Weapons are now displayed for players

This commit is contained in:
Anuken
2018-01-06 12:22:05 -05:00
parent 07bc8a04f6
commit 8045c6afb8
7 changed files with 56 additions and 4 deletions

View File

@@ -2,6 +2,7 @@ package io.anuke.mindustry.input;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.resource.Weapon;
@@ -81,6 +82,7 @@ public class DesktopInput extends InputHandler{
for(int i = 1; i <= 6 && i <= control.getWeapons().size; i ++){
if(Inputs.keyTap("weapon_" + i)){
player.weaponLeft = player.weaponRight = control.getWeapons().get(i - 1);
Vars.netClient.handleWeaponSwitch();
ui.weaponfrag.update();
}
}