@@ -14,6 +14,8 @@ import mindustry.world.blocks.*;
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import mindustry.world.blocks.campaign.*;
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import mindustry.world.blocks.defense.*;
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import mindustry.world.blocks.defense.turrets.*;
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import mindustry.world.blocks.defense.turrets.PointDefenseTurret;
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import mindustry.world.blocks.defense.turrets.TractorBeamTurret;
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import mindustry.world.blocks.distribution.*;
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import mindustry.world.blocks.environment.*;
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import mindustry.world.blocks.experimental.*;
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@@ -10,6 +10,7 @@ import mindustry.entities.bullet.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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import mindustry.world.meta.*;
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import static mindustry.Vars.*;
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@@ -897,6 +898,7 @@ public class UnitTypes implements ContentList{
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range = 140f;
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faceTarget = false;
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armor = 4f;
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targetFlag = BlockFlag.factory;
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weapons.add(new Weapon(){{
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minShootVelocity = 0.75f;
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@@ -977,6 +979,7 @@ public class UnitTypes implements ContentList{
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engineOffset = 21;
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engineSize = 5.3f;
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hitSize = 56f;
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targetFlag = BlockFlag.battery;
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BulletType missiles = new MissileBulletType(2.7f, 10){{
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width = 8f;
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@@ -1051,6 +1054,7 @@ public class UnitTypes implements ContentList{
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hitSize = 58f;
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destructibleWreck = false;
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armor = 13f;
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targetFlag = BlockFlag.reactor;
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BulletType fragBullet = new FlakBulletType(4f, 5){{
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shootEffect = Fx.shootBig;
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@@ -1246,6 +1250,7 @@ public class UnitTypes implements ContentList{
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buildSpeed = 2.5f;
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range = 140f;
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targetAir = false;
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targetFlag = BlockFlag.battery;
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ammoType = AmmoTypes.powerHigh;
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@@ -1654,7 +1659,7 @@ public class UnitTypes implements ContentList{
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rotateSpeed = 15f;
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accel = 0.1f;
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itemCapacity = 30;
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health = 120f;
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health = 150f;
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engineOffset = 6f;
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hitSize = 8f;
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commandLimit = 3;
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@@ -1665,7 +1670,7 @@ public class UnitTypes implements ContentList{
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y = 1f;
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top = false;
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bullet = new BasicBulletType(2.5f, 9){{
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bullet = new BasicBulletType(2.5f, 10){{
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width = 7f;
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height = 9f;
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lifetime = 60f;
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@@ -1689,7 +1694,7 @@ public class UnitTypes implements ContentList{
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rotateSpeed = 17f;
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accel = 0.1f;
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itemCapacity = 50;
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health = 150f;
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health = 170f;
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engineOffset = 6f;
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hitSize = 9f;
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rotateShooting = false;
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@@ -1706,7 +1711,7 @@ public class UnitTypes implements ContentList{
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shotDelay = 4f;
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spacing = 0f;
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bullet = new BasicBulletType(3f, 9){{
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bullet = new BasicBulletType(3f, 10){{
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width = 7f;
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height = 9f;
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lifetime = 60f;
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@@ -1730,7 +1735,7 @@ public class UnitTypes implements ContentList{
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rotateSpeed = 19f;
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accel = 0.11f;
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itemCapacity = 70;
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health = 190f;
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health = 220f;
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engineOffset = 6f;
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hitSize = 10f;
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commandLimit = 7;
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@@ -1745,7 +1750,7 @@ public class UnitTypes implements ContentList{
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inaccuracy = 3f;
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shotDelay = 3f;
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||||
bullet = new BasicBulletType(3.5f, 9){{
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||||
bullet = new BasicBulletType(3.5f, 10{{
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width = 6.5f;
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height = 11f;
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||||
lifetime = 70f;
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