Many bugfixes for multiplayer, QoL, balancing, new difficulties
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@@ -21,6 +21,7 @@ public class Packets {
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public static class EntityDataPacket{
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public Player[] players;
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public EnemySpawnPacket[] enemies;
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public byte[] playerWeapons;
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public int playerid;
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public byte[] weapons;
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@@ -135,4 +136,8 @@ public class Packets {
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public int position;
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public byte data;
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}
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public static class EntityRequestPacket{
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public int id;
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}
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}
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@@ -38,6 +38,7 @@ public class Registrator {
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WeaponSwitchPacket.class,
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BlockTapPacket.class,
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BlockConfigPacket.class,
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EntityRequestPacket.class,
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Class.class,
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byte[].class,
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@@ -49,6 +50,7 @@ public class Registrator {
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Player[].class,
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Array.class,
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Vector2.class,
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EnemySpawnPacket[].class,
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Entity.class,
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Player.class,
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