Buffer gone

This commit is contained in:
Anuken
2023-05-25 12:05:33 -04:00
parent 6a8e0eb6b2
commit 80ad379c18

View File

@@ -4,7 +4,6 @@ import arc.*;
import arc.graphics.*; import arc.graphics.*;
import arc.graphics.g2d.*; import arc.graphics.g2d.*;
import arc.graphics.g3d.*; import arc.graphics.g3d.*;
import arc.graphics.gl.*;
import arc.math.*; import arc.math.*;
import arc.math.geom.*; import arc.math.geom.*;
import arc.util.*; import arc.util.*;
@@ -27,7 +26,6 @@ public class PlanetRenderer implements Disposable{
public final PlaneBatch3D projector = new PlaneBatch3D(); public final PlaneBatch3D projector = new PlaneBatch3D();
public final Mat3D mat = new Mat3D(); public final Mat3D mat = new Mat3D();
public final FrameBuffer buffer = new FrameBuffer(2, 2, true);
public final Bloom bloom = new Bloom(Core.graphics.getWidth()/4, Core.graphics.getHeight()/4, true, false){{ public final Bloom bloom = new Bloom(Core.graphics.getWidth()/4, Core.graphics.getHeight()/4, true, false){{
setThreshold(0.8f); setThreshold(0.8f);
@@ -235,7 +233,6 @@ public class PlanetRenderer implements Disposable{
batch.dispose(); batch.dispose();
projector.dispose(); projector.dispose();
atmosphere.dispose(); atmosphere.dispose();
buffer.dispose();
bloom.dispose(); bloom.dispose();
} }