Prototype health/ammo indication
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@@ -1481,14 +1481,14 @@ public class Blocks implements ContentList{
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arc = new PowerTurret("arc"){{
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requirements(Category.turret, with(Items.copper, 35, Items.lead, 50));
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shootType = new LightningBulletType(){{
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damage = 21;
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damage = 20;
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lightningLength = 25;
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collidesAir = false;
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}};
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reloadTime = 35f;
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shootCone = 40f;
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rotatespeed = 8f;
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powerUse = 4.5f;
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powerUse = 4f;
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targetAir = false;
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range = 90f;
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shootEffect = Fx.lightningShoot;
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@@ -1563,7 +1563,7 @@ public class Blocks implements ContentList{
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health = 250 * size * size;
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range = 140f;
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hasPower = true;
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consumes.power(3f);
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consumes.power(8f);
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size = 2;
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shootLength = 5f;
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bulletDamage = 25f;
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@@ -53,7 +53,7 @@ public class StatusEffects implements ContentList{
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init(() -> {
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trans(shocked, ((unit, time, newTime, result) -> {
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unit.damagePierce(20f);
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unit.damagePierce(14f);
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if(unit.team() == state.rules.waveTeam){
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Events.fire(Trigger.shock);
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}
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@@ -362,7 +362,7 @@ public class UnitTypes implements ContentList{
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speed = 0.85f;
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hitsize = 8f;
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health = 170;
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health = 180;
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mechSideSway = 0.25f;
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range = 40f;
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@@ -377,7 +377,7 @@ public class UnitTypes implements ContentList{
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speed = 1f;
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splashDamageRadius = 55f;
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instantDisappear = true;
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splashDamage = 45f;
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splashDamage = 55f;
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killShooter = true;
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hittable = false;
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collidesAir = true;
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