Disable naval units on ground / Mobile payload input

This commit is contained in:
Anuken
2020-08-17 16:15:51 -04:00
parent 9a48028508
commit 7ecf5aa26d
11 changed files with 83 additions and 32 deletions

View File

@@ -26,20 +26,13 @@ public class GroundAI extends AIController{
} }
} }
boolean rotate = false, shoot = false;
if(!Units.invalidateTarget(target, unit, unit.range())){ if(!Units.invalidateTarget(target, unit, unit.range())){
rotate = true;
shoot = unit.within(target, unit.range());
if(unit.type().hasWeapons()){ if(unit.type().hasWeapons()){
unit.aimLook(Predict.intercept(unit, target, unit.type().weapons.first().bullet.speed)); unit.aimLook(Predict.intercept(unit, target, unit.type().weapons.first().bullet.speed));
} }
}else if(unit.moving()){ }else if(unit.moving()){
unit.lookAt(unit.vel().angle()); unit.lookAt(unit.vel().angle());
} }
unit.controlWeapons(rotate, shoot);
} }
protected void moveToCore(FlagTarget path){ protected void moveToCore(FlagTarget path){

View File

@@ -73,7 +73,7 @@ abstract class PayloadComp implements Posc, Rotc, Hitboxc{
Fx.unitDrop.at(this); Fx.unitDrop.at(this);
//can't drop ground units //can't drop ground units
if((tileOn() == null || tileOn().solid()) && u.elevation < 0.1f){ if(((tileOn() == null || tileOn().solid()) && u.elevation < 0.1f) || (!floorOn().isLiquid && u instanceof WaterMovec)){
return false; return false;
} }

View File

@@ -35,6 +35,20 @@ abstract class WaterMoveComp implements Posc, Velc, Hitboxc, Flyingc, Unitc{
} }
} }
@Override
@Replace
public void lookAt(float angle){
if(onLiquid()){
rotation = Angles.moveToward(rotation, angle, type.rotateSpeed * Time.delta);
}
}
@Override
@Replace
public boolean canShoot(){
return onLiquid();
}
@Override @Override
public void add(){ public void add(){
tleft.clear(); tleft.clear();
@@ -79,5 +93,9 @@ abstract class WaterMoveComp implements Posc, Velc, Hitboxc, Flyingc, Unitc{
Floor on = isFlying() ? Blocks.air.asFloor() : floorOn(); Floor on = isFlying() ? Blocks.air.asFloor() : floorOn();
return on.isDeep() ? 1.3f : 1f; return on.isDeep() ? 1.3f : 1f;
} }
public boolean onLiquid(){
return floorOn().isLiquid;
}
} }

View File

@@ -76,9 +76,15 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
aimY = y; aimY = y;
} }
boolean canShoot(){
return true;
}
/** Update shooting and rotation for this unit. */ /** Update shooting and rotation for this unit. */
@Override @Override
public void update(){ public void update(){
boolean can = canShoot();
for(WeaponMount mount : mounts){ for(WeaponMount mount : mounts){
Weapon weapon = mount.weapon; Weapon weapon = mount.weapon;
mount.reload = Math.max(mount.reload - Time.delta * reloadMultiplier, 0); mount.reload = Math.max(mount.reload - Time.delta * reloadMultiplier, 0);
@@ -91,7 +97,7 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
} }
//rotate if applicable //rotate if applicable
if(weapon.rotate && (mount.rotate || mount.shoot)){ if(weapon.rotate && (mount.rotate || mount.shoot) && can){
float axisX = this.x + Angles.trnsx(rotation - 90, weapon.x, weapon.y), float axisX = this.x + Angles.trnsx(rotation - 90, weapon.x, weapon.y),
axisY = this.y + Angles.trnsy(rotation - 90, weapon.x, weapon.y); axisY = this.y + Angles.trnsy(rotation - 90, weapon.x, weapon.y);
@@ -104,6 +110,7 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
//shoot if applicable //shoot if applicable
if(mount.shoot && //must be shooting if(mount.shoot && //must be shooting
can && //must be able to shoot
(ammo > 0 || !state.rules.unitAmmo || team().rules().infiniteAmmo) && //check ammo (ammo > 0 || !state.rules.unitAmmo || team().rules().infiniteAmmo) && //check ammo
(!weapon.alternate || mount.side == weapon.flipSprite) && (!weapon.alternate || mount.side == weapon.flipSprite) &&
vel.len() >= mount.weapon.minShootVelocity && //check velocity requirements vel.len() >= mount.weapon.minShootVelocity && //check velocity requirements

View File

@@ -464,7 +464,7 @@ public class LoadRenderer implements Disposable{
Font font = assets.get("tech"); Font font = assets.get("tech");
font.setColor(Pal.accent); font.setColor(Pal.accent);
Draw.color(Color.black); Draw.color(Color.black);
font.draw(red + "[[[[ " +key + " ]]\n\n"+orange+"<" + Version.modifier + " " + (Version.build == 0 ? " [init]" : Version.build == -1 ? " custom" : " " + Version.build) + ">", w/2f, h/2f + 110*s, Align.center); font.draw(red + "[[[[ " + key + " ]]\n"+orange+"<" + Version.modifier + " " + (Version.build == 0 ? " [init]" : Version.build == -1 ? " custom" : " " + Version.build) + ">", w/2f, h/2f + 110*s, Align.center);
} }
Lines.precise(false); Lines.precise(false);

View File

@@ -13,7 +13,6 @@ import arc.scene.ui.layout.*;
import arc.util.ArcAnnotate.*; import arc.util.ArcAnnotate.*;
import arc.util.*; import arc.util.*;
import mindustry.*; import mindustry.*;
import mindustry.entities.*;
import mindustry.entities.units.*; import mindustry.entities.units.*;
import mindustry.game.EventType.*; import mindustry.game.EventType.*;
import mindustry.game.*; import mindustry.game.*;
@@ -619,22 +618,12 @@ public class DesktopInput extends InputHandler{
if(unit instanceof Payloadc){ if(unit instanceof Payloadc){
Payloadc pay = (Payloadc)unit; Payloadc pay = (Payloadc)unit;
if(Core.input.keyTap(Binding.pickupCargo) && pay.payloads().size < unit.type().payloadCapacity){ if(Core.input.keyTap(Binding.pickupCargo)){
Unit target = Units.closest(player.team(), pay.x(), pay.y(), unit.type().hitsize * 2.5f, u -> u.isAI() && u.isGrounded() && u.mass() < unit.mass() && u.within(unit, u.hitSize + unit.hitSize * 1.2f)); tryPickupPayload();
if(target != null){
Call.pickupUnitPayload(player, target);
}else if(!pay.hasPayload()){
Building tile = world.buildWorld(pay.x(), pay.y());
if(tile != null && tile.team == unit.team){
Call.pickupBlockPayload(player, tile);
}
}
} }
if(Core.input.keyTap(Binding.dropCargo)){ if(Core.input.keyTap(Binding.dropCargo)){
Call.dropPayload(player, player.x, player.y); tryDropPayload();
pay.dropLastPayload();
} }
} }

View File

@@ -238,7 +238,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}else if(unit == null){ //just clear the unit (is this used?) }else if(unit == null){ //just clear the unit (is this used?)
player.clearUnit(); player.clearUnit();
//make sure it's AI controlled, so players can't overwrite each other //make sure it's AI controlled, so players can't overwrite each other
}else if(unit.isAI() && unit.team == player.team() && !unit.deactivated){ }else if(unit.isAI() && unit.team == player.team() && !unit.deactivated()){
player.unit(unit); player.unit(unit);
Time.run(Fx.unitSpirit.lifetime, () -> Fx.unitControl.at(unit.x, unit.y, 0f, unit)); Time.run(Fx.unitSpirit.lifetime, () -> Fx.unitControl.at(unit.x, unit.y, 0f, unit));
if(!player.dead()){ if(!player.dead()){
@@ -315,7 +315,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
} }
if(controlledType != null && player.dead()){ if(controlledType != null && player.dead()){
Unit unit = Units.closest(player.team(), player.x, player.y, u -> !u.isPlayer() && u.type() == controlledType && !u.deactivated); Unit unit = Units.closest(player.team(), player.x, player.y, u -> !u.isPlayer() && u.type() == controlledType && !u.deactivated());
if(unit != null){ if(unit != null){
Call.unitControl(player, unit); Call.unitControl(player, unit);
@@ -325,7 +325,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
public void checkUnit(){ public void checkUnit(){
if(controlledType != null){ if(controlledType != null){
Unit unit = Units.closest(player.team(), player.x, player.y, u -> !u.isPlayer() && u.type() == controlledType && !u.deactivated); Unit unit = Units.closest(player.team(), player.x, player.y, u -> !u.isPlayer() && u.type() == controlledType && !u.deactivated());
if(unit == null && controlledType == UnitTypes.block){ if(unit == null && controlledType == UnitTypes.block){
unit = world.buildWorld(player.x, player.y) instanceof ControlBlock ? ((ControlBlock)world.buildWorld(player.x, player.y)).unit() : null; unit = world.buildWorld(player.x, player.y) instanceof ControlBlock ? ((ControlBlock)world.buildWorld(player.x, player.y)).unit() : null;
} }
@@ -340,6 +340,34 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
} }
} }
public void tryPickupPayload(){
Unit unit = player.unit();
if(!(unit instanceof Payloadc)) return;
Payloadc pay = (Payloadc)unit;
if(pay.payloads().size >= unit.type().payloadCapacity) return;
Unit target = Units.closest(player.team(), pay.x(), pay.y(), unit.type().hitsize * 2.5f, u -> u.isAI() && u.isGrounded() && u.mass() < unit.mass() && u.within(unit, u.hitSize + unit.hitSize * 1.2f));
if(target != null){
Call.pickupUnitPayload(player, target);
}else if(!pay.hasPayload()){
Building tile = world.buildWorld(pay.x(), pay.y());
if(tile != null && tile.team == unit.team){
Call.pickupBlockPayload(player, tile);
}
}
}
public void tryDropPayload(){
Unit unit = player.unit();
if(!(unit instanceof Payloadc)) return;
Payloadc pay = (Payloadc)unit;
Call.dropPayload(player, player.x, player.y);
pay.dropLastPayload();
}
public float getMouseX(){ public float getMouseX(){
return Core.input.mouseX(); return Core.input.mouseX();
} }
@@ -848,7 +876,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
} }
public @Nullable Unit selectedUnit(){ public @Nullable Unit selectedUnit(){
Unit unit = Units.closest(player.team(), Core.input.mouseWorld().x, Core.input.mouseWorld().y, 40f, u -> u.isAI() && !u.deactivated); Unit unit = Units.closest(player.team(), Core.input.mouseWorld().x, Core.input.mouseWorld().y, 40f, u -> u.isAI() && !u.deactivated());
if(unit != null){ if(unit != null){
unit.hitbox(Tmp.r1); unit.hitbox(Tmp.r1);
Tmp.r1.grow(6f); Tmp.r1.grow(6f);

View File

@@ -572,9 +572,18 @@ public class MobileInput extends InputHandler implements GestureListener{
} }
//apply command on double tap //apply command on double tap
if(count == 2 && Mathf.within(worldx, worldy, player.unit().x, player.unit().y, player.unit().hitSize * 2f) && if(count == 2 && Mathf.within(worldx, worldy, player.unit().x, player.unit().y, player.unit().hitSize * 2f)){
player.unit() instanceof Commanderc){ if(player.unit() instanceof Commanderc){
Call.unitCommand(player); Call.unitCommand(player);
}
if(player.unit() instanceof Payloadc){
if(((Payloadc)player.unit()).hasPayload()){
tryDropPayload();
}else{
tryPickupPayload();
}
}
} }
} }

View File

@@ -149,7 +149,10 @@ public class Fonts{
Core.assets.load("tech", Font.class, new FreeTypeFontLoaderParameter("fonts/tech.ttf", new FreeTypeFontParameter(){{ Core.assets.load("tech", Font.class, new FreeTypeFontLoaderParameter("fonts/tech.ttf", new FreeTypeFontParameter(){{
size = 18; size = 18;
}})).loaded = f -> Fonts.tech = (Font)f; }})).loaded = f -> {
Fonts.tech = (Font)f;
((Font)f).getData().down *= 1.5f;
};
} }
/** Merges the UI and font atlas together for better performance. */ /** Merges the UI and font atlas together for better performance. */

View File

@@ -342,6 +342,7 @@ public class ResearchDialog extends BaseDialog{
((TextureRegionDrawable)button.getStyle().imageUp).setRegion(node.selectable ? node.node.content.icon(Cicon.medium) : Icon.lock.getRegion()); ((TextureRegionDrawable)button.getStyle().imageUp).setRegion(node.selectable ? node.node.content.icon(Cicon.medium) : Icon.lock.getRegion());
button.getImage().setColor(!locked(node.node) ? Color.white : node.selectable ? Color.gray : Pal.gray); button.getImage().setColor(!locked(node.node) ? Color.white : node.selectable ? Color.gray : Pal.gray);
button.getImage().setScaling(Scaling.bounded);
}); });
addChild(button); addChild(button);
} }

View File

@@ -7,6 +7,7 @@ import mindustry.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.graphics.*; import mindustry.graphics.*;
import mindustry.ui.*; import mindustry.ui.*;
import mindustry.world.blocks.environment.*;
public class UnitPayload implements Payload{ public class UnitPayload implements Payload{
public Unit unit; public Unit unit;
@@ -40,6 +41,8 @@ public class UnitPayload implements Payload{
@Override @Override
public boolean dump(){ public boolean dump(){
Floor floor = unit.floorOn();
//no client dumping //no client dumping
if(Vars.net.client()) return true; if(Vars.net.client()) return true;