Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -1114,6 +1114,7 @@ keybind.mouse_move.name = Follow Mouse
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keybind.pan.name = Pan View
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keybind.pan.name = Pan View
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keybind.boost.name = Boost
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keybind.boost.name = Boost
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keybind.command_mode.name = Command Mode
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keybind.command_mode.name = Command Mode
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = Select Region
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keybind.schematic_select.name = Select Region
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keybind.schematic_menu.name = Schematic Menu
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keybind.schematic_menu.name = Schematic Menu
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keybind.schematic_flip_x.name = Flip Schematic X
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keybind.schematic_flip_x.name = Flip Schematic X
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@@ -1091,6 +1091,7 @@ keybind.mouse_move.name = наследуе курсорам
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keybind.pan.name = Pan View
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keybind.pan.name = Pan View
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keybind.boost.name = Boost
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keybind.boost.name = Boost
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keybind.command_mode.name = Command Mode
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keybind.command_mode.name = Command Mode
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = Абраць вобласць
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keybind.schematic_select.name = Абраць вобласць
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keybind.schematic_menu.name = Меню схем
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keybind.schematic_menu.name = Меню схем
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keybind.schematic_flip_x.name = Адлюстраваць схему па восі X
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keybind.schematic_flip_x.name = Адлюстраваць схему па восі X
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@@ -1101,6 +1101,7 @@ keybind.mouse_move.name = Следвай Мишката
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keybind.pan.name = Панорамен Изглед
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keybind.pan.name = Панорамен Изглед
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keybind.boost.name = Ускорение
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keybind.boost.name = Ускорение
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keybind.command_mode.name = Command Mode
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keybind.command_mode.name = Command Mode
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = Избери Регион
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keybind.schematic_select.name = Избери Регион
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keybind.schematic_menu.name = Меню със Схеми
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keybind.schematic_menu.name = Меню със Схеми
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keybind.schematic_flip_x.name = Завърти Схема по X
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keybind.schematic_flip_x.name = Завърти Схема по X
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@@ -1106,6 +1106,7 @@ keybind.mouse_move.name = Segueix el ratolí
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keybind.pan.name = Desplaça la vista
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keybind.pan.name = Desplaça la vista
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keybind.boost.name = Sobrevola
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keybind.boost.name = Sobrevola
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keybind.command_mode.name = Mode de comandament
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keybind.command_mode.name = Mode de comandament
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = Selecciona una regió
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keybind.schematic_select.name = Selecciona una regió
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keybind.schematic_menu.name = Menú de plànols
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keybind.schematic_menu.name = Menú de plànols
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keybind.schematic_flip_x.name = Volta el plànol horitzontalment
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keybind.schematic_flip_x.name = Volta el plànol horitzontalment
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@@ -1103,6 +1103,7 @@ keybind.mouse_move.name = Následovat myš
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keybind.pan.name = Následovat kameru
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keybind.pan.name = Následovat kameru
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keybind.boost.name = Posílení
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keybind.boost.name = Posílení
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keybind.command_mode.name = Command Mode
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keybind.command_mode.name = Command Mode
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = Vybrat oblast
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keybind.schematic_select.name = Vybrat oblast
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keybind.schematic_menu.name = Nabídka šablon
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keybind.schematic_menu.name = Nabídka šablon
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keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
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keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
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@@ -1091,6 +1091,7 @@ keybind.mouse_move.name = Følg musen
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keybind.pan.name = Panorer billede
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keybind.pan.name = Panorer billede
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keybind.boost.name = Forstærk
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keybind.boost.name = Forstærk
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keybind.command_mode.name = Command Mode
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keybind.command_mode.name = Command Mode
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = Vælg region
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keybind.schematic_select.name = Vælg region
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keybind.schematic_menu.name = Skabelon-visning
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keybind.schematic_menu.name = Skabelon-visning
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keybind.schematic_flip_x.name = Flip skabelon X
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keybind.schematic_flip_x.name = Flip skabelon X
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@@ -1106,6 +1106,7 @@ keybind.mouse_move.name = Der Maus folgen
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keybind.pan.name = Kamera alleine bewegen
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keybind.pan.name = Kamera alleine bewegen
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keybind.boost.name = Boost
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keybind.boost.name = Boost
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keybind.command_mode.name = Command Mode
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keybind.command_mode.name = Command Mode
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = Bereich auswählen
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keybind.schematic_select.name = Bereich auswählen
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keybind.schematic_menu.name = Entwurfsmenü
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keybind.schematic_menu.name = Entwurfsmenü
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keybind.schematic_flip_x.name = Entwurf umdrehen X
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keybind.schematic_flip_x.name = Entwurf umdrehen X
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@@ -1112,6 +1112,7 @@ keybind.mouse_move.name = Seguir al cursor
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keybind.pan.name = Desplazar la cámara
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keybind.pan.name = Desplazar la cámara
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keybind.boost.name = Sobrevolar
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keybind.boost.name = Sobrevolar
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keybind.command_mode.name = Modo Escuadrón
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keybind.command_mode.name = Modo Escuadrón
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = Seleccionar región
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keybind.schematic_select.name = Seleccionar región
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keybind.schematic_menu.name = Menú de esquemas
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keybind.schematic_menu.name = Menú de esquemas
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keybind.schematic_flip_x.name = Invertir esquema X
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keybind.schematic_flip_x.name = Invertir esquema X
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@@ -1091,6 +1091,7 @@ keybind.mouse_move.name = Follow Mouse
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keybind.pan.name = Pan View
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keybind.pan.name = Pan View
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keybind.boost.name = Boost
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keybind.boost.name = Boost
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keybind.command_mode.name = Command Mode
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keybind.command_mode.name = Command Mode
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = Select Region
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keybind.schematic_select.name = Select Region
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keybind.schematic_menu.name = Schematic Menu
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keybind.schematic_menu.name = Schematic Menu
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keybind.schematic_flip_x.name = Flip Schematic X
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keybind.schematic_flip_x.name = Flip Schematic X
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@@ -1091,6 +1091,7 @@ keybind.mouse_move.name = Follow Mouse
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keybind.pan.name = Pan View
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keybind.pan.name = Pan View
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keybind.boost.name = Boost
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keybind.boost.name = Boost
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keybind.command_mode.name = Command Mode
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keybind.command_mode.name = Command Mode
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = Hautatu eskualdea
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keybind.schematic_select.name = Hautatu eskualdea
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keybind.schematic_menu.name = Eskema menua
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keybind.schematic_menu.name = Eskema menua
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keybind.schematic_flip_x.name = Itzulbiratu X
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keybind.schematic_flip_x.name = Itzulbiratu X
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@@ -1091,6 +1091,7 @@ keybind.mouse_move.name = Seuraa Hiirtä
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keybind.pan.name = Kelaa näkymää
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keybind.pan.name = Kelaa näkymää
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keybind.boost.name = Tehosta
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keybind.boost.name = Tehosta
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keybind.command_mode.name = Komentotila
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keybind.command_mode.name = Komentotila
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = Valitse alue
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keybind.schematic_select.name = Valitse alue
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keybind.schematic_menu.name = Kaavio Valikko
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keybind.schematic_menu.name = Kaavio Valikko
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keybind.schematic_flip_x.name = Käännä kaavio X-akselilla
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keybind.schematic_flip_x.name = Käännä kaavio X-akselilla
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@@ -1091,6 +1091,7 @@ keybind.mouse_move.name = Follow Mouse
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keybind.pan.name = Pan View
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keybind.pan.name = Pan View
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keybind.boost.name = Boost
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keybind.boost.name = Boost
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keybind.command_mode.name = Command Mode
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keybind.command_mode.name = Command Mode
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = Select Region
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keybind.schematic_select.name = Select Region
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keybind.schematic_menu.name = Schematic Menu
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keybind.schematic_menu.name = Schematic Menu
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keybind.schematic_flip_x.name = Flip Schematic X
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keybind.schematic_flip_x.name = Flip Schematic X
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@@ -1111,6 +1111,7 @@ keybind.mouse_move.name = Suivre la souris
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keybind.pan.name = Vue Panoramique
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keybind.pan.name = Vue Panoramique
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keybind.boost.name = Boost
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keybind.boost.name = Boost
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keybind.command_mode.name = Mode « Commande »
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keybind.command_mode.name = Mode « Commande »
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = Sélectionner une Région
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keybind.schematic_select.name = Sélectionner une Région
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keybind.schematic_menu.name = Menu des schémas
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keybind.schematic_menu.name = Menu des schémas
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keybind.schematic_flip_x.name = Retourner le schéma sur l'axe des X
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keybind.schematic_flip_x.name = Retourner le schéma sur l'axe des X
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@@ -1100,6 +1100,7 @@ keybind.mouse_move.name = Egér követése
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keybind.pan.name = Felderítés
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keybind.pan.name = Felderítés
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keybind.boost.name = Boost
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keybind.boost.name = Boost
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keybind.command_mode.name = Command Mode
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keybind.command_mode.name = Command Mode
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = Terület kijelölése
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keybind.schematic_select.name = Terület kijelölése
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keybind.schematic_menu.name = Schematic menü
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keybind.schematic_menu.name = Schematic menü
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keybind.schematic_flip_x.name = Schematic tükrözése vízszintesen
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keybind.schematic_flip_x.name = Schematic tükrözése vízszintesen
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@@ -1111,6 +1111,7 @@ keybind.mouse_move.name = Ikuti Tetikus
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keybind.pan.name = Tampilan Geser
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keybind.pan.name = Tampilan Geser
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keybind.boost.name = Dorongan
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keybind.boost.name = Dorongan
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keybind.command_mode.name = Mode Perintah
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keybind.command_mode.name = Mode Perintah
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = Pilih Daerah
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keybind.schematic_select.name = Pilih Daerah
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keybind.schematic_menu.name = Menu Skema
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keybind.schematic_menu.name = Menu Skema
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keybind.schematic_flip_x.name = Balik Skema X
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keybind.schematic_flip_x.name = Balik Skema X
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@@ -1098,6 +1098,7 @@ keybind.mouse_move.name = Segui il Mouse
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keybind.pan.name = Vista Panoramica
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keybind.pan.name = Vista Panoramica
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keybind.boost.name = Scatto
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keybind.boost.name = Scatto
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keybind.command_mode.name = Modalità di comando
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keybind.command_mode.name = Modalità di comando
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = Seleziona Regione
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keybind.schematic_select.name = Seleziona Regione
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keybind.schematic_menu.name = Menu Schematica
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keybind.schematic_menu.name = Menu Schematica
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keybind.schematic_flip_x.name = Ruota Schematica Orizzontalmente
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keybind.schematic_flip_x.name = Ruota Schematica Orizzontalmente
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@@ -1103,6 +1103,7 @@ keybind.mouse_move.name = マウスを追う
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keybind.pan.name = 視点移動
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keybind.pan.name = 視点移動
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keybind.boost.name = ブースト
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keybind.boost.name = ブースト
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keybind.command_mode.name = Command Mode
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keybind.command_mode.name = Command Mode
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = 範囲選択
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keybind.schematic_select.name = 範囲選択
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keybind.schematic_menu.name = 設計図メニュー
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keybind.schematic_menu.name = 設計図メニュー
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keybind.schematic_flip_x.name = 設計図をX座標で反転
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keybind.schematic_flip_x.name = 設計図をX座標で反転
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@@ -1104,6 +1104,7 @@ keybind.mouse_move.name = 커서를 따라서 이동
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keybind.pan.name = 팬 보기
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keybind.pan.name = 팬 보기
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keybind.boost.name = 이륙
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keybind.boost.name = 이륙
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keybind.command_mode.name = 명령 모드
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keybind.command_mode.name = 명령 모드
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = 영역 설정
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keybind.schematic_select.name = 영역 설정
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keybind.schematic_menu.name = 설계도 메뉴
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keybind.schematic_menu.name = 설계도 메뉴
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keybind.schematic_flip_x.name = 설계도 X축 뒤집기
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keybind.schematic_flip_x.name = 설계도 X축 뒤집기
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@@ -1091,6 +1091,7 @@ keybind.mouse_move.name = Sekti Pelę
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keybind.pan.name = Pan View
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keybind.pan.name = Pan View
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keybind.boost.name = Boost
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keybind.boost.name = Boost
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keybind.command_mode.name = Command Mode
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keybind.command_mode.name = Command Mode
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = Pasirinkite Regioną
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keybind.schematic_select.name = Pasirinkite Regioną
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keybind.schematic_menu.name = Schemų Meniu
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keybind.schematic_menu.name = Schemų Meniu
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keybind.schematic_flip_x.name = Apversti schemą per X ašį
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keybind.schematic_flip_x.name = Apversti schemą per X ašį
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@@ -1091,6 +1091,7 @@ keybind.mouse_move.name = Volg Muis
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keybind.pan.name = Pan View
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keybind.pan.name = Pan View
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keybind.boost.name = Boost
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keybind.boost.name = Boost
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keybind.command_mode.name = Command Mode
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keybind.command_mode.name = Command Mode
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = Selecteer gebied
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keybind.schematic_select.name = Selecteer gebied
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keybind.schematic_menu.name = Ontwerp Menu
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keybind.schematic_menu.name = Ontwerp Menu
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keybind.schematic_flip_x.name = Spiegel ontwerp X
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keybind.schematic_flip_x.name = Spiegel ontwerp X
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@@ -1091,6 +1091,7 @@ keybind.mouse_move.name = Follow Mouse
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keybind.pan.name = Pan View
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keybind.pan.name = Pan View
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keybind.boost.name = Boost
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keybind.boost.name = Boost
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keybind.command_mode.name = Command Mode
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keybind.command_mode.name = Command Mode
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||||||
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keybind.rebuild_select.name = Rebuild Region
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||||||
keybind.schematic_select.name = Select Region
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keybind.schematic_select.name = Select Region
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keybind.schematic_menu.name = Schematic Menu
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keybind.schematic_menu.name = Schematic Menu
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keybind.schematic_flip_x.name = Flip Schematic X
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keybind.schematic_flip_x.name = Flip Schematic X
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@@ -1102,6 +1102,7 @@ keybind.mouse_move.name = Podążaj Za Myszą
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keybind.pan.name = Widok Panoramiczny
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keybind.pan.name = Widok Panoramiczny
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keybind.boost.name = Przyspiesz
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keybind.boost.name = Przyspiesz
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keybind.command_mode.name = Tryb Komend
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keybind.command_mode.name = Tryb Komend
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keybind.rebuild_select.name = Rebuild Region
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||||||
keybind.schematic_select.name = Wybierz region
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keybind.schematic_select.name = Wybierz region
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keybind.schematic_menu.name = Menu schematów
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keybind.schematic_menu.name = Menu schematów
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keybind.schematic_flip_x.name = Obróć schemat w poziomie
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keybind.schematic_flip_x.name = Obróć schemat w poziomie
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@@ -1113,6 +1113,7 @@ keybind.mouse_move.name = Seguir o Cursor
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keybind.pan.name = Câmera livre
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keybind.pan.name = Câmera livre
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keybind.boost.name = Impulsionar
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keybind.boost.name = Impulsionar
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||||||
keybind.command_mode.name = Modo de Comando
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keybind.command_mode.name = Modo de Comando
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||||||
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keybind.rebuild_select.name = Rebuild Region
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||||||
keybind.schematic_select.name = Selecionar região
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keybind.schematic_select.name = Selecionar região
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keybind.schematic_menu.name = Menu de Esquemas
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keybind.schematic_menu.name = Menu de Esquemas
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keybind.schematic_flip_x.name = Girar o Esquema no eixo X
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keybind.schematic_flip_x.name = Girar o Esquema no eixo X
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||||||
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@@ -1091,6 +1091,7 @@ keybind.mouse_move.name = Follow Mouse
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|||||||
keybind.pan.name = Pan View
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keybind.pan.name = Pan View
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||||||
keybind.boost.name = Boost
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keybind.boost.name = Boost
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||||||
keybind.command_mode.name = Command Mode
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keybind.command_mode.name = Command Mode
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||||||
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keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Selecionar região
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keybind.schematic_select.name = Selecionar região
|
||||||
keybind.schematic_menu.name = Menu esquemático
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keybind.schematic_menu.name = Menu esquemático
|
||||||
keybind.schematic_flip_x.name = Rodar esquema X
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keybind.schematic_flip_x.name = Rodar esquema X
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||||||
|
|||||||
@@ -1103,6 +1103,7 @@ keybind.mouse_move.name = Urmărește Mouseul
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|||||||
keybind.pan.name = Mișcă Harta
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keybind.pan.name = Mișcă Harta
|
||||||
keybind.boost.name = Boost
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keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Selectează Regiunea
|
keybind.schematic_select.name = Selectează Regiunea
|
||||||
keybind.schematic_menu.name = Meniu Scheme
|
keybind.schematic_menu.name = Meniu Scheme
|
||||||
keybind.schematic_flip_x.name = Întoarce Schema X
|
keybind.schematic_flip_x.name = Întoarce Schema X
|
||||||
|
|||||||
@@ -1102,6 +1102,7 @@ keybind.mouse_move.name = Следовать за курсором
|
|||||||
keybind.pan.name = Панорамирование камеры
|
keybind.pan.name = Панорамирование камеры
|
||||||
keybind.boost.name = Полёт/ускорение
|
keybind.boost.name = Полёт/ускорение
|
||||||
keybind.command_mode.name = Командование боевыми единицами
|
keybind.command_mode.name = Командование боевыми единицами
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Выбрать область
|
keybind.schematic_select.name = Выбрать область
|
||||||
keybind.schematic_menu.name = Меню схем
|
keybind.schematic_menu.name = Меню схем
|
||||||
keybind.schematic_flip_x.name = Отразить схему по оси X
|
keybind.schematic_flip_x.name = Отразить схему по оси X
|
||||||
|
|||||||
@@ -1103,6 +1103,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Upravljački Mod
|
keybind.command_mode.name = Upravljački Mod
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Izageri Region
|
keybind.schematic_select.name = Izageri Region
|
||||||
keybind.schematic_menu.name = Menu Šema
|
keybind.schematic_menu.name = Menu Šema
|
||||||
keybind.schematic_flip_x.name = Okreni Šemu X
|
keybind.schematic_flip_x.name = Okreni Šemu X
|
||||||
|
|||||||
@@ -1091,6 +1091,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
|
|||||||
@@ -1104,6 +1104,7 @@ keybind.mouse_move.name = ตามเม้าส์
|
|||||||
keybind.pan.name = เคลื่อนการมองเห็น
|
keybind.pan.name = เคลื่อนการมองเห็น
|
||||||
keybind.boost.name = บูสต์
|
keybind.boost.name = บูสต์
|
||||||
keybind.command_mode.name = โหมดสั่งการ
|
keybind.command_mode.name = โหมดสั่งการ
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = เลือกพื้นที่
|
keybind.schematic_select.name = เลือกพื้นที่
|
||||||
keybind.schematic_menu.name = เมนูแผนผัง
|
keybind.schematic_menu.name = เมนูแผนผัง
|
||||||
keybind.schematic_flip_x.name = กลับด้านแผนผังแกน X
|
keybind.schematic_flip_x.name = กลับด้านแผนผังแกน X
|
||||||
|
|||||||
@@ -1091,6 +1091,7 @@ keybind.mouse_move.name = Follow Mouse
|
|||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Pan View
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
keybind.schematic_flip_x.name = Flip Schematic X
|
keybind.schematic_flip_x.name = Flip Schematic X
|
||||||
|
|||||||
@@ -1103,6 +1103,7 @@ keybind.mouse_move.name = Fareyi Takip Et
|
|||||||
keybind.pan.name = Yatay Kaydırma Görünümü
|
keybind.pan.name = Yatay Kaydırma Görünümü
|
||||||
keybind.boost.name = Yükselt
|
keybind.boost.name = Yükselt
|
||||||
keybind.command_mode.name = Komuta Modu
|
keybind.command_mode.name = Komuta Modu
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Bölge Seç
|
keybind.schematic_select.name = Bölge Seç
|
||||||
keybind.schematic_menu.name = Şema Menüsü
|
keybind.schematic_menu.name = Şema Menüsü
|
||||||
keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür
|
keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür
|
||||||
|
|||||||
@@ -1109,6 +1109,7 @@ keybind.mouse_move.name = Рухатися за мишею
|
|||||||
keybind.pan.name = Політ камери за мишею
|
keybind.pan.name = Політ камери за мишею
|
||||||
keybind.boost.name = Прискорення
|
keybind.boost.name = Прискорення
|
||||||
keybind.command_mode.name = Режим командування
|
keybind.command_mode.name = Режим командування
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Вибрати ділянку
|
keybind.schematic_select.name = Вибрати ділянку
|
||||||
keybind.schematic_menu.name = Меню схем
|
keybind.schematic_menu.name = Меню схем
|
||||||
keybind.schematic_flip_x.name = Віддзеркалити за віссю X
|
keybind.schematic_flip_x.name = Віддзеркалити за віссю X
|
||||||
|
|||||||
@@ -1103,6 +1103,7 @@ keybind.mouse_move.name = Theo chuột
|
|||||||
keybind.pan.name = Di chuyển góc nhìn
|
keybind.pan.name = Di chuyển góc nhìn
|
||||||
keybind.boost.name = Tăng tốc
|
keybind.boost.name = Tăng tốc
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Command Mode
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Chọn khu vực
|
keybind.schematic_select.name = Chọn khu vực
|
||||||
keybind.schematic_menu.name = Menu bản thiết kế
|
keybind.schematic_menu.name = Menu bản thiết kế
|
||||||
keybind.schematic_flip_x.name = Lật bản thiết kế X
|
keybind.schematic_flip_x.name = Lật bản thiết kế X
|
||||||
|
|||||||
@@ -1104,6 +1104,7 @@ keybind.mouse_move.name = 单位跟随鼠标
|
|||||||
keybind.pan.name = 鼠标控制镜头
|
keybind.pan.name = 鼠标控制镜头
|
||||||
keybind.boost.name = 启动助推
|
keybind.boost.name = 启动助推
|
||||||
keybind.command_mode.name = 指挥模式
|
keybind.command_mode.name = 指挥模式
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = 框选建筑
|
keybind.schematic_select.name = 框选建筑
|
||||||
keybind.schematic_menu.name = 蓝图目录
|
keybind.schematic_menu.name = 蓝图目录
|
||||||
keybind.schematic_flip_x.name = 水平翻转
|
keybind.schematic_flip_x.name = 水平翻转
|
||||||
|
|||||||
@@ -1111,6 +1111,7 @@ keybind.mouse_move.name = 跟隨滑鼠
|
|||||||
keybind.pan.name = 平移鏡頭
|
keybind.pan.name = 平移鏡頭
|
||||||
keybind.boost.name = 加速
|
keybind.boost.name = 加速
|
||||||
keybind.command_mode.name = 指揮模式
|
keybind.command_mode.name = 指揮模式
|
||||||
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = 選擇區域
|
keybind.schematic_select.name = 選擇區域
|
||||||
keybind.schematic_menu.name = 藍圖目錄
|
keybind.schematic_menu.name = 藍圖目錄
|
||||||
keybind.schematic_flip_x.name = X軸翻轉
|
keybind.schematic_flip_x.name = X軸翻轉
|
||||||
|
|||||||
@@ -262,7 +262,7 @@ public class BlockRenderer{
|
|||||||
public void drawDestroyed(){
|
public void drawDestroyed(){
|
||||||
if(!Core.settings.getBool("destroyedblocks")) return;
|
if(!Core.settings.getBool("destroyedblocks")) return;
|
||||||
|
|
||||||
if(control.input.isPlacing() || control.input.isBreaking()){
|
if(control.input.isPlacing() || control.input.isBreaking() || control.input.isRebuildSelecting()){
|
||||||
brokenFade = Mathf.lerpDelta(brokenFade, 1f, 0.1f);
|
brokenFade = Mathf.lerpDelta(brokenFade, 1f, 0.1f);
|
||||||
}else{
|
}else{
|
||||||
brokenFade = Mathf.lerpDelta(brokenFade, 0f, 0.1f);
|
brokenFade = Mathf.lerpDelta(brokenFade, 0f, 0.1f);
|
||||||
|
|||||||
@@ -31,6 +31,7 @@ public enum Binding implements KeyBind{
|
|||||||
diagonal_placement(KeyCode.controlLeft),
|
diagonal_placement(KeyCode.controlLeft),
|
||||||
pick(KeyCode.mouseMiddle),
|
pick(KeyCode.mouseMiddle),
|
||||||
|
|
||||||
|
rebuild_select(KeyCode.b),
|
||||||
schematic_select(KeyCode.f),
|
schematic_select(KeyCode.f),
|
||||||
schematic_flip_x(KeyCode.z),
|
schematic_flip_x(KeyCode.z),
|
||||||
schematic_flip_y(KeyCode.x),
|
schematic_flip_y(KeyCode.x),
|
||||||
|
|||||||
@@ -12,15 +12,20 @@ import arc.scene.*;
|
|||||||
import arc.scene.ui.layout.*;
|
import arc.scene.ui.layout.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.*;
|
import mindustry.*;
|
||||||
|
import mindustry.content.*;
|
||||||
import mindustry.core.*;
|
import mindustry.core.*;
|
||||||
import mindustry.entities.units.*;
|
import mindustry.entities.units.*;
|
||||||
import mindustry.game.EventType.*;
|
import mindustry.game.EventType.*;
|
||||||
import mindustry.game.*;
|
import mindustry.game.*;
|
||||||
|
import mindustry.game.Teams.*;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
import mindustry.graphics.*;
|
import mindustry.graphics.*;
|
||||||
|
import mindustry.input.Placement.*;
|
||||||
import mindustry.ui.*;
|
import mindustry.ui.*;
|
||||||
import mindustry.world.*;
|
import mindustry.world.*;
|
||||||
|
|
||||||
|
import java.util.*;
|
||||||
|
|
||||||
import static arc.Core.*;
|
import static arc.Core.*;
|
||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
import static mindustry.input.PlaceMode.*;
|
import static mindustry.input.PlaceMode.*;
|
||||||
@@ -109,9 +114,27 @@ public class DesktopInput extends InputHandler{
|
|||||||
drawBreakSelection(selectX, selectY, cursorX, cursorY, !Core.input.keyDown(Binding.schematic_select) ? maxLength : Vars.maxSchematicSize);
|
drawBreakSelection(selectX, selectY, cursorX, cursorY, !Core.input.keyDown(Binding.schematic_select) ? maxLength : Vars.maxSchematicSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(Core.input.keyDown(Binding.schematic_select) && !Core.scene.hasKeyboard() && mode != breaking){
|
if(!Core.scene.hasKeyboard() && mode != breaking){
|
||||||
|
|
||||||
|
if(Core.input.keyDown(Binding.schematic_select)){
|
||||||
drawSelection(schemX, schemY, cursorX, cursorY, Vars.maxSchematicSize);
|
drawSelection(schemX, schemY, cursorX, cursorY, Vars.maxSchematicSize);
|
||||||
|
}else if(Core.input.keyDown(Binding.rebuild_select)){
|
||||||
|
//TODO color?
|
||||||
|
drawSelection(schemX, schemY, cursorX, cursorY, 0, Pal.sapBulletBack, Pal.sapBullet);
|
||||||
|
|
||||||
|
NormalizeDrawResult result = Placement.normalizeDrawArea(Blocks.air, schemX, schemY, cursorX, cursorY, false, 0, 1f);
|
||||||
|
|
||||||
|
Tmp.r1.set(result.x, result.y, result.x2 - result.x, result.y2 - result.y);
|
||||||
|
|
||||||
|
for(BlockPlan plan : player.team().data().plans){
|
||||||
|
Block block = content.block(plan.block);
|
||||||
|
if(block.bounds(plan.x, plan.y, Tmp.r2).overlaps(Tmp.r1)){
|
||||||
|
drawSelected(plan.x, plan.y, content.block(plan.block), Pal.sapBullet);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
drawCommanded();
|
drawCommanded();
|
||||||
|
|
||||||
@@ -467,7 +490,7 @@ public class DesktopInput extends InputHandler{
|
|||||||
player.unit().clearBuilding();
|
player.unit().clearBuilding();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(Core.input.keyTap(Binding.schematic_select) && !Core.scene.hasKeyboard() && mode != breaking){
|
if((Core.input.keyTap(Binding.schematic_select) || Core.input.keyTap(Binding.rebuild_select)) && !Core.scene.hasKeyboard() && mode != breaking){
|
||||||
schemX = rawCursorX;
|
schemX = rawCursorX;
|
||||||
schemY = rawCursorY;
|
schemY = rawCursorY;
|
||||||
}
|
}
|
||||||
@@ -485,7 +508,8 @@ public class DesktopInput extends InputHandler{
|
|||||||
selectPlans.clear();
|
selectPlans.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(Core.input.keyRelease(Binding.schematic_select) && !Core.scene.hasKeyboard() && selectX == -1 && selectY == -1 && schemX != -1 && schemY != -1){
|
if( !Core.scene.hasKeyboard() && selectX == -1 && selectY == -1 && schemX != -1 && schemY != -1){
|
||||||
|
if(Core.input.keyRelease(Binding.schematic_select)){
|
||||||
lastSchematic = schematics.create(schemX, schemY, rawCursorX, rawCursorY);
|
lastSchematic = schematics.create(schemX, schemY, rawCursorX, rawCursorY);
|
||||||
useSchematic(lastSchematic);
|
useSchematic(lastSchematic);
|
||||||
if(selectPlans.isEmpty()){
|
if(selectPlans.isEmpty()){
|
||||||
@@ -493,6 +517,24 @@ public class DesktopInput extends InputHandler{
|
|||||||
}
|
}
|
||||||
schemX = -1;
|
schemX = -1;
|
||||||
schemY = -1;
|
schemY = -1;
|
||||||
|
}else if(input.keyRelease(Binding.rebuild_select)){
|
||||||
|
//TODO rebuild!!!
|
||||||
|
|
||||||
|
NormalizeResult result = Placement.normalizeArea(schemX, schemY, rawCursorX, rawCursorY, rotation, false, 999999999);
|
||||||
|
Tmp.r1.set(result.x * tilesize, result.y * tilesize, (result.x2 - result.x) * tilesize, (result.y2 - result.y) * tilesize);
|
||||||
|
|
||||||
|
Iterator<BlockPlan> broken = player.team().data().plans.iterator();
|
||||||
|
while(broken.hasNext()){
|
||||||
|
BlockPlan plan = broken.next();
|
||||||
|
Block block = content.block(plan.block);
|
||||||
|
if(block.bounds(plan.x, plan.y, Tmp.r2).overlaps(Tmp.r1)){
|
||||||
|
player.unit().addBuild(new BuildPlan(plan.x, plan.y, plan.rotation, content.block(plan.block), plan.config));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
schemX = -1;
|
||||||
|
schemY = -1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!selectPlans.isEmpty()){
|
if(!selectPlans.isEmpty()){
|
||||||
|
|||||||
@@ -1165,13 +1165,17 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
|
|||||||
}
|
}
|
||||||
|
|
||||||
protected void drawSelection(int x1, int y1, int x2, int y2, int maxLength){
|
protected void drawSelection(int x1, int y1, int x2, int y2, int maxLength){
|
||||||
|
drawSelection(x1, y1, x2, y2, maxLength, Pal.accentBack, Pal.accent);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void drawSelection(int x1, int y1, int x2, int y2, int maxLength, Color col1, Color col2){
|
||||||
NormalizeDrawResult result = Placement.normalizeDrawArea(Blocks.air, x1, y1, x2, y2, false, maxLength, 1f);
|
NormalizeDrawResult result = Placement.normalizeDrawArea(Blocks.air, x1, y1, x2, y2, false, maxLength, 1f);
|
||||||
|
|
||||||
Lines.stroke(2f);
|
Lines.stroke(2f);
|
||||||
|
|
||||||
Draw.color(Pal.accentBack);
|
Draw.color(col1);
|
||||||
Lines.rect(result.x, result.y - 1, result.x2 - result.x, result.y2 - result.y);
|
Lines.rect(result.x, result.y - 1, result.x2 - result.x, result.y2 - result.y);
|
||||||
Draw.color(Pal.accent);
|
Draw.color(col2);
|
||||||
Lines.rect(result.x, result.y, result.x2 - result.x, result.y2 - result.y);
|
Lines.rect(result.x, result.y, result.x2 - result.x, result.y2 - result.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1486,6 +1490,10 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public boolean isRebuildSelecting(){
|
||||||
|
return input.keyDown(Binding.rebuild_select);
|
||||||
|
}
|
||||||
|
|
||||||
public float mouseAngle(float x, float y){
|
public float mouseAngle(float x, float y){
|
||||||
return Core.input.mouseWorld(getMouseX(), getMouseY()).sub(x, y).angle();
|
return Core.input.mouseWorld(getMouseX(), getMouseY()).sub(x, y).angle();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
package mindustry.input;
|
package mindustry.input;
|
||||||
|
|
||||||
public enum PlaceMode{
|
public enum PlaceMode{
|
||||||
none, breaking, placing, schematicSelect
|
none, breaking, placing, schematicSelect, rebuildSelect
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -376,6 +376,7 @@ public class Placement{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(maxLength > 0){
|
||||||
if(Math.abs(endx - tilex) > maxLength){
|
if(Math.abs(endx - tilex) > maxLength){
|
||||||
endx = Mathf.sign(endx - tilex) * maxLength + tilex;
|
endx = Mathf.sign(endx - tilex) * maxLength + tilex;
|
||||||
}
|
}
|
||||||
@@ -383,6 +384,7 @@ public class Placement{
|
|||||||
if(Math.abs(endy - tiley) > maxLength){
|
if(Math.abs(endy - tiley) > maxLength){
|
||||||
endy = Mathf.sign(endy - tiley) * maxLength + tiley;
|
endy = Mathf.sign(endy - tiley) * maxLength + tiley;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
int dx = endx - tilex, dy = endy - tiley;
|
int dx = endx - tilex, dy = endy - tiley;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user