Ground zero tutorial from #7532
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@@ -1503,6 +1503,7 @@ public class Blocks{
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copperWall = new Wall("copper-wall"){{
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requirements(Category.defense, with(Items.copper, 6));
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health = 80 * wallHealthMultiplier;
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researchCostMultiplier = 0.1f;
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envDisabled |= Env.scorching;
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}};
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@@ -1886,11 +1887,12 @@ public class Blocks{
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//region distribution
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conveyor = new Conveyor("conveyor"){{
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requirements(Category.distribution, with(Items.copper, 1), true);
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requirements(Category.distribution, with(Items.copper, 1));
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health = 45;
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speed = 0.03f;
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displayedSpeed = 4.2f;
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buildCostMultiplier = 2f;
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researchCost = with(Items.copper, 5);
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}};
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titaniumConveyor = new Conveyor("titanium-conveyor"){{
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@@ -1915,7 +1917,7 @@ public class Blocks{
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}};
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junction = new Junction("junction"){{
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requirements(Category.distribution, with(Items.copper, 2), true);
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requirements(Category.distribution, with(Items.copper, 2));
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speed = 26;
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capacity = 6;
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health = 30;
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@@ -2639,12 +2641,13 @@ public class Blocks{
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//region production
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mechanicalDrill = new Drill("mechanical-drill"){{
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requirements(Category.production, with(Items.copper, 12), true);
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requirements(Category.production, with(Items.copper, 12));
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tier = 2;
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drillTime = 600;
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size = 2;
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//mechanical drill doesn't work in space
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envEnabled ^= Env.space;
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researchCost = with(Items.copper, 10);
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consumeLiquid(Liquids.water, 0.05f).boost();
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}};
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@@ -3002,7 +3005,7 @@ public class Blocks{
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//region turrets
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duo = new ItemTurret("duo"){{
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requirements(Category.turret, with(Items.copper, 35), true);
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requirements(Category.turret, with(Items.copper, 35));
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ammo(
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Items.copper, new BasicBulletType(2.5f, 9){{
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width = 7f;
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@@ -3038,6 +3041,7 @@ public class Blocks{
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inaccuracy = 2f;
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rotateSpeed = 10f;
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coolant = consumeCoolant(0.1f);
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researchCostMultiplier = 0.05f;
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limitRange();
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}};
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@@ -3105,6 +3109,7 @@ public class Blocks{
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scaledHealth = 200;
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shootSound = Sounds.shootSnap;
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coolant = consumeCoolant(0.2f);
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researchCostMultiplier = 0.05f;
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limitRange(2);
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}};
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@@ -23,7 +23,6 @@ public class Items{
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lead = new Item("lead", Color.valueOf("8c7fa9")){{
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hardness = 1;
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cost = 0.7f;
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alwaysUnlocked = true;
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}};
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metaglass = new Item("metaglass", Color.valueOf("ebeef5")){{
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@@ -36,8 +35,9 @@ public class Items{
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sand = new Item("sand", Color.valueOf("f7cba4")){{
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lowPriority = true;
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alwaysUnlocked = true;
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buildable = false;
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//needed to show up as requirement
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alwaysUnlocked = true;
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}};
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coal = new Item("coal", Color.valueOf("272727")){{
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@@ -22,6 +22,7 @@ public class SectorPresets{
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addStartingItems = true;
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captureWave = 10;
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difficulty = 1;
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overrideLaunchDefaults = true;
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startWaveTimeMultiplier = 3f;
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}};
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