Fixed post-PLT sectors not showing up in database / Fixed planets being selectable through UI elements
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@@ -870,6 +870,8 @@ sector.seaPort.name = Sea Port
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sector.weatheredChannels.name = Weathered Channels
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sector.weatheredChannels.name = Weathered Channels
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sector.mycelialBastion.name = Mycelial Bastion
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sector.mycelialBastion.name = Mycelial Bastion
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sector.frontier.name = Frontier
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sector.frontier.name = Frontier
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sector.cruxscape.name = Cruxscape
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sector.geothermalStronghold.name = Geothermal Stronghold
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sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
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sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
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sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
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sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
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@@ -889,8 +891,6 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
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sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
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sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
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sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
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sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
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sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
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sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
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sector.cruxscape.name = Cruxscape
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sector.geothermalStronghold.name = Geothermal Stronghold
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#do not translate
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#do not translate
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sector.facility32m.description = WIP, map submission by Stormride_R
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sector.facility32m.description = WIP, map submission by Stormride_R
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@@ -903,6 +903,8 @@ sector.testingGrounds.description = WIP, map submission by dnx2019
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sector.seaPort.description = WIP, map submission by inkognito626
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sector.seaPort.description = WIP, map submission by inkognito626
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sector.weatheredChannels.description = WIP, map submission by Skeledragon
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sector.weatheredChannels.description = WIP, map submission by Skeledragon
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sector.mycelialBastion.description = WIP, map submission by Skeledragon
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sector.mycelialBastion.description = WIP, map submission by Skeledragon
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sector.cruxscape.description = WIP, map submission by Stormride_R
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sector.geothermalStronghold.description = WIP, map submission by Skeledragon
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sector.onset.name = The Onset
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sector.onset.name = The Onset
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sector.aegis.name = Aegis
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sector.aegis.name = Aegis
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@@ -69,6 +69,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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public Label hoverLabel = new Label("");
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public Label hoverLabel = new Label("");
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private Texture[] planetTextures;
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private Texture[] planetTextures;
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private Element mainView;
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private CampaignRulesDialog campaignRules = new CampaignRulesDialog();
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private CampaignRulesDialog campaignRules = new CampaignRulesDialog();
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public PlanetDialog(){
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public PlanetDialog(){
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@@ -163,7 +164,10 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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public void tap(InputEvent event, float x, float y, int count, KeyCode button){
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public void tap(InputEvent event, float x, float y, int count, KeyCode button){
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var hovered = getHoverPlanet(x, y);
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var hovered = getHoverPlanet(x, y);
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if(hovered != null){
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if(hovered != null){
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viewPlanet(hovered, false);
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var hit = scene.hit(x, y, true);
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if(hit == mainView){
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viewPlanet(hovered, false);
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}
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}
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}
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}
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}
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});
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});
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@@ -593,7 +597,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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margin(0f);
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margin(0f);
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stack(
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stack(
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new Element(){
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mainView = new Element(){
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{
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{
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//add listener to the background rect, so it doesn't get unnecessary touch input
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//add listener to the background rect, so it doesn't get unnecessary touch input
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addListener(new ElementGestureListener(){
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addListener(new ElementGestureListener(){
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