type.speed -> speed()
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@@ -67,9 +67,14 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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return type.hasWeapons();
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}
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public float speed(){
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//limit speed to minimum formation speed to preserve formation
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return isCommanding() ? minFormationSpeed * 0.98f : type.speed;
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}
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/** @return speed with boost multipliers factored in. */
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public float realSpeed(){
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return Mathf.lerp(1f, type.canBoost ? type.boostMultiplier : 1f, elevation) * type.speed;
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return Mathf.lerp(1f, type.canBoost ? type.boostMultiplier : 1f, elevation) * speed();
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}
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/** Iterates through this unit and everything it is controlling. */
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