Liquid turret shoot FX fixes
This commit is contained in:
@@ -1231,10 +1231,10 @@ public class Fx{
|
||||
});
|
||||
}),
|
||||
|
||||
shootLiquid = new Effect(40f, 80f, e -> {
|
||||
color(e.color, Color.white, e.fout() / 6f + Mathf.randomSeedRange(e.id, 0.1f));
|
||||
shootLiquid = new Effect(15f, 80f, e -> {
|
||||
color(e.color);
|
||||
|
||||
randLenVectors(e.id, 6, e.finpow() * 60f, e.rotation, 11f, (x, y) -> {
|
||||
randLenVectors(e.id, 2, e.finpow() * 15f, e.rotation, 11f, (x, y) -> {
|
||||
Fill.circle(e.x + x, e.y + y, 0.5f + e.fout() * 2.5f);
|
||||
});
|
||||
}),
|
||||
|
||||
@@ -27,6 +27,8 @@ public class LiquidTurret extends Turret{
|
||||
hasLiquids = true;
|
||||
loopSound = Sounds.spray;
|
||||
shootSound = Sounds.none;
|
||||
smokeEffect = Fx.none;
|
||||
shootEffect = Fx.none;
|
||||
outlinedIcon = 1;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user