Added building damage to bullet stats
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@@ -1763,7 +1763,7 @@ public class Blocks implements ContentList{
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despawnEffect = Fx.instBomb;
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trailSpacing = 20f;
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damage = 1350;
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tileDamageMultiplier = 0.3f;
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buildingDamageMultiplier = 0.3f;
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speed = brange;
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hitShake = 6f;
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ammoMultiplier = 1f;
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@@ -182,7 +182,7 @@ public class UnitTypes implements ContentList{
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lightningLength = 6;
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lightningColor = Pal.surge;
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//standard bullet damage is far too much for lightning
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lightningDamage = 30;
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lightningDamage = 20;
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}};
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}},
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@@ -1759,7 +1759,7 @@ public class UnitTypes implements ContentList{
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lifetime = 60f;
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shootEffect = Fx.shootSmall;
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smokeEffect = Fx.shootSmallSmoke;
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tileDamageMultiplier = 0.01f;
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buildingDamageMultiplier = 0.01f;
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}};
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}});
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}};
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@@ -1801,7 +1801,7 @@ public class UnitTypes implements ContentList{
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lifetime = 60f;
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shootEffect = Fx.shootSmall;
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smokeEffect = Fx.shootSmallSmoke;
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tileDamageMultiplier = 0.01f;
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buildingDamageMultiplier = 0.01f;
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}};
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}});
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}};
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@@ -1841,7 +1841,7 @@ public class UnitTypes implements ContentList{
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lifetime = 70f;
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shootEffect = Fx.shootSmall;
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smokeEffect = Fx.shootSmallSmoke;
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tileDamageMultiplier = 0.01f;
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buildingDamageMultiplier = 0.01f;
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homingPower = 0.04f;
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}};
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}});
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