Made tiles not clear overlay on setFloor + cleanup/refactor

This commit is contained in:
Anuken
2025-07-13 17:00:12 -04:00
parent b3ee9884ab
commit 7cc000ed46
11 changed files with 85 additions and 78 deletions

View File

@@ -10,6 +10,13 @@ import mindustry.world.blocks.environment.*;
import static mindustry.Vars.*;
public class DrawOperation{
static final int
opFloor = 0,
opBlock = 1,
opRotation = 2,
opTeam = 3,
opOverlay = 4;
private LongSeq array = new LongSeq();
public boolean isEmpty(){
@@ -39,42 +46,44 @@ public class DrawOperation{
}
short getTile(Tile tile, byte type){
if(type == OpType.floor.ordinal()){
return tile.floorID();
}else if(type == OpType.block.ordinal()){
return tile.blockID();
}else if(type == OpType.rotation.ordinal()){
return tile.build == null ? 0 : (byte)tile.build.rotation;
}else if(type == OpType.team.ordinal()){
return (byte)tile.getTeamID();
}else if(type == OpType.overlay.ordinal()){
return tile.overlayID();
}
throw new IllegalArgumentException("Invalid type.");
return switch(type){
case opFloor -> tile.floorID();
case opOverlay -> tile.overlayID();
case opBlock -> tile.blockID();
case opRotation -> tile.build == null ? 0 : (byte)tile.build.rotation;
case opTeam -> (byte)tile.getTeamID();
default -> throw new IllegalArgumentException("Invalid type.");
};
}
void setTile(Tile tile, byte type, short to){
editor.load(() -> {
if(type == OpType.floor.ordinal()){
if(content.block(to) instanceof Floor floor){
tile.setFloor(floor);
switch(type){
case opFloor -> {
if(content.block(to) instanceof Floor floor){
tile.setFloor(floor);
}
}
}else if(type == OpType.block.ordinal()){
tile.getLinkedTiles(t -> editor.renderer.updatePoint(t.x, t.y));
Block block = content.block(to);
tile.setBlock(block, tile.team(), tile.build == null ? 0 : tile.build.rotation);
if(tile.build != null){
tile.build.enabled = true;
case opOverlay -> {
if(content.block(to) instanceof Floor floor){
tile.setOverlay(floor);
}
}
case opBlock -> {
tile.getLinkedTiles(t -> editor.renderer.updatePoint(t.x, t.y));
tile.getLinkedTiles(t -> editor.renderer.updatePoint(t.x, t.y));
}else if(type == OpType.rotation.ordinal()){
if(tile.build != null) tile.build.rotation = to;
}else if(type == OpType.team.ordinal()){
tile.setTeam(Team.get(to));
}else if(type == OpType.overlay.ordinal()){
tile.setOverlayID(to);
Block block = content.block(to);
tile.setBlock(block, tile.team(), tile.build == null ? 0 : tile.build.rotation);
if(tile.build != null){
tile.build.enabled = true;
}
tile.getLinkedTiles(t -> editor.renderer.updatePoint(t.x, t.y));
}
case opRotation -> {
if(tile.build != null) tile.build.rotation = to;
}
case opTeam -> tile.setTeam(Team.get(to));
}
});
editor.renderer.updatePoint(tile.x, tile.y);
@@ -87,12 +96,4 @@ public class DrawOperation{
byte type;
short value;
}
public enum OpType{
floor,
block,
rotation,
team,
overlay
}
}

View File

@@ -2,7 +2,6 @@ package mindustry.editor;
import arc.func.*;
import mindustry.content.*;
import mindustry.editor.DrawOperation.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.world.*;
@@ -27,17 +26,16 @@ public class EditorTile extends Tile{
if(type instanceof OverlayFloor){
//don't place on liquids
if(floor.hasSurface() || !type.needsSurface){
setOverlayID(type.id);
setOverlay(type);
}
return;
}
if(floor == type && overlayID() == 0) return;
if(overlayID() != 0) op(OpType.overlay, overlayID());
if(floor != type) op(OpType.floor, floor.id);
if(floor == type) return;
op(DrawOperation.opFloor, floor.id);
this.floor = type;
this.overlay = (Floor)Blocks.air;
}
@Override
@@ -59,14 +57,14 @@ public class EditorTile extends Tile{
if(!isCenter()){
EditorTile cen = (EditorTile)build.tile;
cen.op(OpType.rotation, (byte)build.rotation);
cen.op(OpType.team, (byte)build.team.id);
cen.op(OpType.block, block.id);
cen.op(DrawOperation.opRotation, (byte)build.rotation);
cen.op(DrawOperation.opTeam, (byte)build.team.id);
cen.op(DrawOperation.opBlock, block.id);
update();
}else{
if(build != null) op(OpType.rotation, (byte)build.rotation);
if(build != null) op(OpType.team, (byte)build.team.id);
op(OpType.block, block.id);
if(build != null) op(DrawOperation.opRotation, (byte)build.rotation);
if(build != null) op(DrawOperation.opTeam, (byte)build.team.id);
op(DrawOperation.opBlock, block.id);
}
@@ -81,7 +79,7 @@ public class EditorTile extends Tile{
}
if(getTeamID() == team.id) return;
op(OpType.team, (byte)getTeamID());
op(DrawOperation.opTeam, (byte)getTeamID());
super.setTeam(team);
getLinkedTiles(t -> editor.renderer.updatePoint(t.x, t.y));
@@ -96,7 +94,7 @@ public class EditorTile extends Tile{
if(!floor.hasSurface() && overlay.asFloor().needsSurface && (overlay instanceof OreBlock || !floor.supportsOverlay)) return;
if(overlay() == overlay) return;
op(OpType.overlay, this.overlay.id);
op(DrawOperation.opOverlay, this.overlay.id);
super.setOverlay(overlay);
}
@@ -162,7 +160,7 @@ public class EditorTile extends Tile{
return state.isGame() || editor.isLoading() || world.isGenerating();
}
private void op(OpType type, short value){
editor.addTileOp(TileOp.get(x, y, (byte)type.ordinal(), value));
private void op(int type, short value){
editor.addTileOp(TileOp.get(x, y, (byte)type, value));
}
}

View File

@@ -131,7 +131,7 @@ public enum EditorTool{
Block dest = tile.floor();
if(dest == editor.drawBlock) return;
tester = t -> t.floor() == dest;
setter = t -> t.setFloorUnder(editor.drawBlock.asFloor());
setter = t -> t.setFloor(editor.drawBlock.asFloor());
}else{
Block dest = tile.block();
if(dest == editor.drawBlock) return;

View File

@@ -7,7 +7,6 @@ import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import mindustry.content.*;
import mindustry.editor.DrawOperation.*;
import mindustry.entities.units.*;
import mindustry.game.*;
import mindustry.gen.*;
@@ -166,7 +165,7 @@ public class MapEditor{
}
}else if(!(tile.block().isMultiblock() && !drawBlock.isMultiblock())){
if(drawBlock.rotate && tile.build != null && tile.build.rotation != rotation){
addTileOp(TileOp.get(tile.x, tile.y, (byte)OpType.rotation.ordinal(), (byte)rotation));
addTileOp(TileOp.get(tile.x, tile.y, (byte)DrawOperation.opRotation, (byte)rotation));
}
tile.setBlock(drawBlock, drawTeam, rotation);