OpenAL audio backend for SDL
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@@ -127,7 +127,7 @@ public class Control implements ApplicationListener{
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Call.onGameOver(event.winner);
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Call.onGameOver(event.winner);
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if(state.rules.zone != null && !Net.client()){
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if(state.rules.zone != null && !Net.client()){
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//remove zone save on game over
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//remove zone save on game over
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if(saves.getZoneSlot() != null){
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if(saves.getZoneSlot() != null && !state.rules.tutorial){
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saves.getZoneSlot().delete();
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saves.getZoneSlot().delete();
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}
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}
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}
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}
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