Implemented new enemy spawning, sorter, teleporter and others
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@@ -162,8 +162,16 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
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Draw.reset();
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}
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},
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smallSlow = new BulletType(1.2f, 1){
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public void draw(Bullet b){
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Draw.color("orange");
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Draw.rect("bullet", b.x, b.y, b.angle());
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Draw.reset();
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}
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},
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purple = new BulletType(1.6f, 2){
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Color color = new Color(0x8b5ec9ff);
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public void draw(Bullet b){
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Draw.color(color);
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Draw.rect("bullet", b.x, b.y, b.angle());
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@@ -12,14 +12,14 @@ import io.anuke.ucore.graphics.Hue;
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import io.anuke.ucore.util.Angles;
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public class HealerEnemy extends Enemy{
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int healTime = 10;
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int healTime = 14;
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public HealerEnemy(int spawn) {
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super(spawn);
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speed = 0.2f;
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reload = 30;
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maxhealth = 210;
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maxhealth = 130;
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range = 90f;
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bullet = BulletType.shot;
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range = 30f;
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@@ -10,7 +10,7 @@ public class TankEnemy extends Enemy{
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public TankEnemy(int spawn) {
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super(spawn);
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maxhealth = 400;
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maxhealth = 350;
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speed = 0.2f;
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reload = 90f;
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bullet = BulletType.small;
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@@ -12,7 +12,7 @@ public class TitanEnemy extends Enemy{
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speed = 0.1f;
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reload = 30;
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maxhealth = 210;
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maxhealth = 330;
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range = 80f;
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bullet = BulletType.small;
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hitbox.setSize(7f);
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@@ -26,23 +26,23 @@ public class TitanEnemy extends Enemy{
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@Override
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void updateShooting(){
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Timers.get(this, "salvo", 200);
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Timers.get(this, "salvo", 250);
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if(Timers.getTime(this, "salvo") < 60){
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if(Timers.get(this, "salvoShoot", 5)){
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if(Timers.get(this, "salvoShoot", 6)){
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shoot(BulletType.flame, Mathf.range(20f));
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}
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}
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if(Timers.get(this, "shotgun", 80)){
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if(Timers.get(this, "shotgun", 90)){
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Angles.shotgun(5, 10f, 0f, f->{
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shoot(BulletType.small, f);
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shoot(BulletType.smallSlow, f);
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});
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}
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if(Timers.get(this, "circle", 200)){
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Angles.circle(8, f->{
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shoot(BulletType.small, f);
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shoot(BulletType.smallSlow, f);
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});
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}
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}
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