Disabled tutorial until further notice
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@@ -38,5 +38,7 @@ void main() {
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else if(m > 0.35) gl_FragColor.rgb = p4;
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else if(m > 0.35) gl_FragColor.rgb = p4;
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else gl_FragColor.rgb = vec3(0.0);
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else gl_FragColor.rgb = vec3(0.0);
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gl_FragColor.rgb *= 0.8;
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gl_FragColor.a = mod(abs(float(coords.x)) + abs(float(coords.y)), 110.0) < 35.0 ? 1.0 : 0.0;
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gl_FragColor.a = mod(abs(float(coords.x)) + abs(float(coords.y)), 110.0) < 35.0 ? 1.0 : 0.0;
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}
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}
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@@ -23,10 +23,10 @@ public class SectorPresets{
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public SectorPresets(){
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public SectorPresets(){
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//base tutorial mission
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//base tutorial mission (disabled)
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add(new SectorPreset(0, 0,
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/*add(new SectorPreset(0, 0,
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TutorialSector.getMissions(),
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TutorialSector.getMissions(),
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Array.with(Items.copper, Items.coal, Items.lead)));
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Array.with(Items.copper, Items.coal, Items.lead)));*/
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//command center mission
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//command center mission
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add(new SectorPreset(0, 1,
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add(new SectorPreset(0, 1,
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