Added building damage to bullet stats
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@@ -721,7 +721,6 @@ bar.powerlines = Connections: {0}/{1}
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bar.items = Items: {0}
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bar.capacity = Capacity: {0}
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bar.unitcap = {0} {1}/{2}
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bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
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bar.liquid = Liquid
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bar.heat = Heat
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bar.power = Power
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@@ -738,6 +737,7 @@ bullet.sapping = [stat]sapping
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bullet.homing = [stat]homing
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bullet.shock = [stat]shock
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bullet.frag = [stat]frag
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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bullet.knockback = [stat]{0}[lightgray] knockback
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bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.infinitepierce = [stat]pierce
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