Balancing / Renamed palettes file

This commit is contained in:
Anuken
2019-02-07 15:33:56 -05:00
parent 7b90044544
commit 7e35de3c33
55 changed files with 272 additions and 271 deletions

View File

@@ -28,7 +28,7 @@ public class OverlayRenderer{
if(!input.isDrawing() || player.isDead()) continue;
Shaders.outline.color.set(Palette.accent);
Shaders.outline.color.set(Pal.accent);
//TODO draw outlined version
//Graphics.beginShaders(Shaders.outline);
@@ -79,7 +79,7 @@ public class OverlayRenderer{
if(dst < state.rules.enemyCoreBuildRadius * 1.5f){
Draw.color(Color.DARK_GRAY);
Lines.poly(core.drawx(), core.drawy() - 2, 200, state.rules.enemyCoreBuildRadius);
Draw.color(Palette.accent, enemy.color, 0.5f + Mathf.absin(Time.time(), 10f, 0.5f));
Draw.color(Pal.accent, enemy.color, 0.5f + Mathf.absin(Time.time(), 10f, 0.5f));
Lines.poly(core.drawx(), core.drawy(), 200, state.rules.enemyCoreBuildRadius);
}
}
@@ -103,14 +103,14 @@ public class OverlayRenderer{
Vector2 v = Core.input.mouseWorld(input.getMouseX(), input.getMouseY());
float size = 8;
Draw.rect(player.item().item.region, v.x, v.y, size, size);
Draw.color(Palette.accent);
Draw.color(Pal.accent);
Lines.circle(v.x, v.y, 6 + Mathf.absin(Time.time(), 5f, 1f));
Draw.reset();
Tile tile = world.tileWorld(v.x, v.y);
if(tile != null) tile = tile.target();
if(tile != null && tile.getTeam() == player.getTeam() && tile.block().acceptStack(player.item().item, player.item().amount, tile, player) > 0){
Draw.color(Palette.place);
Draw.color(Pal.place);
Lines.square(tile.drawx(), tile.drawy(), tile.block().size * tilesize / 2f + 1 + Mathf.absin(Time.time(), 5f, 1f));
Draw.color();
}

View File

@@ -2,7 +2,7 @@ package io.anuke.mindustry.graphics;
import io.anuke.arc.graphics.Color;
public class Palette{
public class Pal{
public static final Color
command = Color.valueOf("eab678"),