@@ -0,0 +1,67 @@
|
||||
package mindustry.world.blocks.defense.turrets;
|
||||
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.logic.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.consumers.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public abstract class BaseTurret extends Block{
|
||||
public float range = 80f;
|
||||
public float rotateSpeed = 5;
|
||||
|
||||
public boolean acceptCoolant = true;
|
||||
/** Effect displayed when coolant is used. */
|
||||
public Effect coolEffect = Fx.fuelburn;
|
||||
/** How much reload is lowered by for each unit of liquid of heat capacity. */
|
||||
public float coolantMultiplier = 5f;
|
||||
|
||||
public BaseTurret(String name){
|
||||
super(name);
|
||||
|
||||
update = true;
|
||||
solid = true;
|
||||
outlineIcon = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(){
|
||||
if(acceptCoolant && !consumes.has(ConsumeType.liquid)){
|
||||
hasLiquids = true;
|
||||
consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.2f)).update(false).boost();
|
||||
}
|
||||
|
||||
super.init();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawPlace(int x, int y, int rotation, boolean valid){
|
||||
Drawf.dashCircle(x * tilesize + offset, y * tilesize + offset, range, Pal.placing);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(BlockStat.shootRange, range / tilesize, StatUnit.blocks);
|
||||
}
|
||||
|
||||
public class BaseTurretBuild extends Building implements Ranged{
|
||||
public float rotation = 90;
|
||||
|
||||
@Override
|
||||
public float range(){
|
||||
return range;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawSelect(){
|
||||
Drawf.dashCircle(x, y, range, team.color);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
package mindustry.world.blocks.defense;
|
||||
package mindustry.world.blocks.defense.turrets;
|
||||
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
@@ -11,12 +11,9 @@ import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public class PointDefenseTurret extends Block{
|
||||
public class PointDefenseTurret extends ReloadTurret{
|
||||
public final int timerTarget = timers++;
|
||||
public float retargetTime = 5f;
|
||||
|
||||
@@ -27,9 +24,6 @@ public class PointDefenseTurret extends Block{
|
||||
public Effect hitEffect = Fx.pointHit;
|
||||
public Effect shootEffect = Fx.sparkShoot;
|
||||
|
||||
public float range = 80f;
|
||||
public float reloadTime = 30f;
|
||||
public float rotateSpeed = 20;
|
||||
public float shootCone = 5f;
|
||||
public float bulletDamage = 10f;
|
||||
public float shootLength = 3f;
|
||||
@@ -37,13 +31,12 @@ public class PointDefenseTurret extends Block{
|
||||
public PointDefenseTurret(String name){
|
||||
super(name);
|
||||
|
||||
outlineIcon = true;
|
||||
update = true;
|
||||
}
|
||||
rotateSpeed = 20f;
|
||||
reloadTime = 30f;
|
||||
|
||||
@Override
|
||||
public void drawPlace(int x, int y, int rotation, boolean valid){
|
||||
Drawf.dashCircle(x * tilesize + offset, y * tilesize + offset, range, Pal.accent);
|
||||
coolantMultiplier = 2f;
|
||||
//disabled due to version mismatch problems
|
||||
acceptCoolant = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -55,12 +48,10 @@ public class PointDefenseTurret extends Block{
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(BlockStat.shootRange, range / tilesize, StatUnit.blocks);
|
||||
stats.add(BlockStat.reload, 60f / reloadTime, StatUnit.none);
|
||||
}
|
||||
|
||||
public class PointDefenseBuild extends Building{
|
||||
public float rotation = 90, reload;
|
||||
public class PointDefenseBuild extends ReloadTurretBuild{
|
||||
public @Nullable Bullet target;
|
||||
|
||||
@Override
|
||||
@@ -76,14 +67,18 @@ public class PointDefenseTurret extends Block{
|
||||
target = null;
|
||||
}
|
||||
|
||||
if(acceptCoolant){
|
||||
updateCooling();
|
||||
}
|
||||
|
||||
//look at target
|
||||
if(target != null && target.within(this, range) && target.team != team && target.type() != null && target.type().hittable){
|
||||
float dest = angleTo(target);
|
||||
rotation = Angles.moveToward(rotation, dest, rotateSpeed * edelta());
|
||||
reload -= edelta();
|
||||
reload += edelta();
|
||||
|
||||
//shoot when possible
|
||||
if(Angles.within(rotation, dest, shootCone) && reload <= 0f){
|
||||
if(Angles.within(rotation, dest, shootCone) && reload >= reloadTime){
|
||||
if(target.damage() > bulletDamage){
|
||||
target.damage(target.damage() - bulletDamage);
|
||||
}else{
|
||||
@@ -95,18 +90,13 @@ public class PointDefenseTurret extends Block{
|
||||
beamEffect.at(x + Tmp.v1.x, y + Tmp.v1.y, rotation, color, new Vec2().set(target));
|
||||
shootEffect.at(x + Tmp.v1.x, y + Tmp.v1.y, rotation, color);
|
||||
hitEffect.at(target.x, target.y, color);
|
||||
reload = reloadTime;
|
||||
reload = 0;
|
||||
}
|
||||
}else{
|
||||
target = null;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawSelect(){
|
||||
Drawf.dashCircle(x, y, range, Pal.accent);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(){
|
||||
Draw.rect(baseRegion, x, y);
|
||||
@@ -0,0 +1,49 @@
|
||||
package mindustry.world.blocks.defense.turrets;
|
||||
|
||||
import arc.math.*;
|
||||
import arc.util.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.consumers.*;
|
||||
import mindustry.world.meta.*;
|
||||
import mindustry.world.meta.values.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public abstract class ReloadTurret extends BaseTurret{
|
||||
public float reloadTime = 10f;
|
||||
|
||||
public ReloadTurret(String name){
|
||||
super(name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
if(acceptCoolant){
|
||||
stats.add(BlockStat.booster, new BoosterListValue(reloadTime, consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount, coolantMultiplier, true, l -> consumes.liquidfilters.get(l.id)));
|
||||
}
|
||||
}
|
||||
|
||||
public class ReloadTurretBuild extends BaseTurretBuild{
|
||||
public float reload;
|
||||
|
||||
protected void updateCooling(){
|
||||
float maxUsed = consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount;
|
||||
|
||||
Liquid liquid = liquids.current();
|
||||
|
||||
float used = Math.min(Math.min(liquids.get(liquid), maxUsed * Time.delta), Math.max(0, ((reloadTime - reload) / coolantMultiplier) / liquid.heatCapacity)) * baseReloadSpeed();
|
||||
reload += used * liquid.heatCapacity * coolantMultiplier;
|
||||
liquids.remove(liquid, used);
|
||||
|
||||
if(Mathf.chance(0.06 * used)){
|
||||
coolEffect.at(x + Mathf.range(size * tilesize / 2f), y + Mathf.range(size * tilesize / 2f));
|
||||
}
|
||||
}
|
||||
|
||||
protected float baseReloadSpeed(){
|
||||
return efficiency();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
package mindustry.world.blocks.defense;
|
||||
package mindustry.world.blocks.defense.turrets;
|
||||
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
@@ -9,12 +9,13 @@ import mindustry.annotations.Annotations.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.consumers.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public class TractorBeamTurret extends Block{
|
||||
public class TractorBeamTurret extends BaseTurret{
|
||||
public final int timerTarget = timers++;
|
||||
public float retargetTime = 5f;
|
||||
|
||||
@@ -22,8 +23,6 @@ public class TractorBeamTurret extends Block{
|
||||
public @Load("@-laser") TextureRegion laser;
|
||||
public @Load("@-laser-end") TextureRegion laserEnd;
|
||||
|
||||
public float range = 80f;
|
||||
public float rotateSpeed = 10;
|
||||
public float shootCone = 6f;
|
||||
public float laserWidth = 0.6f;
|
||||
public float force = 0.3f;
|
||||
@@ -35,14 +34,11 @@ public class TractorBeamTurret extends Block{
|
||||
public TractorBeamTurret(String name){
|
||||
super(name);
|
||||
|
||||
update = true;
|
||||
solid = true;
|
||||
outlineIcon = true;
|
||||
}
|
||||
rotateSpeed = 10f;
|
||||
coolantMultiplier = 1f;
|
||||
|
||||
@Override
|
||||
public void drawPlace(int x, int y, int rotation, boolean valid){
|
||||
Drawf.dashCircle(x * tilesize + offset, y * tilesize + offset, range, Pal.accent);
|
||||
//disabled due to version mismatch problems
|
||||
acceptCoolant = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -54,17 +50,16 @@ public class TractorBeamTurret extends Block{
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(BlockStat.shootRange, range / tilesize, StatUnit.blocks);
|
||||
stats.add(BlockStat.targetsAir, targetAir);
|
||||
stats.add(BlockStat.targetsGround, targetGround);
|
||||
stats.add(BlockStat.damage, damage * 60f, StatUnit.perSecond);
|
||||
}
|
||||
|
||||
public class TractorBeamBuild extends Building{
|
||||
public float rotation = 90;
|
||||
public class TractorBeamBuild extends BaseTurretBuild{
|
||||
public @Nullable Unit target;
|
||||
public float lastX, lastY, strength;
|
||||
public boolean any;
|
||||
public float coolant = 1f;
|
||||
|
||||
@Override
|
||||
public void updateTile(){
|
||||
@@ -74,6 +69,23 @@ public class TractorBeamTurret extends Block{
|
||||
target = Units.closestEnemy(team, x, y, range, u -> u.checkTarget(targetAir, targetGround));
|
||||
}
|
||||
|
||||
//consume coolant
|
||||
if(target != null && acceptCoolant){
|
||||
float maxUsed = consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount;
|
||||
|
||||
Liquid liquid = liquids.current();
|
||||
|
||||
float used = Math.min(Math.min(liquids.get(liquid), maxUsed * Time.delta), Math.max(0, (1f / coolantMultiplier) / liquid.heatCapacity));
|
||||
|
||||
liquids.remove(liquid, used);
|
||||
|
||||
if(Mathf.chance(0.06 * used)){
|
||||
coolEffect.at(x + Mathf.range(size * tilesize / 2f), y + Mathf.range(size * tilesize / 2f));
|
||||
}
|
||||
|
||||
coolant = 1f + (used * liquid.heatCapacity * coolantMultiplier);
|
||||
}
|
||||
|
||||
//look at target
|
||||
if(target != null && target.within(this, range) && target.team() != team && target.type.flying && efficiency() > 0.01f){
|
||||
any = true;
|
||||
@@ -98,8 +110,8 @@ public class TractorBeamTurret extends Block{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawSelect(){
|
||||
Drawf.dashCircle(x, y, range, Pal.accent);
|
||||
public float efficiency() {
|
||||
return super.efficiency() * coolant;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -21,7 +21,6 @@ import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.logic.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.*;
|
||||
import mindustry.world.consumers.*;
|
||||
import mindustry.world.meta.*;
|
||||
@@ -29,7 +28,7 @@ import mindustry.world.meta.values.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public abstract class Turret extends Block{
|
||||
public abstract class Turret extends ReloadTurret{
|
||||
//after being logic-controlled and this amount of time passes, the turret will resume normal AI
|
||||
public final static float logicControlCooldown = 60 * 2;
|
||||
|
||||
@@ -45,8 +44,6 @@ public abstract class Turret extends Block{
|
||||
public int maxAmmo = 30;
|
||||
public int ammoPerShot = 1;
|
||||
public float ammoEjectBack = 1f;
|
||||
public float range = 50f;
|
||||
public float reloadTime = 10f;
|
||||
public float inaccuracy = 0f;
|
||||
public float velocityInaccuracy = 0f;
|
||||
public int shots = 1;
|
||||
@@ -54,7 +51,6 @@ public abstract class Turret extends Block{
|
||||
public float recoilAmount = 1f;
|
||||
public float restitution = 0.02f;
|
||||
public float cooldown = 0.02f;
|
||||
public float rotateSpeed = 5f; //in degrees per tick
|
||||
public float shootCone = 8f;
|
||||
public float shootShake = 0f;
|
||||
public float xRand = 0f;
|
||||
@@ -65,10 +61,7 @@ public abstract class Turret extends Block{
|
||||
public boolean targetAir = true;
|
||||
public boolean targetGround = true;
|
||||
public boolean acceptCoolant = true;
|
||||
/** How much reload is lowered by for each unit of liquid of heat capacity. */
|
||||
public float coolantMultiplier = 5f;
|
||||
/** Effect displayed when coolant is used. */
|
||||
public Effect coolEffect = Fx.fuelburn;
|
||||
|
||||
public Sortf unitSort = Unit::dst2;
|
||||
|
||||
protected Vec2 tr = new Vec2();
|
||||
@@ -108,7 +101,6 @@ public abstract class Turret extends Block{
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(BlockStat.shootRange, range / tilesize, StatUnit.blocks);
|
||||
stats.add(BlockStat.inaccuracy, (int)inaccuracy, StatUnit.degrees);
|
||||
stats.add(BlockStat.reload, 60f / reloadTime * shots, StatUnit.none);
|
||||
stats.add(BlockStat.targetsAir, targetAir);
|
||||
@@ -134,32 +126,22 @@ public abstract class Turret extends Block{
|
||||
return new TextureRegion[]{baseRegion, region};
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawPlace(int x, int y, int rotation, boolean valid){
|
||||
Drawf.dashCircle(x * tilesize + offset, y * tilesize + offset, range, Pal.placing);
|
||||
}
|
||||
|
||||
public static abstract class AmmoEntry{
|
||||
public int amount;
|
||||
|
||||
public abstract BulletType type();
|
||||
}
|
||||
|
||||
public class TurretBuild extends Building implements ControlBlock, Ranged{
|
||||
public class TurretBuild extends ReloadTurretBuild implements ControlBlock{
|
||||
public Seq<AmmoEntry> ammo = new Seq<>();
|
||||
public int totalAmmo;
|
||||
public float reload, rotation = 90, recoil, heat, logicControlTime = -1;
|
||||
public float recoil, heat, logicControlTime = -1;
|
||||
public int shotCounter;
|
||||
public boolean logicShooting = false;
|
||||
public @Nullable Posc target;
|
||||
public Vec2 targetPos = new Vec2();
|
||||
public BlockUnitc unit = Nulls.blockUnit;
|
||||
|
||||
@Override
|
||||
public float range(){
|
||||
return range;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void created(){
|
||||
unit = (BlockUnitc)UnitTypes.block.create(team);
|
||||
@@ -197,8 +179,8 @@ public abstract class Turret extends Block{
|
||||
case ammo -> totalAmmo;
|
||||
case ammoCapacity -> maxAmmo;
|
||||
case rotation -> rotation;
|
||||
case shootX -> targetPos.x;
|
||||
case shootY -> targetPos.y;
|
||||
case shootX -> World.conv(targetPos.x);
|
||||
case shootY -> World.conv(targetPos.y);
|
||||
case shooting -> (isControlled() ? unit.isShooting() : logicControlled() ? logicShooting : validateTarget()) ? 1 : 0;
|
||||
default -> super.sense(sensor);
|
||||
};
|
||||
@@ -301,11 +283,6 @@ public abstract class Turret extends Block{
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawSelect(){
|
||||
Drawf.dashCircle(x, y, range, team.color);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handleLiquid(Building source, Liquid liquid, float amount){
|
||||
if(acceptCoolant && liquids.currentAmount() <= 0.001f){
|
||||
@@ -315,20 +292,6 @@ public abstract class Turret extends Block{
|
||||
super.handleLiquid(source, liquid, amount);
|
||||
}
|
||||
|
||||
protected void updateCooling(){
|
||||
float maxUsed = consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount;
|
||||
|
||||
Liquid liquid = liquids.current();
|
||||
|
||||
float used = Math.min(Math.min(liquids.get(liquid), maxUsed * Time.delta), Math.max(0, ((reloadTime - reload) / coolantMultiplier) / liquid.heatCapacity)) * baseReloadSpeed();
|
||||
reload += used * liquid.heatCapacity * coolantMultiplier;
|
||||
liquids.remove(liquid, used);
|
||||
|
||||
if(Mathf.chance(0.06 * used)){
|
||||
coolEffect.at(x + Mathf.range(size * tilesize / 2f), y + Mathf.range(size * tilesize / 2f));
|
||||
}
|
||||
}
|
||||
|
||||
protected boolean validateTarget(){
|
||||
return !Units.invalidateTarget(target, team, x, y) || isControlled() || logicControlled();
|
||||
}
|
||||
@@ -453,10 +416,6 @@ public abstract class Turret extends Block{
|
||||
ammoUseEffect.at(x - Angles.trnsx(rotation, ammoEjectBack), y - Angles.trnsy(rotation, ammoEjectBack), rotation);
|
||||
}
|
||||
|
||||
protected float baseReloadSpeed(){
|
||||
return efficiency();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(Writes write){
|
||||
super.write(write);
|
||||
|
||||
@@ -336,16 +336,18 @@ public class ItemBridge extends Block{
|
||||
|
||||
Tile other = world.tile(link);
|
||||
|
||||
if(items.total() >= itemCapacity) return false;
|
||||
|
||||
if(linked(source)) return true;
|
||||
|
||||
if(linkValid(tile, other)){
|
||||
int rel = relativeTo(other);
|
||||
int rel2 = relativeTo(Edges.getFacingEdge(source, this));
|
||||
|
||||
if(rel == rel2) return false;
|
||||
}else{
|
||||
return linked(source) && items.total() < itemCapacity;
|
||||
return rel != rel2;
|
||||
}
|
||||
|
||||
return items.total() < itemCapacity;
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -359,16 +361,18 @@ public class ItemBridge extends Block{
|
||||
|
||||
Tile other = world.tile(link);
|
||||
|
||||
if(!(liquids.current() == liquid || liquids.get(liquids.current()) < 0.2f)) return false;
|
||||
|
||||
if(linked(source)) return true;
|
||||
|
||||
if(linkValid(tile, other)){
|
||||
int rel = relativeTo(other.x, other.y);
|
||||
int rel2 = relativeTo(Edges.getFacingEdge(source, this));
|
||||
|
||||
if(rel == rel2) return false;
|
||||
}else if(!(linked(source))){
|
||||
return false;
|
||||
return rel != rel2;
|
||||
}
|
||||
|
||||
return (liquids.current() == liquid || liquids.get(liquids.current()) < 0.2f);
|
||||
return false;
|
||||
}
|
||||
|
||||
protected boolean linked(Building source){
|
||||
|
||||
@@ -20,7 +20,7 @@ public class Battery extends PowerDistributor{
|
||||
super(name);
|
||||
outputsPower = true;
|
||||
consumesPower = true;
|
||||
flags = EnumSet.of(BlockFlag.powerRes);
|
||||
flags = EnumSet.of(BlockFlag.battery);
|
||||
}
|
||||
|
||||
public class BatteryBuild extends Building{
|
||||
|
||||
@@ -5,6 +5,7 @@ import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import arc.util.io.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
@@ -47,6 +48,7 @@ public class NuclearReactor extends PowerGenerator{
|
||||
hasItems = true;
|
||||
hasLiquids = true;
|
||||
rebuildable = false;
|
||||
flags = EnumSet.of(BlockFlag.reactor);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -18,7 +18,7 @@ public class PowerGenerator extends PowerDistributor{
|
||||
super(name);
|
||||
sync = true;
|
||||
baseExplosiveness = 5f;
|
||||
flags = EnumSet.of(BlockFlag.producer);
|
||||
flags = EnumSet.of(BlockFlag.generator);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -2,6 +2,7 @@ package mindustry.world.blocks.production;
|
||||
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.io.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
@@ -23,9 +24,6 @@ public class GenericCrafter extends Block{
|
||||
|
||||
public DrawBlock drawer = new DrawBlock();
|
||||
|
||||
//public Cons<GenericCrafterEntity> drawer = null;
|
||||
//public Prov<TextureRegion[]> drawIcons = null;
|
||||
|
||||
public GenericCrafter(String name){
|
||||
super(name);
|
||||
update = true;
|
||||
@@ -34,6 +32,7 @@ public class GenericCrafter extends Block{
|
||||
idleSound = Sounds.machine;
|
||||
sync = true;
|
||||
idleSoundVolume = 0.03f;
|
||||
flags = EnumSet.of(BlockFlag.factory);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -47,7 +47,7 @@ public class CoreBlock extends StorageBlock{
|
||||
update = true;
|
||||
hasItems = true;
|
||||
priority = TargetPriority.core;
|
||||
flags = EnumSet.of(BlockFlag.core, BlockFlag.producer, BlockFlag.unitModifier);
|
||||
flags = EnumSet.of(BlockFlag.core, BlockFlag.unitModifier);
|
||||
unitCapModifier = 10;
|
||||
activeSound = Sounds.respawning;
|
||||
activeSoundVolume = 1f;
|
||||
|
||||
@@ -4,18 +4,22 @@ package mindustry.world.meta;
|
||||
public enum BlockFlag{
|
||||
/** Enemy core; primary target for all units. */
|
||||
core,
|
||||
/** Producer of important goods. */
|
||||
producer,
|
||||
/** A turret. */
|
||||
/** Something that generates power. */
|
||||
generator,
|
||||
/** Any turret. */
|
||||
turret,
|
||||
/** A block that transforms resources. */
|
||||
factory,
|
||||
/** Repair point. */
|
||||
repair,
|
||||
/** Rally point. */
|
||||
rally,
|
||||
/** Block that stored power for resupply. */
|
||||
powerRes,
|
||||
battery,
|
||||
/** Block used for resupply. */
|
||||
resupply,
|
||||
/** Any reactor block. */
|
||||
reactor,
|
||||
/** Any block that boosts unit capacity. */
|
||||
unitModifier;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user