More core units for bases

This commit is contained in:
Anuken
2023-05-16 18:13:09 -04:00
parent 70293a4864
commit 7f6907e14f

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@@ -25,7 +25,7 @@ import static mindustry.Vars.*;
public class BaseBuilderAI{
private static final Vec2 axis = new Vec2(), rotator = new Vec2();
private static final int attempts = 4;
private static final int attempts = 5, coreUnitMultiplier = 2;
private static final float emptyChance = 0.01f;
private static final int timerStep = 0, timerSpawn = 1, timerRefreshPath = 2;
private static final float placeIntervalMin = 12f, placeIntervalMax = 2f;
@@ -71,7 +71,7 @@ public class BaseBuilderAI{
int coreUnits = data.countType(block.unitType);
//create AI core unit(s)
if(!state.isEditor() && coreUnits < data.cores.size){
if(!state.isEditor() && coreUnits < data.cores.size * coreUnitMultiplier){
Unit unit = block.unitType.create(data.team);
unit.set(data.cores.random());
unit.add();