Fixed #2277
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@@ -1615,7 +1615,7 @@ public class Blocks implements ContentList{
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Items.surgealloy, Bullets.fragSurge
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);
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xRand = 4f;
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reloadTime = 6f;
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reloadTime = 8f;
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range = 200f;
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size = 3;
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recoilAmount = 3f;
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@@ -74,7 +74,7 @@ public class UnitTypes implements ContentList{
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hitsize = 9f;
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range = 10f;
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health = 500;
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armor = 3f;
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armor = 4f;
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immunities.add(StatusEffects.burning);
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@@ -107,7 +107,7 @@ public class UnitTypes implements ContentList{
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rotateSpeed = 3f;
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targetAir = false;
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health = 790;
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armor = 8f;
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armor = 9f;
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weapons.add(new Weapon("artillery"){{
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y = 1f;
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@@ -478,7 +478,7 @@ public class UnitTypes implements ContentList{
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range = 140f;
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hitsize = 18f;
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lowAltitude = true;
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armor = 4f;
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armor = 6f;
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engineOffset = 12f;
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engineSize = 3f;
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@@ -249,6 +249,7 @@ public class Weathers implements ContentList{
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TextureRegion region;
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float yspeed = 1f, xspeed = 4f, size = 5f, padding = size, invDensity = 2000f;
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Color color = Color.valueOf("7457ce");
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Vec2 force = new Vec2(0.25f, 0.01f);
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Texture noise;
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{
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@@ -264,6 +265,14 @@ public class Weathers implements ContentList{
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noise.setFilter(TextureFilter.linear);
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}
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@Override
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public void update(WeatherState state){
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for(Unit unit : Groups.unit){
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unit.impulse(force.x * state.intensity(), force.y * state.intensity());
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}
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}
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@Override
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public void dispose(){
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noise.dispose();
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