Added sector wave difficulty / ita bundle updated
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@@ -31,7 +31,7 @@ public class Vars{
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//respawn time in frames
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public static final float respawnduration = 60 * 4;
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//time between waves in frames (on normal mode)
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public static final float wavespace = 60 * 60 * 2f;
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public static final float wavespace = 60 * 60 * 1.5f;
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//set ridiculously high for now
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public static final float coreBuildRange = 800999f;
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//discord group URL
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@@ -220,6 +220,7 @@ public class World extends Module{
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public void loadSector(Sector sector){
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currentSector = sector;
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state.mode = sector.missions.peek().getMode();
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state.difficulty = sector.missions.peek().getDifficulty(sector);
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Timers.mark();
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Timers.mark();
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@@ -38,22 +38,21 @@ public class Sectors{
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sector.saveID = control.getSaves().addSave("sector-" + sector.packedPosition()).index;
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world.sectors().save();
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world.setSector(sector);
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}else{
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try{
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sector.getSave().load();
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world.setSector(sector);
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state.set(State.playing);
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}catch(Exception e){
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Log.err(e);
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sector.getSave().delete();
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}else try{
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sector.getSave().load();
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world.setSector(sector);
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state.set(State.playing);
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}catch(Exception e){
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Log.err(e);
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sector.getSave().delete();
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playSector(sector);
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playSector(sector);
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if(!headless){
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threads.runGraphics(() -> ui.showError("$text.sector.corrupted"));
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}
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if(!headless){
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threads.runGraphics(() -> ui.showError("$text.sector.corrupted"));
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}
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}
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}
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/**If a sector is not yet unlocked, returns null.*/
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@@ -3,8 +3,10 @@ package io.anuke.mindustry.maps.missions;
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import com.badlogic.gdx.math.GridPoint2;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.game.Difficulty;
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import io.anuke.mindustry.game.GameMode;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.maps.Sector;
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import io.anuke.mindustry.maps.generation.FortressGenerator;
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import io.anuke.mindustry.maps.generation.Generation;
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import io.anuke.ucore.scene.ui.layout.Table;
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@@ -13,6 +15,11 @@ import io.anuke.ucore.util.Bundles;
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public class BattleMission implements Mission{
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private final static int coreX = 60, coreY = 60;
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@Override
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public Difficulty getDifficulty(Sector sector){
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return Difficulty.normal;
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}
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@Override
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public void display(Table table){
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table.add("$text.mission.battle");
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@@ -3,6 +3,7 @@ package io.anuke.mindustry.maps.missions;
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import com.badlogic.gdx.math.GridPoint2;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.content.blocks.StorageBlocks;
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import io.anuke.mindustry.game.Difficulty;
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import io.anuke.mindustry.game.GameMode;
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import io.anuke.mindustry.game.SpawnGroup;
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import io.anuke.mindustry.game.Team;
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@@ -14,6 +15,7 @@ public interface Mission{
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boolean isComplete();
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String displayString();
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GameMode getMode();
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Difficulty getDifficulty(Sector sector);
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void display(Table table);
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default Array<SpawnGroup> getWaves(Sector sector){
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@@ -1,7 +1,9 @@
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package io.anuke.mindustry.maps.missions;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.game.Difficulty;
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import io.anuke.mindustry.game.GameMode;
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import io.anuke.mindustry.maps.Sector;
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import io.anuke.mindustry.type.Item;
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import io.anuke.ucore.scene.ui.layout.Table;
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import io.anuke.ucore.util.Bundles;
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@@ -15,6 +17,11 @@ public class ResourceMission implements Mission{
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this.amount = amount;
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}
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@Override
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public Difficulty getDifficulty(Sector sector){
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return Difficulty.normal;
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}
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@Override
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public void display(Table table){
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@@ -2,10 +2,7 @@ package io.anuke.mindustry.maps.missions;
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import com.badlogic.gdx.math.GridPoint2;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.game.GameMode;
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import io.anuke.mindustry.game.SpawnGroup;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.game.Waves;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.maps.Sector;
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import io.anuke.mindustry.maps.generation.Generation;
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import io.anuke.ucore.scene.ui.layout.Table;
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@@ -20,6 +17,19 @@ public class WaveMission implements Mission{
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this.target = target;
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}
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@Override
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public Difficulty getDifficulty(Sector sector){
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if(sector.difficulty == 0){
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return Difficulty.easy;
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}else if(sector.difficulty < 4){
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return Difficulty.normal;
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}else if(sector.difficulty < 9){
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return Difficulty.hard;
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}else{
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return Difficulty.insane;
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}
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}
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@Override
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public Array<SpawnGroup> getWaves(Sector sector){
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Array<SpawnGroup> spawns = new Array<>();
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