Property cleanup
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@@ -760,7 +760,7 @@ public class UnitTypes implements ContentList{
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ejectEffect = Fx.casing1;
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shootSound = Sounds.artillery;
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rotate = true;
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occlusion = 8f;
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shadow = 8f;
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recoil = 3f;
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bullet = new ArtilleryBulletType(2f, 12){{
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@@ -827,7 +827,7 @@ public class UnitTypes implements ContentList{
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ejectEffect = Fx.casing1;
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shootSound = Sounds.shootBig;
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rotate = true;
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occlusion = 12f;
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shadow = 12f;
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recoil = 3f;
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shots = 2;
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spacing = 17f;
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@@ -859,7 +859,7 @@ public class UnitTypes implements ContentList{
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ejectEffect = Fx.casing3;
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shootSound = Sounds.artillery;
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rotate = true;
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occlusion = 30f;
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shadow = 30f;
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bullet = new ArtilleryBulletType(3f, 50){{
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hitEffect = Fx.sapExplosion;
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@@ -1061,7 +1061,7 @@ public class UnitTypes implements ContentList{
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bullet = missiles;
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shootSound = Sounds.missile;
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rotate = true;
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occlusion = 6f;
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shadow = 6f;
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}},
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new Weapon("missiles-mount"){{
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y = -8f;
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@@ -1072,7 +1072,7 @@ public class UnitTypes implements ContentList{
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bullet = missiles;
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shootSound = Sounds.missile;
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rotate = true;
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occlusion = 6f;
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shadow = 6f;
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}},
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new Weapon("large-bullet-mount"){{
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y = 2f;
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@@ -1084,7 +1084,7 @@ public class UnitTypes implements ContentList{
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ejectEffect = Fx.casing1;
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shootSound = Sounds.shootBig;
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rotate = true;
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occlusion = 8f;
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shadow = 8f;
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bullet = new BasicBulletType(7f, 50){{
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width = 12f;
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height = 18f;
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@@ -1132,7 +1132,7 @@ public class UnitTypes implements ContentList{
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reload = 45f;
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recoil = 4f;
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shootSound = Sounds.laser;
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occlusion = 20f;
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shadow = 20f;
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rotate = true;
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bullet = new LaserBulletType(){{
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@@ -1152,7 +1152,7 @@ public class UnitTypes implements ContentList{
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rotateSpeed = 2f;
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reload = 9f;
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shootSound = Sounds.shoot;
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occlusion = 7f;
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shadow = 7f;
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rotate = true;
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recoil = 0.5f;
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@@ -1167,7 +1167,7 @@ public class UnitTypes implements ContentList{
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shake = 1f;
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shootSound = Sounds.shoot;
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rotate = true;
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occlusion = 12f;
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shadow = 12f;
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bullet = fragBullet;
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}});
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}};
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@@ -1519,7 +1519,7 @@ public class UnitTypes implements ContentList{
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shootY = 7f;
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shake = 5f;
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recoil = 4f;
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occlusion = 12f;
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shadow = 12f;
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shots = 1;
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inaccuracy = 3f;
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@@ -1555,7 +1555,7 @@ public class UnitTypes implements ContentList{
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x = 8.5f;
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y = -9f;
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occlusion = 6f;
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shadow = 6f;
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rotateSpeed = 4f;
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rotate = true;
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@@ -1611,7 +1611,7 @@ public class UnitTypes implements ContentList{
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rotateSpeed = 4f;
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mirror = false;
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occlusion = 20f;
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shadow = 20f;
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shootY = 2f;
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recoil = 4f;
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@@ -1657,7 +1657,7 @@ public class UnitTypes implements ContentList{
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shootY = 7f;
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shake = 2f;
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recoil = 3f;
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occlusion = 12f;
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shadow = 12f;
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ejectEffect = Fx.casing3;
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shootSound = Sounds.shootBig;
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@@ -1703,7 +1703,7 @@ public class UnitTypes implements ContentList{
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shootY = 23f;
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shake = 6f;
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recoil = 10.5f;
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occlusion = 50f;
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shadow = 50f;
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shootSound = Sounds.railgun;
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shots = 1;
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