diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index 5b8ce1118a..c5f36013af 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -2577,3 +2577,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index a0a942c085..cd27e16f65 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -2615,3 +2615,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index 56f1202c29..447a05e628 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -2620,3 +2620,29 @@ lenum.autoscale = Indica si cal escalar el marcador segons el nivell de zoom del lenum.posi = Posició indexada que es fa servir per a marcadors de línia i de rectangles on l’índex zero és la primera posició. lenum.uvi = Posició de la textura que va de zero a u i que es fa servir per a marcadors de tipus rectangle. lenum.colori = Posició indexada que es fa servir per a marcadors de línies i rectangles on l’índex zero és el primer color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index b6bd6fdd0b..9323239f72 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -2615,3 +2615,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index 32725e1cae..18048a2dd1 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -2577,3 +2577,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index cb4a3af865..2f1d0b7734 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -2650,3 +2650,29 @@ lenum.autoscale = Ob der Marker entsprechend des Zoom-Levels des Spielers skalie lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Positionen auf der Textur von 0 bis 1, für quad marker benutzt. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 711be62ab8..534dbb3aa6 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -2639,3 +2639,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index fd724e7eb0..501ab94fcd 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -2582,3 +2582,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index 9d31b681f4..02743d85bb 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -2581,3 +2581,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index 97507f51b9..771e6500d3 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -2582,3 +2582,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index c355367528..2ebaaa3a48 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -2589,3 +2589,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 7122cdc48e..da84372f09 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -2646,3 +2646,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index 9952170ae6..4c8d1ed587 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -2664,3 +2664,29 @@ lenum.autoscale = Skálázva legyen-e a jelölő a játékos nagyítási szintj lenum.posi = Indexelt pozíció, vonal- és négyszögjelzőkhöz használatos, ahol a nulla az első pozíció. lenum.uvi = A textúra pozíciója nullától egyig, négyzetjelölőkhöz használatos. lenum.colori = Indexelt szín, vonal- és négyzetjelölőkhöz használatos, ahol a nulla az első szín. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index d54837913c..efc8ee0278 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -2664,3 +2664,29 @@ lenum.autoscale = Apakah akan menskalakan penanda sesuai dengan tingkat zoom pem lenum.posi = Posisi terindeks, digunakan untuk penanda garis dan segi empat dengan indeks nol sebagai posisi pertama. lenum.uvi = Posisi tekstur mulai dari nol hingga satu, digunakan untuk penanda segi empat. lenum.colori = Warna terindeks, digunakan untuk penanda garis dan segi empat dengan indeks nol sebagai warna pertama. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 6b3c930041..2a9094ff3d 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -2591,3 +2591,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 81ff4def97..d957b0fc95 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -2595,3 +2595,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index b44e339067..e8ff345f8c 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -2662,3 +2662,29 @@ lenum.autoscale = 플레이어의 확대/축소 레벨에 맞춰 마커의 크 lenum.posi = 인덱스 위치. 라인 및 쿼드 마커에 사용되며 인덱스 0이 첫 번째 위치입니. lenum.uvi = 0에서 1까지의 텍스처 위치, 쿼드 마커에 사용. lenum.colori = 인덱스된 위치, 인덱스 0이 첫 번째 색상이며 라인 및 쿼드 마커에 사용. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index 9a94770619..542339f98e 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -2579,3 +2579,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 186e08fc8b..9cd3b2d359 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -2592,3 +2592,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index 51ed4e28d1..2d375db273 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -2579,3 +2579,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 6699b0c0d3..8be94b3946 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -2632,3 +2632,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index b60d5ea613..d756dff966 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -2641,3 +2641,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index 55506c09f5..fa4e2eefe3 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -2664,3 +2664,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index e45dee5ea5..5068008bd4 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -2615,3 +2615,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 10dd22ff1a..ea4790d059 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -2622,3 +2622,29 @@ lenum.autoscale = Масштабировать ли маркер в соотве lenum.posi = Индексированная позиция, используемая для линейных и квадратных маркеров с нулевым индексом в качестве первой позиции. lenum.uvi = Положение текстуры в диапазоне от нуля до единицы, используется для квадратных маркеров. lenum.colori = Индексируемая позиция, используемая для линейных и квадратных маркеров с нулевым индексом, являющимся первым цветом. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index c424a5bb57..ecf6c060b9 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -2618,3 +2618,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index cdf950fc3e..9dd0c834ff 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -2579,3 +2579,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 8207d0e70f..72d95c2060 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -2633,3 +2633,29 @@ lenum.autoscale = ว่าจะให้เครื่องหมายเ lenum.posi = ตำแหน่งในดัชนี ใช้สำหรับเครื่องหมายเส้นตรงและสี่เหลี่ยมที่มีดัชนีศูนย์เป็นตำแหน่งเริ่มต้น lenum.uvi = ตำแหน่งของเทกเจอร์ในคาบระหว่างศูนย์ถึงหนึ่ง ใช้สำหรับเครื่องหมายสี่เหลี่ยม lenum.colori = ค่าสีในดัชนี ใช้สำหรับเครื่องหมายเส้นตรงและสี่เหลี่ยมที่มีดัชนีศูนย์เป็นสีเริ่มต้น +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index 2fd905c84f..4bc51aa7f7 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -2579,3 +2579,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index bd32a69c92..e01eff001f 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -2615,3 +2615,29 @@ lenum.autoscale = İşaretçinin oyuncunun yakınlaştırma düzeyine göre öl lenum.posi = Sıfır indeksinin ilk konum olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum. lenum.uvi = Dokunun sıfırdan bire kadar değişen konumu, dörtlü işaretçiler için kullanılır. lenum.colori = Sıfır indeksinin ilk renk olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index efd52e19e1..5c034b902a 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -2643,3 +2643,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index 8a4b7cdb90..683a22b433 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -2664,3 +2664,29 @@ lenum.autoscale = Có chia tỷ lệ điểm đánh dấu tương ứng với m lenum.posi = Vị trí theo chỉ số, dùng cho điểm đánh dấu đường kẻ và tứ giác với 0 là vị trí đầu tiên. lenum.uvi = Vị trí của kết cấu trong phạm vi từ 0 đến 1, dùng cho đánh dấu tứ giác. lenum.colori = Màu theo chỉ số, dùng cho điểm đánh dấu đường kẻ và tứ giác với 0 là màu đầu tiên. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block. diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index b66f15782b..50c3a340fa 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -2628,3 +2628,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. +lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. +lenum.wave = Current wave number. Can be anything in non-wave modes. +lenum.currentwavetime = Wave countdown in ticks. +lenum.waves = Whether waves are spawnable at all. +lenum.wavesending = Whether the waves can be manually summoned with the play button. +lenum.attackmode = Determines if gamemode is attack mode. +lenum.wavespacing = Time between waves in ticks. +lenum.enemycorebuildradius = No-build zone around enemy core radius. +lenum.dropzoneradius = Radius around enemy wave drop zones. +lenum.unitcap = Base unit cap. Can still be increased by blocks. +lenum.lighting = Whether ambient lighting is enabled. +lenum.buildspeed = Multiplier for building speed. +lenum.unithealth = How much health units start with. +lenum.unitbuildspeed = How fast unit factories build units. +lenum.unitcost = Multiplier of resources that units take to build. +lenum.unitdamage = How much damage units deal. +lenum.blockhealth = How much health blocks start with. +lenum.blockdamage = How much damage blocks (turrets) deal. +lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. +lenum.rtsminsquad = Minimum size of attack squads. +lenum.maparea = Playable map area. Anything outside the area will not be interactable. +lenum.ambientlight = Ambient light color. Used when lighting is enabled. +lenum.solarmultiplier = Multiplies power output of solar panels. +lenum.dragmultiplier = Environment drag multiplier. +lenum.ban = Blocks or units that cannot be placed or built. +lenum.unban = Unban a unit or block.