Experimental power system changes
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@@ -15,7 +15,7 @@ public class Item implements Comparable<Item>{
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}
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},
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iron = new Item("iron"),
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copper = new Item("copper"),
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lead = new Item("lead"),
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coal = new Item("coal"){
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{
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explosiveness = 0.2f;
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@@ -62,7 +62,7 @@ public class Recipes {
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//new Recipe(production, ProductionBlocks.stonedrill, stack(Item.stone, 12)),
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new Recipe(production, ProductionBlocks.irondrill, stack(Item.iron, 25)),
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new Recipe(production, ProductionBlocks.copperdrill, stack(Item.iron, 25)),
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new Recipe(production, ProductionBlocks.leaddrill, stack(Item.iron, 25)),
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new Recipe(production, ProductionBlocks.coaldrill, stack(Item.iron, 25), stack(Item.iron, 40)),
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new Recipe(production, ProductionBlocks.titaniumdrill, stack(Item.iron, 50), stack(Item.steel, 50)),
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new Recipe(production, ProductionBlocks.uraniumdrill, stack(Item.iron, 40), stack(Item.steel, 40)),
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@@ -79,9 +79,7 @@ public class Recipes {
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new Recipe(power, ProductionBlocks.largesolarpanel, stack(Item.iron, 30), stack(Item.silicon, 20)),
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new Recipe(power, ProductionBlocks.rtgenerator, stack(Item.titanium, 20), stack(Item.steel, 20)),
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new Recipe(power, ProductionBlocks.nuclearReactor, stack(Item.titanium, 40), stack(Item.densealloy, 40), stack(Item.steel, 50)),
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new Recipe(power, DistributionBlocks.powerlaser, stack(Item.steel, 3), stack(Item.iron, 3)),
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new Recipe(power, DistributionBlocks.powerlasercorner, stack(Item.steel, 4), stack(Item.iron, 4)),
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new Recipe(power, DistributionBlocks.powerlaserrouter, stack(Item.steel, 5), stack(Item.iron, 5)),
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new Recipe(power, DistributionBlocks.powernode, stack(Item.steel, 3), stack(Item.iron, 3)),
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new Recipe(power, DistributionBlocks.battery, stack(Item.steel, 5), stack(Item.iron, 5)),
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new Recipe(power, DistributionBlocks.batteryLarge, stack(Item.steel, 5), stack(Item.iron, 5)),
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