound = Sounds.laser;
occlusion = 20f;
shadow = 20f;
rotate = true;
bullet = new LaserBulletType(){{
@@ -1152,7 +1152,7 @@ public class UnitTypes implements ContentList{
rotateSpeed = 2f;
reload = 9f;
shootSound = Sounds.shoot;
occlusion = 7f;
shadow = 7f;
rotate = true;
recoil = 0.5f;
@@ -1167,7 +1167,7 @@ public class UnitTypes implements ContentList{
shake = 1f;
shootSound = Sounds.shoot;
rotate = true;
occlusion = 12f;
shadow = 12f;
bullet = fragBullet;
}});
}};
@@ -1519,7 +1519,7 @@ public class UnitTypes implements ContentList{
shootY = 7f;
shake = 5f;
recoil = 4f;
occlusion = 12f;
shadow = 12f;
shots = 1;
inaccuracy = 3f;
@@ -1555,7 +1555,7 @@ public class UnitTypes implements ContentList{
x = 8.5f;
y = -9f;
occlusion = 6f;
shadow = 6f;
rotateSpeed = 4f;
rotate = true;
@@ -1611,7 +1611,7 @@ public class UnitTypes implements ContentList{
rotateSpeed = 4f;
mirror = false;
occlusion = 20f;
shadow = 20f;
shootY = 2f;
recoil = 4f;
@@ -1657,7 +1657,7 @@ public class UnitTypes implements ContentList{
shootY = 7f;
shake = 2f;
recoil = 3f;
occlusion = 12f;
shadow = 12f;
ejectEffect = Fx.casing3;
shootSound = Sounds.shootBig;
@@ -1703,7 +1703,7 @@ public class UnitTypes implements ContentList{
shootY = 23f;
shake = 6f;
recoil = 10.5f;
occlusion = 50f;
shadow = 50f;
shootSound = Sounds.railgun;
shots = 1;