Logic tweaks

This commit is contained in:
Anuken
2020-08-10 23:21:14 -04:00
parent 75ada3cca1
commit 7e8326a3af
15 changed files with 489 additions and 473 deletions

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@@ -1911,6 +1911,8 @@ public class Blocks implements ContentList{
instructionsPerTick = 5; instructionsPerTick = 5;
memory = 128; memory = 128;
range = 16 * 10;
size = 2; size = 2;
}}; }};

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@@ -270,7 +270,7 @@ public class LExecutor{
Healthc targeted; Healthc targeted;
if(timer.get(20f)){ if(timer.get(30f)){
//if any of the targets involve enemies //if any of the targets involve enemies
boolean enemies = target1 == RadarTarget.enemy || target2 == RadarTarget.enemy || target3 == RadarTarget.enemy; boolean enemies = target1 == RadarTarget.enemy || target2 == RadarTarget.enemy || target3 == RadarTarget.enemy;

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@@ -507,7 +507,7 @@ public class LStatements{
table.button(b -> { table.button(b -> {
b.label(() -> op.symbol); b.label(() -> op.symbol);
b.clicked(() -> showSelect(b, BinaryOp.all, op, o -> op = o)); b.clicked(() -> showSelect(b, BinaryOp.all, op, o -> op = o));
}, Styles.logict, () -> {}).size(50f, 40f).pad(4f).color(table.color); }, Styles.logict, () -> {}).size(60f, 40f).pad(4f).color(table.color);
field(table, b, str -> b = str); field(table, b, str -> b = str);
} }