Breaking logic change: Coordinates are now tile-based
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@@ -7,6 +7,7 @@ import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.core.*;
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import mindustry.entities.bullet.*;
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import mindustry.game.*;
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import mindustry.game.Teams.*;
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@@ -110,7 +111,7 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
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type.update(self());
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if(type.collidesTiles && type.collides && type.collidesGround){
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world.raycastEach(world.toTile(lastX()), world.toTile(lastY()), tileX(), tileY(), (x, y) -> {
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world.raycastEach(World.toTile(lastX()), World.toTile(lastY()), tileX(), tileY(), (x, y) -> {
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Building tile = world.build(x, y);
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if(tile == null || !isAdded()) return false;
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