Added building damage to bullet stats

This commit is contained in:
Anuken
2020-12-21 16:55:04 -05:00
parent 952639a72e
commit 806cea4b33
6 changed files with 12 additions and 8 deletions

View File

@@ -1763,7 +1763,7 @@ public class Blocks implements ContentList{
despawnEffect = Fx.instBomb;
trailSpacing = 20f;
damage = 1350;
tileDamageMultiplier = 0.3f;
buildingDamageMultiplier = 0.3f;
speed = brange;
hitShake = 6f;
ammoMultiplier = 1f;

View File

@@ -182,7 +182,7 @@ public class UnitTypes implements ContentList{
lightningLength = 6;
lightningColor = Pal.surge;
//standard bullet damage is far too much for lightning
lightningDamage = 30;
lightningDamage = 20;
}};
}},
@@ -1759,7 +1759,7 @@ public class UnitTypes implements ContentList{
lifetime = 60f;
shootEffect = Fx.shootSmall;
smokeEffect = Fx.shootSmallSmoke;
tileDamageMultiplier = 0.01f;
buildingDamageMultiplier = 0.01f;
}};
}});
}};
@@ -1801,7 +1801,7 @@ public class UnitTypes implements ContentList{
lifetime = 60f;
shootEffect = Fx.shootSmall;
smokeEffect = Fx.shootSmallSmoke;
tileDamageMultiplier = 0.01f;
buildingDamageMultiplier = 0.01f;
}};
}});
}};
@@ -1841,7 +1841,7 @@ public class UnitTypes implements ContentList{
lifetime = 70f;
shootEffect = Fx.shootSmall;
smokeEffect = Fx.shootSmallSmoke;
tileDamageMultiplier = 0.01f;
buildingDamageMultiplier = 0.01f;
homingPower = 0.04f;
}};
}});