Refactored planet rendering to different classes

This commit is contained in:
Anuken
2020-02-23 19:05:25 -05:00
parent 9af93dc44d
commit 7f53328f52
11 changed files with 189 additions and 195 deletions

View File

@@ -1,14 +1,33 @@
package mindustry.ui.dialogs;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.graphics.g3d.*;
import arc.input.*;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.graphics.PlanetGrid.*;
import mindustry.type.*;
import mindustry.type.Sector.*;
import mindustry.ui.*;
import static mindustry.Vars.ui;
import static mindustry.Vars.*;
public class PlanetDialog extends FloatingDialog{
private PlanetRenderer renderer = new PlanetRenderer();
private static final Color outlineColor = Pal.accent.cpy().a(0.6f);
private static final float camLength = 4f, outlineRad = 1.15f;
private static final boolean drawRect = false;
private final PlanetMesh[] outlines = new PlanetMesh[10];
private final Camera3D cam = new Camera3D();
private final VertexBatch3D batch = new VertexBatch3D(false, true, 0);
private float lastX, lastY;
public PlanetDialog(){
super("", Styles.fullDialog);
@@ -16,6 +35,34 @@ public class PlanetDialog extends FloatingDialog{
addCloseButton();
buttons.addImageTextButton("$techtree", Icon.tree, () -> ui.tech.show()).size(230f, 64f);
Tmp.v1.trns(0, camLength);
cam.position.set(Tmp.v1.x, 0f, Tmp.v1.y);
update(() -> {
Vec3 v = Tmp.v33.set(Core.input.mouseX(), Core.input.mouseY(), 0);
if(Core.input.keyDown(KeyCode.MOUSE_LEFT)){
float upV = cam.position.angle(Vec3.Y);
float xscale = 9f, yscale = 10f;
float margin = 1;
//scale X speed depending on polar coordinate
float speed = 1f - Math.abs(upV - 90) / 90f;
cam.position.rotate(cam.up, (v.x - lastX) / xscale * speed);
//prevent user from scrolling all the way up and glitching it out
float amount = (v.y - lastY) / yscale;
amount = Mathf.clamp(upV + amount, margin, 180f - margin) - upV;
cam.position.rotate(Tmp.v31.set(cam.up).rotate(cam.direction, 90), amount);
}
lastX = v.x;
lastY = v.y;
});
shown(this::setup);
}
@@ -24,7 +71,94 @@ public class PlanetDialog extends FloatingDialog{
titleTable.remove();
cont.addRect((x, y, w, h) -> {
renderer.render(Planets.starter);
render(Planets.starter);
}).grow();
}
private void render(Planet planet){
Draw.flush();
Gl.clear(Gl.depthBufferBit);
Gl.enable(Gl.depthTest);
//lock to up vector so it doesn't get confusing
cam.up.set(Vec3.Y);
cam.resize(Core.graphics.getWidth(), Core.graphics.getHeight());
cam.update();
cam.lookAt(0, 0, 0);
cam.update();
PlanetMesh outline = outline(planet.size);
planet.mesh.render(cam.combined());
outline.render(cam.combined());
Ptile tile = outline.getTile(cam.getPickRay(Core.input.mouseX(), Core.input.mouseY()));
if(tile != null){
float length = 0.1f;
Sector sector = planet.getSector(tile);
for(int i = 0; i < sector.tile.corners.length; i++){
Corner next = sector.tile.corners[(i + 1) % sector.tile.corners.length];
Corner curr = sector.tile.corners[i];
sector.tile.v.scl(outlineRad);
Tmp.v31.set(curr.v).sub(sector.tile.v).setLength(length).add(sector.tile.v);
Tmp.v32.set(next.v).sub(sector.tile.v).setLength(length).add(sector.tile.v);
sector.tile.v.scl(1f / outlineRad);
batch.tri(curr.v, next.v, Tmp.v31, Pal.accent);
batch.tri(Tmp.v31, Tmp.v32, next.v, Pal.accent);
}
batch.flush(cam.combined(), Gl.triangles);
if(drawRect){
SectorRect rect = sector.rect;
rect.center.scl(outlineRad);
rect.right.scl(outlineRad);
rect.top.scl(outlineRad);
batch.color(Color.red);
batch.vertex(rect.center);
batch.color(Color.red);
batch.vertex(sector.tile.corners[0].v);
batch.color(Color.green);
batch.vertex(rect.center);
batch.color(Color.green);
batch.vertex(rect.top.cpy().add(rect.center));
batch.flush(cam.combined(), Gl.lines);
//Log.info((int)(sector.tile.corners[0].v.cpy().sub(rect.center).angle(rect.top)));
rect.center.scl(1f / outlineRad);
rect.right.scl(1f / outlineRad);
rect.top.scl(1f / outlineRad);
}
if(Core.input.keyTap(KeyCode.SPACE)){
control.playSector(sector);
ui.planet.hide();
}
}
Gl.disable(Gl.depthTest);
}
private PlanetMesh outline(int size){
if(outlines[size] == null){
outlines[size] = new PlanetMesh(size, new PlanetMesher(){
@Override
public float getHeight(Vec3 position){
return 0;
}
@Override
public Color getColor(Vec3 position){
return outlineColor;
}
}, outlineRad, true);
}
return outlines[size];
}
}