Fixed #7884
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@@ -453,6 +453,11 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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healTime -= Time.delta / 20f;
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wasHealed = false;
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//die on captured sectors immediately
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if(team.isOnlyAI() && state.isCampaign() && state.getSector().isCaptured()){
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kill();
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}
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if(!headless && type.loopSound != Sounds.none){
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control.sound.loop(type.loopSound, this, type.loopSoundVolume);
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}
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