Bugfixes
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@@ -23,6 +23,7 @@ import mindustry.gen.*;
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import mindustry.input.*;
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import mindustry.io.*;
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import mindustry.io.SaveIO.*;
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import mindustry.maps.*;
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import mindustry.maps.Map;
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import mindustry.net.*;
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import mindustry.type.*;
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@@ -322,6 +323,13 @@ public class Control implements ApplicationListener, Loadable{
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return;
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}
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//set spawn for sector damage to use
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Tile spawn = world.tile(sector.info.spawnPosition);
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spawn.setBlock(Blocks.coreShard, state.rules.defaultTeam);
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//add extra damage.
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SectorDamage.apply(1f);
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//reset wave so things are more fair
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state.wave = 1;
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@@ -331,8 +339,8 @@ public class Control implements ApplicationListener, Loadable{
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//kill all units, since they should be dead anyway
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Groups.unit.clear();
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Groups.fire.clear();
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Groups.puddle.clear();
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Tile spawn = world.tile(sector.info.spawnPosition);
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Schematics.placeLaunchLoadout(spawn.x, spawn.y);
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//set up camera/player locations
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@@ -12,5 +12,6 @@ class GroupDefs<G>{
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@GroupDef(value = Syncc.class, mapping = true) G sync;
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@GroupDef(value = Drawc.class) G draw;
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@GroupDef(value = Firec.class) G fire;
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@GroupDef(value = Puddlec.class) G puddle;
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@GroupDef(value = WeatherStatec.class) G weather;
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}
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@@ -317,11 +317,11 @@ public abstract class BulletType extends Content{
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}
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public Bullet create(Bullet parent, float x, float y, float angle){
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return create(parent.owner(), parent.team, x, y, angle);
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return create(parent.owner, parent.team, x, y, angle);
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}
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public Bullet create(Bullet parent, float x, float y, float angle, float velocityScl, float lifeScale){
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return create(parent.owner(), parent.team, x, y, angle, velocityScl, lifeScale);
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return create(parent.owner, parent.team, x, y, angle, velocityScl, lifeScale);
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}
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public Bullet create(Bullet parent, float x, float y, float angle, float velocityScl){
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@@ -208,6 +208,8 @@ public class Universe{
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//add production, making sure that it's capped
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sector.info.production.each((item, stat) -> sector.info.items.add(item, Math.min((int)(stat.mean * newSecondsPassed * scl), sector.info.storageCapacity - sector.info.items.get(item))));
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//prevent negative values with unloaders
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sector.info.items.checkNegative();
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sector.saveInfo();
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}
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@@ -286,7 +286,7 @@ public abstract class SaveVersion extends SaveFileReader{
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public void writeEntities(DataOutput stream) throws IOException{
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//write team data with entities.
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Seq<TeamData> data = state.teams.getActive();
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Seq<TeamData> data = state.teams.getActive().and(Team.sharded.data());
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stream.writeInt(data.size);
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for(TeamData team : data){
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stream.writeInt(team.team.id);
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@@ -356,7 +356,7 @@ public class SectorDamage{
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for(Tile tile : tiles){
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if((tile.block() instanceof CoreBlock && tile.team() == state.rules.waveTeam) || tile.overlay() == Blocks.spawn){
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frontier.add(tile);
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values[tile.x][tile.y] = fraction * 80;
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values[tile.x][tile.y] = fraction * 23;
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}
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}
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@@ -92,6 +92,11 @@ public class ItemLiquidGenerator extends PowerGenerator{
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return generateTime > 0;
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}
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@Override
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public float ambientVolume(){
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return Mathf.clamp(productionEfficiency);
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}
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@Override
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public void updateTile(){
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//Note: Do not use this delta when calculating the amount of power or the power efficiency, but use it for resource consumption if necessary.
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