Added building damage to bullet stats
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@@ -46,6 +46,10 @@ public class AmmoListValue<T extends UnlockableContent> implements StatValue{
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bt.add(Core.bundle.format("bullet.damage", type.damage));
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}
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if(type.buildingDamageMultiplier != 1){
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sep(bt, Core.bundle.format("bullet.buildingdamage", type.buildingDamageMultiplier * 100));
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}
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if(type.splashDamage > 0){
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sep(bt, Core.bundle.format("bullet.splashdamage", (int)type.splashDamage, Strings.fixed(type.splashDamageRadius / tilesize, 1)));
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}
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