Force projector implementation
This commit is contained in:
@@ -170,7 +170,7 @@ public class Shaders{
|
||||
public static class Shield extends Shader{
|
||||
public static final int MAX_HITS = 3 * 64;
|
||||
public Color color = new Color();
|
||||
public FloatArray hits;
|
||||
public FloatArray hits = new FloatArray();
|
||||
|
||||
public Shield(){
|
||||
super("shield", "default");
|
||||
|
||||
Reference in New Issue
Block a user