Unfinished generation tool
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@@ -9,159 +9,158 @@ import io.anuke.mindustry.type.ItemStack;
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public class DefaultWaves{
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private static Array<SpawnGroup> spawns;
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public static Array<SpawnGroup> getDefaultSpawns(){
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public static Array<SpawnGroup> get(){
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if(spawns == null && UnitTypes.dagger != null){
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spawns = Array.with(
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new SpawnGroup(UnitTypes.dagger){{
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end = 8;
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unitScaling = 2;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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end = 8;
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unitScaling = 2;
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}},
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new SpawnGroup(UnitTypes.wraith){{
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begin = 12;
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end = 14;
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unitScaling = 2;
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}},
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new SpawnGroup(UnitTypes.wraith){{
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begin = 12;
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end = 14;
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unitScaling = 2;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 11;
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unitScaling = 2;
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spacing = 2;
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max = 4;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 11;
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unitScaling = 2;
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spacing = 2;
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max = 4;
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}},
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new SpawnGroup(UnitTypes.titan){{
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begin = 9;
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spacing = 3;
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unitScaling = 2;
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new SpawnGroup(UnitTypes.titan){{
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begin = 9;
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spacing = 3;
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unitScaling = 2;
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end = 30;
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}},
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end = 30;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 10;
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unitScaling = 2;
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unitAmount = 1;
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spacing = 2;
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end = 30;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 8;
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unitScaling = 1;
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unitAmount = 1;
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spacing = 2;
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end = 30;
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}},
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new SpawnGroup(UnitTypes.titan){{
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begin = 28;
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spacing = 3;
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unitScaling = 1;
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end = 40;
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}},
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new SpawnGroup(UnitTypes.titan){{
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begin = 28;
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spacing = 3;
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unitScaling = 1;
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end = 40;
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}},
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new SpawnGroup(UnitTypes.titan){{
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begin = 45;
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spacing = 3;
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unitScaling = 2;
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effect = StatusEffects.overdrive;
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}},
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new SpawnGroup(UnitTypes.titan){{
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begin = 45;
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spacing = 3;
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unitScaling = 2;
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effect = StatusEffects.overdrive;
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}},
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new SpawnGroup(UnitTypes.titan){{
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begin = 120;
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spacing = 2;
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unitScaling = 3;
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unitAmount = 5;
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effect = StatusEffects.overdrive;
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}},
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new SpawnGroup(UnitTypes.titan){{
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begin = 120;
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spacing = 2;
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unitScaling = 3;
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unitAmount = 5;
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effect = StatusEffects.overdrive;
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}},
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new SpawnGroup(UnitTypes.wraith){{
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begin = 16;
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unitScaling = 2;
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spacing = 2;
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new SpawnGroup(UnitTypes.wraith){{
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begin = 16;
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unitScaling = 1;
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spacing = 2;
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end = 39;
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max = 7;
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}},
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max = 7;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 82;
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spacing = 3;
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unitAmount = 4;
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unitScaling = 3;
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effect = StatusEffects.overdrive;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 82;
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spacing = 3;
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unitAmount = 4;
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unitScaling = 3;
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effect = StatusEffects.overdrive;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 41;
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spacing = 5;
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unitAmount = 1;
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unitScaling = 3;
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effect = StatusEffects.shielded;
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max = 10;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 41;
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spacing = 5;
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unitAmount = 1;
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unitScaling = 3;
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effect = StatusEffects.shielded;
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max = 10;
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}},
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new SpawnGroup(UnitTypes.fortress){{
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begin = 40;
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spacing = 5;
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unitAmount = 2;
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unitScaling = 3;
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max = 10;
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}},
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new SpawnGroup(UnitTypes.fortress){{
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begin = 40;
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spacing = 5;
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unitAmount = 2;
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unitScaling = 3;
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max = 10;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 35;
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spacing = 3;
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unitAmount = 4;
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effect = StatusEffects.overdrive;
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items = new ItemStack(Items.blastCompound, 60);
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end = 60;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 35;
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spacing = 3;
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unitAmount = 4;
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effect = StatusEffects.overdrive;
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items = new ItemStack(Items.blastCompound, 60);
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end = 60;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 42;
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spacing = 3;
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unitAmount = 4;
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effect = StatusEffects.overdrive;
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items = new ItemStack(Items.pyratite, 100);
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end = 130;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 42;
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spacing = 3;
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unitAmount = 4;
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effect = StatusEffects.overdrive;
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items = new ItemStack(Items.pyratite, 100);
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end = 130;
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}},
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new SpawnGroup(UnitTypes.ghoul){{
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begin = 40;
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unitAmount = 2;
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spacing = 2;
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unitScaling = 3;
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max = 8;
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}},
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new SpawnGroup(UnitTypes.ghoul){{
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begin = 40;
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unitAmount = 2;
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spacing = 2;
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unitScaling = 3;
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max = 8;
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}},
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new SpawnGroup(UnitTypes.wraith){{
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begin = 50;
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unitAmount = 4;
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unitScaling = 3;
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spacing = 5;
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effect = StatusEffects.overdrive;
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max = 8;
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}},
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new SpawnGroup(UnitTypes.wraith){{
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begin = 50;
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unitAmount = 4;
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unitScaling = 3;
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spacing = 5;
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effect = StatusEffects.overdrive;
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max = 8;
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}},
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new SpawnGroup(UnitTypes.revenant){{
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begin = 50;
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unitAmount = 2;
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unitScaling = 3;
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spacing = 5;
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max = 8;
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}},
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new SpawnGroup(UnitTypes.revenant){{
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begin = 50;
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unitAmount = 2;
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unitScaling = 3;
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spacing = 5;
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max = 8;
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}},
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new SpawnGroup(UnitTypes.ghoul){{
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begin = 53;
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unitAmount = 2;
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unitScaling = 3;
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spacing = 4;
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max = 8;
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end = 74;
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}},
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new SpawnGroup(UnitTypes.ghoul){{
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begin = 53;
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unitAmount = 2;
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unitScaling = 3;
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spacing = 4;
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max = 8;
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end = 74;
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}},
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new SpawnGroup(UnitTypes.ghoul){{
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begin = 53;
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unitAmount = 2;
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unitScaling = 3;
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spacing = 4;
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max = 8;
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end = 74;
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}}
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new SpawnGroup(UnitTypes.ghoul){{
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begin = 53;
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unitAmount = 2;
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unitScaling = 3;
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spacing = 4;
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max = 8;
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end = 74;
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}}
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);
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}
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return spawns == null ? new Array<>() : spawns;
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@@ -9,13 +9,13 @@ public enum RulePreset{
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waveTimer = true;
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waves = true;
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unitDrops = true;
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spawns = DefaultWaves.getDefaultSpawns();
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spawns = DefaultWaves.get();
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}}),
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sandbox(() -> new Rules(){{
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infiniteResources = true;
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waves = true;
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waveTimer = false;
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spawns = DefaultWaves.getDefaultSpawns();
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spawns = DefaultWaves.get();
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}}),
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attack(() -> new Rules(){{
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enemyCheat = true;
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@@ -28,5 +28,5 @@ public class Rules{
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/**Zone ID, -1 for invalid zone.*/
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public byte zone = -1;
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/**Spawn layout. Since only zones modify this, it should be assigned on save load.*/
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public transient Array<SpawnGroup> spawns = DefaultWaves.getDefaultSpawns();
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public transient Array<SpawnGroup> spawns = DefaultWaves.get();
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}
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