Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -1110,6 +1110,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat] {0} [lightgray]аддачы
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bullet.knockback = [stat] {0} [lightgray]аддачы
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bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.infinitepierce = [stat]pierce
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bullet.infinitepierce = [stat]pierce
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@@ -1125,6 +1125,7 @@ bullet.interval = [stat]{0}/сек[lightgray] куршуми в интервал
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bullet.frags = [stat]{0}[lightgray]x фрагменти:
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bullet.frags = [stat]{0}[lightgray]x фрагменти:
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bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
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bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
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bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
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bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] отблъскване
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bullet.knockback = [stat]{0}[lightgray] отблъскване
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bullet.pierce = [stat]{0}[lightgray]x пробождане
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bullet.pierce = [stat]{0}[lightgray]x пробождане
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bullet.infinitepierce = [stat]пробождане
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bullet.infinitepierce = [stat]пробождане
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@@ -1124,6 +1124,7 @@ bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
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bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
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bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
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bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
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bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
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bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
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bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] de bloqueig
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bullet.knockback = [stat]{0}[lightgray] de bloqueig
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bullet.pierce = [stat]{0}[lightgray]× de perforació
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bullet.pierce = [stat]{0}[lightgray]× de perforació
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bullet.infinitepierce = [stat]perforador
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bullet.infinitepierce = [stat]perforador
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@@ -1126,6 +1126,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x frag střel:
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bullet.frags = [stat]{0}[lightgray]x frag střel:
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bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
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bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
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bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
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bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] odhození[]
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bullet.knockback = [stat]{0}[lightgray] odhození[]
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bullet.pierce = [stat]{0}[lightgray]x průrazné[]
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bullet.pierce = [stat]{0}[lightgray]x průrazné[]
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bullet.infinitepierce = [stat]průrazné[]
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bullet.infinitepierce = [stat]průrazné[]
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@@ -1112,6 +1112,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] tilbageslag
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bullet.knockback = [stat]{0}[lightgray] tilbageslag
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bullet.pierce = [stat]{0}[lightgray]x gennemboring
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bullet.pierce = [stat]{0}[lightgray]x gennemboring
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bullet.infinitepierce = [stat]gennemboring
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bullet.infinitepierce = [stat]gennemboring
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@@ -1137,6 +1137,7 @@ bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
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bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
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bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
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bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
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bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
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bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
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bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] zurückstoßend
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bullet.knockback = [stat]{0}[lightgray] zurückstoßend
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bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
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bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
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bullet.infinitepierce = [stat]Durchstechkraft
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bullet.infinitepierce = [stat]Durchstechkraft
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@@ -1130,6 +1130,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
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bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
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bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
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bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
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bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
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bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] empuje
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bullet.knockback = [stat]{0}[lightgray] empuje
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bullet.pierce = [stat]{0}[lightgray]x perforación
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bullet.pierce = [stat]{0}[lightgray]x perforación
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bullet.infinitepierce = [stat]perforante
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bullet.infinitepierce = [stat]perforante
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@@ -1115,6 +1115,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
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bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
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bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.infinitepierce = [stat]pierce
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bullet.infinitepierce = [stat]pierce
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@@ -1114,6 +1114,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] kontusioa
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bullet.knockback = [stat]{0}[lightgray] kontusioa
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bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.infinitepierce = [stat]pierce
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bullet.infinitepierce = [stat]pierce
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@@ -1113,6 +1113,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
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bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
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bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
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bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
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bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
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bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] tönäisy
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bullet.knockback = [stat]{0}[lightgray] tönäisy
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bullet.pierce = [stat]{0}[lightgray]x lävistys
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bullet.pierce = [stat]{0}[lightgray]x lävistys
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bullet.infinitepierce = [stat]lävistys
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bullet.infinitepierce = [stat]lävistys
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@@ -1119,6 +1119,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] knockback
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bullet.knockback = [stat]{0}[lightgray] knockback
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bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.infinitepierce = [stat]pierce
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bullet.infinitepierce = [stat]pierce
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@@ -1136,6 +1136,7 @@ bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
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bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
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bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
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bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
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bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
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bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
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bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] recul
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bullet.knockback = [stat]{0}[lightgray] recul
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bullet.pierce = [stat]{0}[lightgray]x perçant
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bullet.pierce = [stat]{0}[lightgray]x perçant
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bullet.infinitepierce = [stat]perçant
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bullet.infinitepierce = [stat]perçant
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@@ -1142,6 +1142,7 @@ bullet.interval = [stat]{0}/mp[lightgray] gyakoriságú lövedékek:
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bullet.frags = [stat]{0}[lightgray]db repeszlövedék:
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bullet.frags = [stat]{0}[lightgray]db repeszlövedék:
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bullet.lightning = [stat]{0}[lightgray]db villámcsapás ~[stat]{1}[lightgray] sebzés
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bullet.lightning = [stat]{0}[lightgray]db villámcsapás ~[stat]{1}[lightgray] sebzés
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bullet.buildingdamage = [stat]{0}%[lightgray] épületsebzés
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bullet.buildingdamage = [stat]{0}%[lightgray] épületsebzés
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] hátralökés
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bullet.knockback = [stat]{0}[lightgray] hátralökés
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bullet.pierce = [stat]{0}[lightgray]x átütő erő
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bullet.pierce = [stat]{0}[lightgray]x átütő erő
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bullet.infinitepierce = [stat]átütő erő
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bullet.infinitepierce = [stat]átütő erő
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@@ -1142,6 +1142,7 @@ bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
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bullet.frags = [stat]{0}[lightgray]x pecahan:
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bullet.frags = [stat]{0}[lightgray]x pecahan:
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bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] damage
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bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] damage
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bullet.buildingdamage = [stat]{0}%[lightgray] damage bangunan
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bullet.buildingdamage = [stat]{0}%[lightgray] damage bangunan
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] terdorong
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bullet.knockback = [stat]{0}[lightgray] terdorong
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bullet.pierce = [stat]{0}[lightgray]x tembus
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bullet.pierce = [stat]{0}[lightgray]x tembus
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bullet.infinitepierce = [stat]tembus
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bullet.infinitepierce = [stat]tembus
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@@ -1117,6 +1117,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x frammentazione:
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bullet.frags = [stat]{0}[lightgray]x frammentazione:
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bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno
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bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno
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bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni
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bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] contraccolpo
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bullet.knockback = [stat]{0}[lightgray] contraccolpo
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bullet.pierce = [stat]{0}[lightgray]x perforazione
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bullet.pierce = [stat]{0}[lightgray]x perforazione
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bullet.infinitepierce = [stat]perforazione
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bullet.infinitepierce = [stat]perforazione
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@@ -1123,6 +1123,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.lightning = [stat]{0}[lightgray]x ライトニング ~ [stat]{1}[lightgray] ダメージ
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bullet.lightning = [stat]{0}[lightgray]x ライトニング ~ [stat]{1}[lightgray] ダメージ
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bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
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bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] ノックバック
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bullet.knockback = [stat]{0}[lightgray] ノックバック
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bullet.pierce = [stat]{0}[lightgray]x レーザー弾
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bullet.pierce = [stat]{0}[lightgray]x レーザー弾
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bullet.infinitepierce = [stat]レーザー弾
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bullet.infinitepierce = [stat]レーザー弾
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@@ -1141,6 +1141,7 @@ bullet.interval = [stat]{0}/sec[lightgray] 간격 탄환:
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bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
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bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
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bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][]
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bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][]
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bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
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bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] 넉백[][]
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bullet.knockback = [stat]{0}[lightgray] 넉백[][]
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bullet.pierce = [stat]{0}[lightgray]번 관통[][]
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bullet.pierce = [stat]{0}[lightgray]번 관통[][]
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bullet.infinitepierce = [stat]관통[]
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bullet.infinitepierce = [stat]관통[]
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@@ -1112,6 +1112,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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||||||
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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||||||
bullet.knockback = [stat]{0}[lightgray] numušimas
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bullet.knockback = [stat]{0}[lightgray] numušimas
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||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.pierce = [stat]{0}[lightgray]x pierce
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||||||
bullet.infinitepierce = [stat]pierce
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bullet.infinitepierce = [stat]pierce
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@@ -1124,6 +1124,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x fragment kogels:
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bullet.frags = [stat]{0}[lightgray]x fragment kogels:
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||||||
bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade
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bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade
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||||||
bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade
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bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade
|
||||||
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] terugslag
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bullet.knockback = [stat]{0}[lightgray] terugslag
|
||||||
bullet.pierce = [stat]{0}[lightgray]x doorboor
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bullet.pierce = [stat]{0}[lightgray]x doorboor
|
||||||
bullet.infinitepierce = [stat]doorboor
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bullet.infinitepierce = [stat]doorboor
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@@ -1112,6 +1112,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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|||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
|
|||||||
@@ -1121,6 +1121,7 @@ bullet.interval = [stat]{0}/sec[lightgray] częstotliwość strzału:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe:
|
bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
|
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
|
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] odrzut
|
bullet.knockback = [stat]{0}[lightgray] odrzut
|
||||||
bullet.pierce = [stat]{0}[lightgray]x przebicia
|
bullet.pierce = [stat]{0}[lightgray]x przebicia
|
||||||
bullet.infinitepierce = [stat]przebijający
|
bullet.infinitepierce = [stat]przebijający
|
||||||
|
|||||||
@@ -1142,6 +1142,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x balas de fragmentação:
|
bullet.frags = [stat]{0}[lightgray]x balas de fragmentação:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
|
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção
|
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] Impulso
|
bullet.knockback = [stat]{0}[lightgray] Impulso
|
||||||
bullet.pierce = [stat]{0}[lightgray]x perfuração
|
bullet.pierce = [stat]{0}[lightgray]x perfuração
|
||||||
bullet.infinitepierce = [stat]perfuração
|
bullet.infinitepierce = [stat]perfuração
|
||||||
|
|||||||
@@ -1140,6 +1140,7 @@ bullet.interval = [stat]{0}/seg.[lightgray] balas de intervalo:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x fragmentos de balas:
|
bullet.frags = [stat]{0}[lightgray]x fragmentos de balas:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
|
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construções
|
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construções
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] impulso
|
bullet.knockback = [stat]{0}[lightgray] impulso
|
||||||
bullet.pierce = [stat]{0}[lightgray]x perfuração
|
bullet.pierce = [stat]{0}[lightgray]x perfuração
|
||||||
bullet.infinitepierce = [stat]perfuração
|
bullet.infinitepierce = [stat]perfuração
|
||||||
|
|||||||
@@ -1123,6 +1123,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x fragmente:
|
bullet.frags = [stat]{0}[lightgray]x fragmente:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
|
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
|
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] împingere
|
bullet.knockback = [stat]{0}[lightgray] împingere
|
||||||
bullet.pierce = [stat]{0}[lightgray]x penetrează
|
bullet.pierce = [stat]{0}[lightgray]x penetrează
|
||||||
bullet.infinitepierce = [stat]penetrează
|
bullet.infinitepierce = [stat]penetrează
|
||||||
|
|||||||
@@ -1126,6 +1126,7 @@ bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) с
|
|||||||
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
|
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
|
||||||
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
|
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
|
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] отбрасывания
|
bullet.knockback = [stat]{0}[lightgray] отбрасывания
|
||||||
bullet.pierce = [stat]{0}[lightgray]x пробития
|
bullet.pierce = [stat]{0}[lightgray]x пробития
|
||||||
bullet.infinitepierce = [stat]бесконечное пробитие
|
bullet.infinitepierce = [stat]бесконечное пробитие
|
||||||
|
|||||||
@@ -1125,6 +1125,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x šrapnela:
|
bullet.frags = [stat]{0}[lightgray]x šrapnela:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
|
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
|
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] odbacivanje
|
bullet.knockback = [stat]{0}[lightgray] odbacivanje
|
||||||
bullet.pierce = [stat]{0}[lightgray]x probijanje
|
bullet.pierce = [stat]{0}[lightgray]x probijanje
|
||||||
bullet.infinitepierce = [stat]proboj
|
bullet.infinitepierce = [stat]proboj
|
||||||
|
|||||||
@@ -1112,6 +1112,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
|
|||||||
@@ -1126,6 +1126,7 @@ bullet.interval = [stat]{0}/วิ[lightgray] กระสุนช่วงร
|
|||||||
bullet.frags = [stat]{0}[lightgray]x กระสุนกระจาย:
|
bullet.frags = [stat]{0}[lightgray]x กระสุนกระจาย:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x สายฟ้า ~ [stat]{1}[lightgray] ดาเมจ
|
bullet.lightning = [stat]{0}[lightgray]x สายฟ้า ~ [stat]{1}[lightgray] ดาเมจ
|
||||||
bullet.buildingdamage = [lightgray]ดาเมจต่อสิ่งก่อสร้าง [stat]{0}%[lightgray]
|
bullet.buildingdamage = [lightgray]ดาเมจต่อสิ่งก่อสร้าง [stat]{0}%[lightgray]
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] ดันกลับ
|
bullet.knockback = [stat]{0}[lightgray] ดันกลับ
|
||||||
bullet.pierce = [lightgray]เจาะทะลุ [stat]{0}[lightgray]x
|
bullet.pierce = [lightgray]เจาะทะลุ [stat]{0}[lightgray]x
|
||||||
bullet.infinitepierce = [stat]เจาะทะลุ
|
bullet.infinitepierce = [stat]เจาะทะลุ
|
||||||
|
|||||||
@@ -1112,6 +1112,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
|
|||||||
@@ -1121,6 +1121,7 @@ bullet.interval = [stat]{0}/sn[lightgray] ara mermiler:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
|
bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
|
bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] inşa hasarı
|
bullet.buildingdamage = [stat]{0}%[lightgray] inşa hasarı
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0} [lightgray]savurma
|
bullet.knockback = [stat]{0} [lightgray]savurma
|
||||||
bullet.pierce = [stat]{0}[lightgray]x delme
|
bullet.pierce = [stat]{0}[lightgray]x delme
|
||||||
bullet.infinitepierce = [stat]delme
|
bullet.infinitepierce = [stat]delme
|
||||||
|
|||||||
@@ -1132,6 +1132,7 @@ bullet.interval = [stat]{0} за сек. [lightgray] період між кул
|
|||||||
bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів:
|
bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
|
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлях
|
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлях
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] відкидання
|
bullet.knockback = [stat]{0}[lightgray] відкидання
|
||||||
bullet.pierce = [stat]{0}[lightgray]x пробиття
|
bullet.pierce = [stat]{0}[lightgray]x пробиття
|
||||||
bullet.infinitepierce = [stat]пробиття
|
bullet.infinitepierce = [stat]пробиття
|
||||||
|
|||||||
@@ -1142,6 +1142,7 @@ bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng:
|
|||||||
bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh:
|
bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương
|
bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình
|
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] đẩy lùi
|
bullet.knockback = [stat]{0}[lightgray] đẩy lùi
|
||||||
bullet.pierce = [stat]{0}[lightgray]x xuyên thấu
|
bullet.pierce = [stat]{0}[lightgray]x xuyên thấu
|
||||||
bullet.infinitepierce = [stat]xuyên thấu
|
bullet.infinitepierce = [stat]xuyên thấu
|
||||||
|
|||||||
@@ -1134,6 +1134,7 @@ bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x分裂子弹:
|
bullet.frags = [stat]{0}[lightgray]x分裂子弹:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
|
bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
|
bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray]击退
|
bullet.knockback = [stat]{0}[lightgray]击退
|
||||||
bullet.pierce = [stat]{0}[lightgray]x穿透
|
bullet.pierce = [stat]{0}[lightgray]x穿透
|
||||||
bullet.infinitepierce = [stat]无限穿透
|
bullet.infinitepierce = [stat]无限穿透
|
||||||
|
|||||||
@@ -1136,6 +1136,7 @@ bullet.interval = [stat]{0}/秒[lightgray]分裂子彈:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x 集束子彈:
|
bullet.frags = [stat]{0}[lightgray]x 集束子彈:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
|
bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
|
bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray]擊退
|
bullet.knockback = [stat]{0}[lightgray]擊退
|
||||||
bullet.pierce = [stat]{0}[lightgray]×穿刺
|
bullet.pierce = [stat]{0}[lightgray]×穿刺
|
||||||
bullet.infinitepierce = [stat]穿刺
|
bullet.infinitepierce = [stat]穿刺
|
||||||
|
|||||||
Reference in New Issue
Block a user