type.speed -> speed()
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@@ -95,7 +95,7 @@ public class AIController implements UnitController{
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if(tile == targetTile || (costType == Pathfinder.costWater && !targetTile.floor().isLiquid)) return;
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unit.moveAt(vec.trns(unit.angleTo(targetTile), unit.type.speed));
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unit.moveAt(vec.trns(unit.angleTo(targetTile), unit.speed()));
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}
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protected void updateWeapons(){
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@@ -176,7 +176,7 @@ public class AIController implements UnitController{
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}
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protected void circle(Position target, float circleLength){
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circle(target, circleLength, unit.type.speed);
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circle(target, circleLength, unit.speed());
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}
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protected void circle(Position target, float circleLength, float speed){
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