New tentative edge style / Zone tweaks

This commit is contained in:
Anuken
2019-03-26 20:10:01 -04:00
parent 545a64f7dc
commit 7ce571e59c
17 changed files with 296 additions and 297 deletions

View File

@@ -230,6 +230,7 @@ public class Blocks implements ContentList{
dragMultiplier = 1f;
speedMultiplier = 1f;
attributes.set(Attribute.water, 0.4f);
edgeStyle = "blocky";
}};
iceSnow = new Floor("ice-snow"){{
@@ -702,16 +703,20 @@ public class Blocks implements ContentList{
reload = 200f;
range = 40f;
healPercent = 5f;
consumes.item(Items.phasefabric).optional(true);
phaseBoost = 4f;
phaseRangeBoost = 20f;
health = 80;
consumes.item(Items.silicon).optional(true);
}};
mendProjector = new MendProjector("mend-projector"){{
requirements(Category.effect, ItemStack.with(Items.lead, 200, Items.titanium, 40, Items.silicon, 80));
requirements(Category.effect, ItemStack.with(Items.lead, 200, Items.titanium, 50, Items.silicon, 80));
consumes.power(1.8f);
size = 2;
reload = 250f;
range = 70f;
healPercent = 13f;
range = 85f;
healPercent = 14f;
health = 80 * size * size;
consumes.item(Items.phasefabric).optional(true);
}};
@@ -1131,7 +1136,7 @@ public class Blocks implements ContentList{
Items.scrap, Bullets.flakScrap,
Items.lead, Bullets.flakLead
);
reload = 25f;
reload = 20f;
range = 180f;
size = 2;
burstSpacing = 5f;
@@ -1317,8 +1322,8 @@ public class Blocks implements ContentList{
Items.surgealloy, Bullets.flakSurge
);
xRand = 4f;
reload = 8f;
range = 160f;
reload = 7f;
range = 170f;
size = 3;
recoil = 3f;
rotatespeed = 10f;

View File

@@ -178,7 +178,7 @@ public class UnitTypes implements ContentList{
drag = 0.01f;
mass = 1.5f;
isFlying = true;
health = 70;
health = 75;
engineOffset = 5.5f;
weapon = new Weapon("chain-blaster"){{
length = 1.5f;
@@ -190,7 +190,7 @@ public class UnitTypes implements ContentList{
}};
ghoul = new UnitType("ghoul", Ghoul.class, Ghoul::new){{
health = 250;
health = 220;
speed = 0.2f;
maxVelocity = 1.4f;
mass = 3f;