More core units for bases
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@@ -25,7 +25,7 @@ import static mindustry.Vars.*;
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public class BaseBuilderAI{
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public class BaseBuilderAI{
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private static final Vec2 axis = new Vec2(), rotator = new Vec2();
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private static final Vec2 axis = new Vec2(), rotator = new Vec2();
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private static final int attempts = 4;
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private static final int attempts = 5, coreUnitMultiplier = 2;
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private static final float emptyChance = 0.01f;
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private static final float emptyChance = 0.01f;
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private static final int timerStep = 0, timerSpawn = 1, timerRefreshPath = 2;
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private static final int timerStep = 0, timerSpawn = 1, timerRefreshPath = 2;
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private static final float placeIntervalMin = 12f, placeIntervalMax = 2f;
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private static final float placeIntervalMin = 12f, placeIntervalMax = 2f;
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@@ -71,7 +71,7 @@ public class BaseBuilderAI{
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int coreUnits = data.countType(block.unitType);
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int coreUnits = data.countType(block.unitType);
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//create AI core unit(s)
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//create AI core unit(s)
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if(!state.isEditor() && coreUnits < data.cores.size){
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if(!state.isEditor() && coreUnits < data.cores.size * coreUnitMultiplier){
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Unit unit = block.unitType.create(data.team);
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Unit unit = block.unitType.create(data.team);
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unit.set(data.cores.random());
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unit.set(data.cores.random());
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unit.add();
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unit.add();
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