Added full block descriptions, improved shield shaders
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@@ -31,6 +31,8 @@ public class Vars{
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public static boolean debug = false;
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//whether to debug openGL info
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public static boolean debugGL = false;
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//whether to draw chunk borders
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public static boolean debugChunks = false;
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//whether turrets have infinite ammo (only with debug)
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public static boolean infiniteAmmo = true;
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//whether to show paths of enemies
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