Fixed beam damage hit position
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@@ -181,7 +181,7 @@ public class Damage{
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if(collide && tile.team != team && tile.collide(hitter)){
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if(collide && tile.team != team && tile.collide(hitter)){
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tile.collision(hitter);
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tile.collision(hitter);
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hitter.type.hit(hitter, tile.x, tile.y);
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hitter.type.hit(hitter, cx * tilesize, cy * tilesize);
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}
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}
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//try to heal the tile
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//try to heal the tile
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