Prototype health/ammo indication
This commit is contained in:
@@ -54,9 +54,9 @@ public class Styles{
|
||||
}};
|
||||
|
||||
waveb = new ButtonStyle(){{
|
||||
up = buttonEdge4;
|
||||
over = buttonEdgeOver4;
|
||||
disabled = buttonEdge4;
|
||||
up = wavepane;
|
||||
over = wavepane; //TODO wrong
|
||||
disabled = wavepane;
|
||||
}};
|
||||
|
||||
defaultt = new TextButtonStyle(){{
|
||||
@@ -183,6 +183,9 @@ public class Styles{
|
||||
over = buttonRightOver;
|
||||
down = buttonRightDown;
|
||||
up = buttonRight;
|
||||
disabled = buttonRightDisabled;
|
||||
imageDisabledColor = Color.clear;
|
||||
imageUpColor = Color.white;
|
||||
}};
|
||||
emptyi = new ImageButtonStyle(){{
|
||||
imageDownColor = Pal.accent;
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
package mindustry.ui.fragments;
|
||||
|
||||
import arc.*;
|
||||
import arc.func.*;
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.input.*;
|
||||
import arc.math.*;
|
||||
import arc.scene.*;
|
||||
@@ -29,7 +31,7 @@ import mindustry.ui.dialogs.*;
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public class HudFragment extends Fragment{
|
||||
private static final float dsize = 47f;
|
||||
private static final float dsize = 65f;
|
||||
|
||||
public final PlacementFragment blockfrag = new PlacementFragment();
|
||||
|
||||
@@ -147,48 +149,54 @@ public class HudFragment extends Fragment{
|
||||
|
||||
cont.stack(wavesMain = new Table(), editorMain = new Table()).height(wavesMain.getPrefHeight());
|
||||
|
||||
{
|
||||
wavesMain.visible(() -> shown && !state.isEditor());
|
||||
wavesMain.top().left();
|
||||
Stack stack = new Stack();
|
||||
Button waves = new Button(Styles.waveb);
|
||||
Table btable = new Table().margin(0);
|
||||
wavesMain.visible(() -> shown && !state.isEditor());
|
||||
wavesMain.top().left();
|
||||
|
||||
stack.add(waves);
|
||||
stack.add(btable);
|
||||
wavesMain.table(s -> {
|
||||
//wave info button with text
|
||||
s.add(makeStatusTable()).grow();
|
||||
|
||||
addWaveTable(waves);
|
||||
addPlayButton(btable);
|
||||
wavesMain.add(stack).width(dsize * 5 + 4f);
|
||||
wavesMain.row();
|
||||
wavesMain.table(Tex.button, t -> t.margin(10f).add(new Bar("boss.health", Pal.health, () -> state.boss() == null ? 0f : state.boss().healthf()).blink(Color.white))
|
||||
.grow()).fillX().visible(() -> state.rules.waves && state.boss() != null).height(60f).get();
|
||||
wavesMain.row();
|
||||
}
|
||||
//table with button to skip wave
|
||||
s.button(Icon.play, Styles.righti, 30f, () -> {
|
||||
if(net.client() && player.admin){
|
||||
Call.adminRequest(player, AdminAction.wave);
|
||||
}else if(inLaunchWave()){
|
||||
ui.showConfirm("@confirm", "@launch.skip.confirm", () -> !canSkipWave(), () -> logic.skipWave());
|
||||
}else{
|
||||
logic.skipWave();
|
||||
}
|
||||
}).growY().fillX().right().width(40f).disabled(b -> !canSkipWave());
|
||||
}).width(dsize * 5 + 4f);
|
||||
|
||||
{
|
||||
editorMain.table(Tex.buttonEdge4, t -> {
|
||||
//t.margin(0f);
|
||||
t.add("@editor.teams").growX().left();
|
||||
t.row();
|
||||
t.table(teams -> {
|
||||
teams.left();
|
||||
int i = 0;
|
||||
for(Team team : Team.baseTeams){
|
||||
ImageButton button = teams.button(Tex.whiteui, Styles.clearTogglePartiali, 40f, () -> Call.setPlayerTeamEditor(player, team))
|
||||
.size(50f).margin(6f).get();
|
||||
button.getImageCell().grow();
|
||||
button.getStyle().imageUpColor = team.color;
|
||||
button.update(() -> button.setChecked(player.team() == team));
|
||||
wavesMain.row();
|
||||
|
||||
if(++i % 3 == 0){
|
||||
teams.row();
|
||||
}
|
||||
wavesMain.table(Tex.button, t -> t.margin(10f).add(new Bar("boss.health", Pal.health, () -> state.boss() == null ? 0f : state.boss().healthf()).blink(Color.white))
|
||||
.grow()).fillX().visible(() -> state.rules.waves && state.boss() != null).height(60f).get();
|
||||
|
||||
wavesMain.row();
|
||||
|
||||
editorMain.table(Tex.buttonEdge4, t -> {
|
||||
//t.margin(0f);
|
||||
t.add("@editor.teams").growX().left();
|
||||
t.row();
|
||||
t.table(teams -> {
|
||||
teams.left();
|
||||
int i = 0;
|
||||
for(Team team : Team.baseTeams){
|
||||
ImageButton button = teams.button(Tex.whiteui, Styles.clearTogglePartiali, 40f, () -> Call.setPlayerTeamEditor(player, team))
|
||||
.size(50f).margin(6f).get();
|
||||
button.getImageCell().grow();
|
||||
button.getStyle().imageUpColor = team.color;
|
||||
button.update(() -> button.setChecked(player.team() == team));
|
||||
|
||||
if(++i % 3 == 0){
|
||||
teams.row();
|
||||
}
|
||||
}).left();
|
||||
}).width(dsize * 5 + 4f);
|
||||
editorMain.visible(() -> shown && state.isEditor());
|
||||
}
|
||||
}
|
||||
}).left();
|
||||
}).width(dsize * 5 + 4f);
|
||||
editorMain.visible(() -> shown && state.isEditor());
|
||||
|
||||
|
||||
//fps display
|
||||
cont.table(info -> {
|
||||
@@ -598,7 +606,9 @@ public class HudFragment extends Fragment{
|
||||
shown = !shown;
|
||||
}
|
||||
|
||||
private void addWaveTable(Button table){
|
||||
private Table makeStatusTable(){
|
||||
Button table = new Button(Styles.waveb);
|
||||
|
||||
StringBuilder ibuild = new StringBuilder();
|
||||
|
||||
IntFormat wavef = new IntFormat("wave");
|
||||
@@ -625,6 +635,90 @@ public class HudFragment extends Fragment{
|
||||
StringBuilder builder = new StringBuilder();
|
||||
|
||||
table.name = "waves";
|
||||
|
||||
table.marginTop(0).marginBottom(4).marginLeft(4);
|
||||
|
||||
class Bar extends Element{
|
||||
public final Floatp amount;
|
||||
public final boolean flip;
|
||||
|
||||
public Bar(Floatp amount, boolean flip){
|
||||
this.amount = amount;
|
||||
this.flip = flip;
|
||||
|
||||
setColor(Pal.health);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(){
|
||||
drawInner(Pal.darkishGray);
|
||||
|
||||
Draw.beginStencil();
|
||||
|
||||
Fill.crect(x, y, width, height * amount.get());
|
||||
|
||||
Draw.beginStenciled();
|
||||
|
||||
drawInner(color);
|
||||
|
||||
Draw.endStencil();
|
||||
}
|
||||
|
||||
void drawInner(Color color){
|
||||
if(flip){
|
||||
x += width;
|
||||
width = -width;
|
||||
}
|
||||
|
||||
float stroke = width * 0.35f;
|
||||
float bh = height/2f;
|
||||
Draw.color(color);
|
||||
|
||||
Fill.quad(
|
||||
x, y,
|
||||
x + stroke, y,
|
||||
x + width, y + bh,
|
||||
x + width - stroke, y + bh
|
||||
);
|
||||
|
||||
Fill.quad(
|
||||
x + width, y + bh,
|
||||
x + width - stroke, y + bh,
|
||||
x, y + height,
|
||||
x + stroke, y + height
|
||||
);
|
||||
|
||||
Draw.reset();
|
||||
|
||||
if(flip){
|
||||
width = -width;
|
||||
x -= width;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
table.stack(
|
||||
new Element(){
|
||||
@Override
|
||||
public void draw(){
|
||||
Draw.color(Pal.darkerGray);
|
||||
Fill.poly(x + width/2f, y + height/2f, 6, height / Mathf.sqrt3);
|
||||
Draw.reset();
|
||||
Drawf.shadow(x + width/2f, y + height/2f, height * 1.1f);
|
||||
}
|
||||
},
|
||||
new Table(t -> {
|
||||
float bw = 40f;
|
||||
float pad = -30;
|
||||
t.margin(0);
|
||||
|
||||
t.add(new Bar(() -> player.unit().healthf(), true)).width(bw).growY().padRight(pad);
|
||||
t.image(() -> player.icon()).scaling(Scaling.bounded).grow();
|
||||
t.add(new Bar(() -> player.dead() ? 0f : state.rules.unitAmmo ? player.unit().ammof() : player.unit().healthf(), false)).width(bw).growY().padLeft(pad).update(b -> {
|
||||
b.color.set(state.rules.unitAmmo ? Pal.ammo : Pal.health);
|
||||
});
|
||||
})).size(120f, 80).padRight(4);
|
||||
|
||||
table.labelWrap(() -> {
|
||||
builder.setLength(0);
|
||||
builder.append(wavef.get(state.wave));
|
||||
@@ -671,22 +765,12 @@ public class HudFragment extends Fragment{
|
||||
showLaunchConfirm();
|
||||
}
|
||||
});
|
||||
|
||||
return table;
|
||||
}
|
||||
|
||||
private boolean canSkipWave(){
|
||||
return state.rules.waves && ((net.server() || player.admin) || !net.active()) && state.enemies == 0 && !spawner.isSpawning() && !state.rules.tutorial;
|
||||
}
|
||||
|
||||
private void addPlayButton(Table table){
|
||||
table.right().button(Icon.play, Styles.righti, 30f, () -> {
|
||||
if(net.client() && player.admin){
|
||||
Call.adminRequest(player, AdminAction.wave);
|
||||
}else if(inLaunchWave()){
|
||||
ui.showConfirm("@confirm", "@launch.skip.confirm", () -> !canSkipWave(), () -> logic.skipWave());
|
||||
}else{
|
||||
logic.skipWave();
|
||||
}
|
||||
}).growY().fillX().right().width(40f)
|
||||
.visible(this::canSkipWave);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,7 +32,7 @@ public class MinimapFragment extends Fragment{
|
||||
|
||||
if(renderer.minimap.getTexture() != null){
|
||||
Draw.color();
|
||||
float ratio = (float)renderer.minimap.getTexture().height / renderer.minimap.getTexture().width;
|
||||
float ratio = (float)renderer.minimap.getTexture().height / renderer.minimap.getTexture().getWidth();
|
||||
TextureRegion reg = Draw.wrap(renderer.minimap.getTexture());
|
||||
Draw.rect(reg, w/2f + panx*zoom, h/2f + pany*zoom, size, size * ratio);
|
||||
renderer.minimap.drawEntities(w/2f + panx*zoom - size/2f, h/2f + pany*zoom - size/2f * ratio, size, size * ratio, zoom, true);
|
||||
@@ -113,7 +113,7 @@ public class MinimapFragment extends Fragment{
|
||||
public void toggle(){
|
||||
if(Core.settings.getBool("mapcenter")){
|
||||
float size = baseSize * zoom * world.width();
|
||||
float ratio = (float)renderer.minimap.getTexture().height / renderer.minimap.getTexture().width;
|
||||
float ratio = (float)renderer.minimap.getTexture().height / renderer.minimap.getTexture().getWidth();
|
||||
panx = (size/2f - player.x() / (world.width() * tilesize) * size) / zoom;
|
||||
pany = (size*ratio/2f - player.y() / (world.height() * tilesize) * size*ratio) / zoom;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user