Breaking logic change: Coordinates are now tile-based
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@@ -12,6 +12,7 @@ import arc.scene.ui.*;
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import arc.scene.ui.layout.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.core.*;
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import mindustry.entities.units.*;
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import mindustry.game.EventType.*;
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import mindustry.game.*;
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@@ -363,7 +364,7 @@ public class DesktopInput extends InputHandler{
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Tile selected = tileAt(Core.input.mouseX(), Core.input.mouseY());
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int cursorX = tileX(Core.input.mouseX());
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int cursorY = tileY(Core.input.mouseY());
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int rawCursorX = world.toTile(Core.input.mouseWorld().x), rawCursorY = world.toTile(Core.input.mouseWorld().y);
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int rawCursorX = World.toTile(Core.input.mouseWorld().x), rawCursorY = World.toTile(Core.input.mouseWorld().y);
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// automatically pause building if the current build queue is empty
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if(Core.settings.getBool("buildautopause") && isBuilding && !player.builder().isBuilding()){
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@@ -16,6 +16,7 @@ import arc.util.*;
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import mindustry.ai.formations.patterns.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.content.*;
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import mindustry.core.*;
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import mindustry.entities.*;
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import mindustry.entities.units.*;
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import mindustry.game.EventType.*;
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@@ -568,8 +569,8 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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wx = wy;
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wy = -x;
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}
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req.x = world.toTile(wx - req.block.offset) + ox;
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req.y = world.toTile(wy - req.block.offset) + oy;
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req.x = World.toTile(wx - req.block.offset) + ox;
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req.y = World.toTile(wy - req.block.offset) + oy;
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req.rotation = Mathf.mod(req.rotation + direction, 4);
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});
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}
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@@ -934,11 +935,11 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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}
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int rawTileX(){
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return world.toTile(Core.input.mouseWorld().x);
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return World.toTile(Core.input.mouseWorld().x);
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}
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int rawTileY(){
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return world.toTile(Core.input.mouseWorld().y);
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return World.toTile(Core.input.mouseWorld().y);
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}
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int tileX(float cursorX){
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@@ -946,7 +947,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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if(selectedBlock()){
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vec.sub(block.offset, block.offset);
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}
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return world.toTile(vec.x);
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return World.toTile(vec.x);
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}
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int tileY(float cursorY){
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@@ -954,7 +955,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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if(selectedBlock()){
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vec.sub(block.offset, block.offset);
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}
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return world.toTile(vec.y);
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return World.toTile(vec.y);
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}
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public boolean selectedBlock(){
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@@ -14,6 +14,7 @@ import arc.struct.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.content.*;
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import mindustry.core.*;
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import mindustry.entities.*;
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import mindustry.entities.units.*;
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import mindustry.game.EventType.*;
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@@ -405,14 +406,14 @@ public class MobileInput extends InputHandler implements GestureListener{
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protected int schemOriginX(){
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Tmp.v1.setZero();
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selectRequests.each(r -> Tmp.v1.add(r.drawx(), r.drawy()));
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return world.toTile(Tmp.v1.scl(1f / selectRequests.size).x);
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return World.toTile(Tmp.v1.scl(1f / selectRequests.size).x);
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}
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@Override
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protected int schemOriginY(){
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Tmp.v1.setZero();
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selectRequests.each(r -> Tmp.v1.add(r.drawx(), r.drawy()));
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return world.toTile(Tmp.v1.scl(1f / selectRequests.size).y);
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return World.toTile(Tmp.v1.scl(1f / selectRequests.size).y);
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}
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@Override
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